Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Elevator

by LFiddler - Jam Entry

Work can sure be a drag. Especially as a paper-pushing office worker.

Your daily commute in the company elevator can be boring. Unless you strike up conversations with your fellow passengers.

Will you spice up your life and converse with your fellow passengers and co-workers, or will you just go on with your day-to-day life?

Make your choices throughout the workweek and see the outcome in four different endings.


**Made for Ludum Dare 37 - One Room **
Created by:
Splintz and DariusX2


This is the very first game my friend and I have created together as a team and also the first for this Jam.
The game was created as a visual novel using the RenPy engine, an engine that we have absolutely no experience working with. So it was a challenge not only to create a game in a weekend, but to also use that short amount of time to learn the engine and its language and workflow.

It is extremely short and due to time constraints a lot of intended dialogue and mechanics were unfortunately cut short. A lot of dialogue near the weekend were ad-libbed and rushed so it gets a bit wonky around that time. Not that the dialogue in-game is all that great to begin with but I would just like to point out that fact.

So anyway, please enjoy this very short story.

Downloads and Links




caryoscelus says ...
Dec 19, 2016 @ 3:36pm

First of all, a few words on jam entry: ren'py is cross-platform so you shouldn't write as if it's just for windows. Next, indirect links are pretty annoying.

Now for the games itself: congrats on finishing your first jam! Can't say the story is very exciting, but at least there's some choice mechanics and different endings.. Good use of sounds, but the music got pretty annoying by the middle of the week.

Finally, the art has artifacts around character borders - i suspect you're doing something wrong such as drawing on one layer with a solid background and manually cleaning it up later. You should just use at least one separate layer for character with no background.

But above all that, i would prefer more original work to a polished one.

P.S. Don't take my critique too close to heart - i write it in hope that it can help you do better next time.

LFiddler says ...
Dec 20, 2016 @ 4:21am

It's no problem, I welcome all critique. So no worries.

First of all, thank you very much for trying out our game. Just knowing people are playing and trying out our first game is a great feeling.

Now then, on to the rest.
Thank you for pointing out the cross-platform compatibility. I forgot to note those changes when I made the build of the game, so I have made the appropriate edits. Things were extremely rushed near the end, which included making the required accounts for posting and distribution.

I agree with your comments on the music and art. Due to time constraints a lot of intended dialogue, sound, and music had to be unfortunately cut. As a result, a lot of intended polish was simply not done. This clearly shows with the sudden dialogue cuts and lackluster script and story.

This experience should prepare us for any future endeavors, so I am certain we will have something more robust next time.

Thanks again for trying our game. We greatly appreciate it.

Dec 21, 2016 @ 12:27am

I really wish you can expand on this. You've stated that you had to cut a lot of stuff out, so an eventual version 2.0 will restore that cut content.

But still, you were able to crank out a nice visual novel.

caryoscelus says ...
Dec 22, 2016 @ 4:49pm

@LFiddler , you're welcome ;)

Btw, since you're new here, you might not know that playing (and rating) more games means that more people will play yours since people are largely choosing games to play from here: and your rating raises when you rate mor.

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