Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Grippy Mouse

by dalbinblue - Compo Entry


Grippy Mouse is an arcade style game where you need to find each exit to the level. You have a grappling hook that that can pull you across gaps, hit enemies, and even hook and pull islands closer to you. But watch, you are vulnerable when throwing the grappling hook so watch your back.

I took loose inspiration this time, by keeping levels to one room and having the player pull parts of the level in, rather than moving out of the room. Hope you like it.

Made using Monogame. Note, the game requires DirectX to be installed to play. A Link to the installer is included in the download links.

Controls (Keyboard):
Arrow Keys - Move
Space - Throw Grappling Hook, Start/Restart Game
Escape - Quit

Controls (Gamepad):
Digital Pad - Move
X - Throw Grappling Hook, Start/Restart Game
Back - Quit

As always, constructive criticism is encouraged. Also if you beat the game, post your score. I'm curious.

Edit 1: Found a bug that prevented the user from moving to the next level if they got a game over. It was an issue with the level complete jingle, which has a trigger to move to the next level after playing the song but the song wouldn't play. This has been fixed.

Downloads and Links




Zeriver says ...
Dec 12, 2016 @ 8:53pm

The best game on LD37 i played so far. It's so polished and completed. I mean, with some more work (more levels, mechanics) you could launch on steam greenlight :D. Great job on recreating retro games vibe.
BTW Monogame on LD? That's rare, you really must have a lot of experience

Dec 12, 2016 @ 9:28pm

Awesome game. Really enjoyable. I feel the mechanics and puzzles were well thought out. Great job!

dvdking says ...
Dec 12, 2016 @ 9:29pm

Really reminded me of nes games. Wish there was some old school music.

Josho says ...
Dec 12, 2016 @ 9:43pm

I really liked the game! the gameplay and the dynamics were fun. The audio that was there was really good! I just wished there would've been a constant background music so the effects weren't so jarring!

rburema says ...
Dec 12, 2016 @ 9:56pm

Retro feels :-) Bit strange to be feeling this way over game that was made last weekend, but still.

I got stuck on a symetrical island w. 2 land-pull-irons where the hook couldn't reach them, two green monsters, two pillars and a slice of cheese.

You might want to play a sfx when time is nearly running out? Otherwise people might think they died for no reason.

Overall I enjoyed this a lot :-)

dalbinblue says ...
Dec 12, 2016 @ 10:12pm

@rburema you can hook down to the left hook from above it. The grappling hook will just reach it.

Mithreindeir says ...
Dec 12, 2016 @ 10:18pm

Fun game! Not my favorite kind of game, but I enjoyed it

zeoxo says ...
Dec 12, 2016 @ 10:20pm

Love the gameplay and how you can move the islands around to progress! Some of the best work I've seen on here so far! 5/5

Soundless_dev says ...
Dec 12, 2016 @ 10:28pm

Awesome and impressive game. But it didn't really fit the theme at all

dalbinblue says ...
Dec 12, 2016 @ 10:43pm

@soundless_dev Yep. The idea initially was you were in a single room and had to pull parts of the level to you rather than move to them. I didn't really didn't pursue it far enough, but still enjoyed making it.

Sujisan says ...
Dec 12, 2016 @ 11:51pm

Absolutely one of the best games I've ever played, Triple A title or otherwise. Would consider paying money for the game on Steam.

MiniBobbo says ...
Dec 13, 2016 @ 4:19am

I loved the feel of the game. The graphics were great and the music fit the rest of the presentation nicely.

The only comment I have is the controls felt a little awkward. I couldn't reliably turn without walking to attack enemies close to me, but the delay was annoying when I just wanted to move. I can't think of a way to solve it better than it works today, so take that with a grain of salt!

Very nice!

dalbinblue says ...
Dec 13, 2016 @ 4:28am

Unrelated to other comments, but just as a reward to those that do read these comment; my father got a look at the game when I stopped in yesterday after the competition for Sunday dinner and his first comment is, "Why did you draw a mouse in a speedo?" I told him they were shorts and it was suppost to be cute. His response, "No, Mickey is wearing shorts; that's a speedo." Thanks Dad.

Dec 13, 2016 @ 6:53pm

Nice game, really good and original concept ! The controls were a bit slow to respond though (because of the ground divided into squares). And I also died one time without really knowing why (there was a dinosaur but he didn't shoot at me).

But once again I really like your concept !!!

Wevel says ...
Dec 13, 2016 @ 8:41pm

Very well made game, sound fx get a but annoying after a while.

srakowski says ...
Dec 14, 2016 @ 1:56am

This game was very enjoyable. I loved the how the audio and graphics gave it a retro feel. It really reminds me of something, but I can't place it. Fantastic entry, well done! And kudos for using MonoGame, I am quite fond of the framework myself :)

Prospero says ...
Dec 15, 2016 @ 9:25pm

Nice speedo-mouse-game! ;) Fun playing it! Controls didn't seem to obey me always though? And as commented before the theme might not have been 100% incorporated. But a great game still!

jcsirron says ...
Dec 24, 2016 @ 12:34am

I absolutely love how cute this game is! It's simple to get the hang of and fun to play as well.

Kevin_B says ...
Dec 26, 2016 @ 4:48pm

Excellent work!
I enjoyed it!
Complete and funny!

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