Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by atomic_swerve - Compo Entry

I'm getting back into gamedev after a long hiatus, and ended up coding a small physics engine with a deliberately small amount of player input available.

Using only basic JavaScript meant I got to experiment with my formulae a bit, and the added complexity ended up taking time from my other creative goals for this jam (namely music). This was a good warmup game, and I have fun zoning into for a while - I was able to bring focus from testing the game back to developing it! I'm also pleased to say this is my first interactive mobile app, sans audio!

The goal is to get as high as score as you would like to see. If you think you won the game prove it with a screenshot!

Downloads and Links




laylow says ...
Dec 12, 2016 @ 2:40am

Well it's certainly unique. Reminds me of carom billiards.

vini60 says ...
Dec 12, 2016 @ 4:40am

Works on mobile, interesting. Game is simple yet fun tho

saurterrs says ...
Dec 12, 2016 @ 7:34am

Fun )

Mattmatt says ...
Dec 12, 2016 @ 10:33am

I think the art-style is really interesting; the gameplay could have a bit more depth though. Overall, I think it's a cool game :)

Neonian says ...
Dec 12, 2016 @ 2:38pm

Got to 13

gdcvdqpl says ...
Dec 12, 2016 @ 4:33pm

I really enjoyed some of the sounds. The controls are a bit disturbing... Maybe it is the point, but it feels frustrating not to be able to have perfect control over a box trajectory.
The graphics are minimalists, yet efficient.
Welcome back to gamedev' o/

szahn says ...
Dec 12, 2016 @ 6:22pm

I don't get it but congrats on resuming game dev. JS is a great platform for game dev!

shillingburg says ...
Dec 12, 2016 @ 6:33pm

it's great to finally be able to influence everyone's favorite DVD menu : )

dlweatherhead says ...
Dec 12, 2016 @ 7:39pm

Interesting idea, and really minimalist. Like it's core mechanic, I do feel that the control and the way the box deviates needs to be better defined though, not for more precise control, just the way it works and feedback to player.
Maybe other level designs can up the challenge, or a cube you shouldn't touch. Nice room for growth with the mechanic.

avalkyrie says ...
Dec 12, 2016 @ 8:12pm

Like another commenter said, it feels like playing a DVD menu. Strangely addicting.

timgarbos says ...
Dec 12, 2016 @ 8:17pm

Nice little experiment. Would love some more control. Somehow.

rplnt says ...
Dec 12, 2016 @ 8:32pm

Some of the color combinations/transitions are a bit harsh, I can see this being quite relaxing with a different palette. Also, I wasn't sure what was going on (I played it on desktop and everything seemed to do something), luckily sources are available :)

gene-z says ...
Dec 12, 2016 @ 8:50pm

Fun game,, congrats

popica23 says ...
Dec 12, 2016 @ 10:01pm

Got to 11, simple and addictive, I like that

Dec 13, 2016 @ 1:14am


Dec 13, 2016 @ 1:15am


Chaserbrown says ...
Dec 13, 2016 @ 2:00am

got to 53! it was fun! good job!

PickleCrew says ...
Dec 13, 2016 @ 2:54am

Fun and sort of relaxing to just zone out. Only wish there was more of the auto tune/ techno singing sounds, I kept restarting just to hear them again.

karlipoppins says ...
Dec 13, 2016 @ 5:19am

Nice game, very original mechanics! The controls were a bit tough but whenever I was able to connect when and where I wanted, it was very satisfactory :) If you had more time you could add some impact effect, perhaps some particles to make that moment a bit more crisp. Nice game overall :)

fishbrain says ...
Dec 13, 2016 @ 6:23am

An interesting experiment.

HawkSandwich says ...
Dec 13, 2016 @ 1:52pm

Interesting, and I like the music. There isn't much more to say about it, unfortunately.

ahmedmohi says ...
Dec 13, 2016 @ 8:16pm

to be honest i did really get what to do , maybe i missed something i don't really know :(

Alex says ...
Dec 13, 2016 @ 8:32pm

Some instructions would've been nice. Took me a while to figure out what to do, especially because clicking the game window didn't seem to do anything, and pressing space would send my browser scrolling down, making me think it wasn't even focused/accepting input.

I still don't entirely get how it works. I think I'm just supposed to kind of click around one of the squares to make it move in a somewhat arbitrary direction, but I do know that making them collide gives me points. However, I really don't have to do anything after clicking once since I can just leave it running in the background forever to get unlimited points. There's no way to lose.

Music was interesting though, and the art style was nice and simple.

atomic_swerve says ...
Dec 13, 2016 @ 8:57pm

Thanks everyone! I should have prioritized some instructions, I didn't realize audio wouldn't play on some devices (including mobile). After 12 seconds you can "do something new" that triggers on any input. Sorry about that!

BoltKey says ...
Dec 13, 2016 @ 10:26pm

Very simple, yet it took me very long to get it. Not very polished and complete though.

One thing that I really didn't like is names of the files index.css and index.js. "index" is a name reserved for the default html page in a folder, and should be used almost exclusively for that. Conventional names for css and js files are "style.css" and something like "main.js", "game.js", "behaviour.js" etc.

BUNN1E5 says ...
Dec 16, 2016 @ 4:07am

Cool game, although the game play get's a bit repetitive after a minute

Dec 16, 2016 @ 12:44pm

i wasn't really sure what i was able to influence as the player, so i wasn't very good at your game, but i did love the simplicity in motion of it all

dominisz says ...
Dec 16, 2016 @ 12:50pm

I don't understand it :-(

Dec 16, 2016 @ 7:28pm

nice but small)

Eggplant says ...
Dec 16, 2016 @ 7:38pm

An interesting minimalistic title. I had some difficulty figuring out what to do, but once I figured it out it was a nice relaxing experience. Good job.

Falak says ...
Dec 16, 2016 @ 10:26pm

Cool game ;)

ChuiGum says ...
Dec 30, 2016 @ 2:49am

Nice concept!

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