Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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One Room Quest

by nonsako - Jam Entry

Summon enemies to be stronger, and slay the demon.

arrow key : move
z : open items window
x : open summon window

My first jam entry. I had no time to make this...

credit: nonsako (@nonsako) : programming / art

Downloads and Links


Ratings

#1705Coolness10%

Comments

Dec 13, 2016 @ 4:55pm

Nice job! I couldn't understand how the spawning system worked; I was able to spawn a few slimes and a guy but after I couldn't figure out how to spawn more. I tried walking around a bunch but that didn't seem to do anything. Without music it's also strangely quiet. The pixel art was cool though. All around though, nicely done!

springogeek says ...
Dec 13, 2016 @ 8:43pm

I like the concept behind this. Once I figured out that I was summoning creatures using items, and that walking around restores HP, I started to really enjoy it. Unfortunately I got a runtime error when i bought the sword, so I don't know how I would have done. But very slick game play, since you say you had no time :)

That 'hit' noise is quite uncomfortable unfortunately.

impbox says ...
Dec 14, 2016 @ 2:28pm

Took me a while to figure out the summoning, but wasn't able to get past the second monster. Are items unlimited?

qbicfeet says ...
Dec 14, 2016 @ 3:25pm

Very interesting take on the dungeon crawler concept, I like it! Some of the enemies, like the wizard, feel a bit too tough, as I died by getting swarmed by his summons more than a few times.

alfadur says ...
Dec 15, 2016 @ 11:20pm

Quite a bit of potential here, too bad the item crafting didn't make it. Looks nice too, given the limited space, the peasant's sprite still has quite a bit of character. :)

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