Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room of no Escape (prototype)

by HD408 - Jam Entry

Room of no Escape
by Xitilon & Esdeer
version 0.11
Theme: One room
Made with Game Maker 8.1

Arrows - move
Z - shoot/summon
X - choose
Enter - start/continue
Q/A, W/S, E/D, R/F - change Red, Green, Blue, Alpha screen overlay color

This prototype was made on Ludum Dare #37 Jam - the one that was going to migrate to the new site, but Mike told us to post on the old one anyway.

Oddly enough, neither we did have much time on our hands to polish our game. We've tried to fit into GameBoy limitations, and I think we did fairly well, but then we've realized some problems about the game itself.

The idea was to make a Castle of no Escape spin-off, with only one room, in a tower-defence survival mode, but without the towers. Say, Battle City with its Construction Mode between the waves. But upon testing, it became obvious that 7x7 tiles Room isn't really sufficient for that kind of gameplay. Everything goes on too fast, and enemies need advanced pathfinding, which I was never good at.

Other than that, the deadline for our main game "Castle of no Escape 2", which is headed towards Steam, is approaching, and today I've received a bunch of messages from several interested people. So, sadly enought, we must finish that thing first, and maybe return to the Room of no Escape later. Anyway, I wish you have some minutes of fun with the prototype! At least I did, both with making and testing it. Note that it has no ending. No escape, you've got the idea, eh?

There are also two music tracks made by Esdeer, but we didn't decide where they belong, so we leave you with an option to listen to them as you want.
Castle of no Escape, originally made for Ludum Dare #31
Castle of no Escape 2, already Greenlit, scheduled for release on 20th December of 2016.


Downloads and Links




razzle_dazzle says ...
Dec 15, 2016 @ 1:25am

Funny little game, but only one effective strategy (I'm sorry if I'm wrong) decreases overall impression.

awesomerex says ...
Dec 15, 2016 @ 2:30am

I don't know how to win this game. It's super larry chupecabra spicy. Feels like a good old fashioned GB game.

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