Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Full House

by cablay - Jam Entry

The post-jam version is now up, so check it out!

Full House is a two-player physics brawler where you duke it out as a sentient room. Don't let your inhabitants fall out and become the one room left standing!

It's recommended to play on a desktop version with a controller.

Start New Match: Return/Enter (A)
Exit Game: Esc (B)

Move: A,D (Left Analog Stick)
Tilt: F, H (Right Analog Stick)
Jump: W (Up on Left Analog Stick)
Down: S (Down on Left Analog Stick)
Throw Left: C (Left Trigger)
Throw Right: V (Right Trigger)

Move: J, L (Left Analog Stick)
Tilt: ;, Return/Enter (Right Analog Stick)
Jump: I (Up on Left Analog Stick)
Down: K (Down on Left Analog Stick)
Throw Left: , (Left Trigger)
Throw Right: . (Right Trigger)

* New post-jam version added! Controls and physics fixes, solo play against a bot, controller support, and more!

* Added web version.

* Downloads fixed. Exit button added.

Tools Used
Visual Studio
Shader Forge

Audio Credits
"dirty grind.aif" by griffon_designs is licensed under CC BY 3.0

"Scream" by Mountain852 is licensed under CC BY-NC 3.0

"punch 14.aif" by CastIronCarousel is licensed under CC BY 3.0

Downloads and Links




mmason says ...
Dec 13, 2016 @ 11:28pm

I got an error trying to run saying it was missing the data folder

when uploading a unity game make sure you zip the data folder and the exe file, not just the exe.

slimabob says ...
Dec 14, 2016 @ 12:59am

I think you need to zip up the data folder with the .exe, I can't run what you've published.

cablay says ...
Dec 14, 2016 @ 1:54am

Thanks, the downloads should be fixed now.

Quaternius says ...
Dec 14, 2016 @ 3:52am

The game idea is awesome! And playing it was really fun.

Compton says ...
Dec 16, 2016 @ 1:45am

Haha, that was good fun. I kept accidentally spilling my people all over the floor from trying to make some cool jump moves.

ACCBDD says ...
Dec 17, 2016 @ 12:07am

The houses moved too fast for us to be able to play the game. I think this was because movement wasn't tied to the Time.deltaTime, but I could be wrong. Otherwise, a really neat concept and really innovative!

Ellian says ...
Dec 17, 2016 @ 12:27am

Controls are a bit janky, but the concept is really fun! Throwing out people off the other person's room is great ahah. Good work!

cablay says ...
Dec 17, 2016 @ 12:28am

@ACCBDD thanks for the feedback, I appreciate you taking the time to play with a friend! I ran out of time to tune the physics, but if the rooms were moving so fast that it was unplayable it sounds like there may have been a bigger problem. Do you mind sharing what platform you were playing on? I've only tested on Windows.

Logicon says ...
Dec 17, 2016 @ 1:54am

The game was hilarious but the controls were kind of iffy

DoubtfulGames says ...
Dec 17, 2016 @ 2:32am

Interesting concept! The people fall out a little too easily, makes it hard to have any sort of reasonable strategy. Neat idea though, I could see it becoming something sweet!

Justin Mullin says ...
Dec 17, 2016 @ 3:26am

This is just full on ridiculous (in a good way)! It's pretty tough to control the houses in a way that felt like I wasn't just making myself lose, but I love the concept and the wackiness.

eruiz00 says ...
Dec 17, 2016 @ 12:43pm

jejeje lol... liked the graphics and movement. Good one!

urfbound says ...
Dec 21, 2016 @ 2:55am

Hey fantastic idea and a great game! The multiplayer brawler was a really great idea, and the health system is really innovative and a great take on the theme. I liked the animations a lot and the music was a great bit of polish on the game that a lot of games (*cough* mine) don't have time to add. Kudos there! The sound effects were also good and it was a lot of fun knocking the tenants out of my friends' houses. If I could make one suggestion to improve the game it would be to add 'moves' that might help knock the people out of other houses (like a punch to add a big impulse on a nearby object) but that would make you more vulnerable at the same time - maybe they would knock you back or work by flipping one of your walls open. Overall a great idea and a big laugh to play! Thanks for your submission, hope you have a great Ludum Dare!

Dec 31, 2016 @ 3:30pm

Where's John Stamos?

Cool game. The controls take some getting used to, but I like that you added more dimension than just shoot-the-other-guy.

Dec 31, 2016 @ 10:22pm

This is a pretty great idea. The main improvement, I think, would be some sort of enemy AI - as I don't have anybody to play with.

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