Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Sam

by Reflextions - Jam Entry

Developed during Ludum Dare 37, Sam tells the story of pixel guy named Sam. It is story based 2D platformer where your decisions matter.

Please use chrome for best results.

Approximate download: 17mb. (please be patient!)
Estimated play time: 15mins.
Use headphones and full screen for the best experience

All graphics and coding were done during the jam by me from scratch except the dialogue system. Music is from marksparling.com. Sound from freesound.org.

Follow me on twitter: https://twitter.com/ReflextionsOfic

Thanks for playing!

======Spoilers Below======
I should note, as suggested by the rules, that I did something in the last hour that broke the oxygen system for some players, and this bug was solved after the initial 72 hours. In my defense, this only took about 30 minutes to solve, which could be easily obtained by cutting some more sleep, but I will leave that to you the player to judge.

Downloads and Links


Ratings

Mood(Jam)4.62
Coolness51%
#32Overall(Jam)4.19
#43Fun(Jam)4.00
#205Innovation(Jam)3.58
#247Graphics(Jam)3.96
#601Theme(Jam)3.27

Comments

lusternite says ...
Dec 15, 2016 @ 4:31am

Pretty cool game, music is a bit loud maybe an option to adjust volume would be nice

spacedoubt says ...
Dec 15, 2016 @ 4:33am

It can get a bit slow-paced at times..The beginning intro seems a bit extraneous and the fact that is basically makes you wait a couple minutes to start playing doesn't help.. Also, I think I was dying from fall damage, but there was no feedback to let me know that's what was happening. Those minor issues aside, I really really enjoyed playing this game. Great atmosphere, great music. The story kept me interested and everything worked solidly. One of my favourite entries thus far!

Reflextions says ...
Dec 15, 2016 @ 5:10am

@lusternite Sorry if it was too loud for you, did it seem balanced as a whole? If I were to continue developing this there would be sound options of course.

@spacedoubt Thanks for the feedback! You make valid points that I can agree with. Thanks for playing!

bigpan says ...
Dec 15, 2016 @ 5:51am

I finished the game. I almost cried. Seriously. First 5/5 stars in all categories that I'm giving. The music/sounds were spot on, the difficulty was precise, not impossible but also not easy. I'm a big fan of games with a story to tell, and this one had a lot of it.

I'm quite surprised by the amount of story and levels you managed to make in just 72h.

I'm guessing the end might change if I choose things differently, so I'll probably play this again later on.

I'm usually not a fan of these graphics, but it fit really well for this game. I loved the intro and everything.

Thanks for the game and congratulations!

Bobsleigh says ...
Dec 15, 2016 @ 5:58am

Very intriguing: the music sets the mood nicely. I agree that the beginning is a bit too long. But stil, nice little game.

BeardyBard says ...
Dec 15, 2016 @ 6:44am

Very very beautiful sounds and music.
This is the best story(plot) I've ever seen on the LD37

Haddy22 says ...
Dec 15, 2016 @ 7:04am

You got a lot of gameplay packed in here- really enjoyed the twist. Played till the end. Very interesting and great storytelling. I got sucked into it. The white font was a little hard to read at the end

nice work!

Haddy22 says ...
Dec 15, 2016 @ 7:07am

One more note- the music transitions with the gameplay flowed very smoothly- that was an awesome touch and helped keep me captivated with the story - very impressed

Hjalte500 says ...
Dec 15, 2016 @ 7:19am

Wow. I took a looked at the graphics and thought I was about to play some mediocre game with some obvious and shitty sob story but shit was I surprised! This is the best LD entry I've played this LD! I am huge suprised and inspired by how much you guys got done. I mean the story is so... good. And the music fit really well with each segment it played in and the world felt real. I am just flabbergasted and I tip my hat to you (if I had one)!

And the graphics are really nice too they just looked very simple at first glance :)

Saiodin says ...
Dec 15, 2016 @ 7:41am

Wow. This flashed me. The story was full of twists and the gameplay flow was very smooth (the coolant reactor was too unforgiving tho and broke the magic a bit, since that's a trial and error section). Sounds and music like others said fitted perfectly.

ijzm says ...
Dec 15, 2016 @ 8:34am

I'm at the near end of the game, but I'm not exactly certain on what I have to do. I wish I could have reread the dialogue of the robot, but I wasn't able to access it again. It's the part where you enter the room that depletes your oxygen rapidly, and you get a flashlight at the beginning of it.

Anyways, I do echo the sentiment that the music was very well chosen and it is a very intriguing story. I kind of didn't see how this related to the theme, though you did allude to it with one piece of dialogue, so...I guess that's nice. It was a bit too much to read at the beginning, but I think maybe pacing those parts with more gameplay would make it more engaging and at least I'd understand the story better. The graphics and the mood are excellent, though.

Also, just a note. When I die in the part that I am currently stuck at, I hear a respawn sound that occurs twice.

~Random-storykeeper

karlipoppins says ...
Dec 15, 2016 @ 9:01am

Really awesome entry, I love the story and the graphics. Music was very nice as well. You are super talented in all domains of game making: great story, superb graphics, etc. Well done!

siryakko says ...
Dec 15, 2016 @ 10:03am

A part from the volume of the music and the rythm of the game that could be optimized the overall is cute and good. I Enjoyed it

Nikteddy92 says ...
Dec 15, 2016 @ 3:37pm

Really nice entry. The minimalistic graphic style is cool and the soundtrack Great!
Well donE!

Thirsty says ...
Dec 15, 2016 @ 4:50pm

Cool game and great mood. I kept dying from running into fire and falling off ledges but the twist at the end was a nice tie in to the theme.

Dec 15, 2016 @ 10:25pm

That was absolutely great !!!!!! The story was wonderful, everything was so well written, musics were just perfect. The atmosphere, the mood... Everything was absolutely great, you can be proud of this game, it is gorgeous !

I only found one bug : Sometime when going up the ladders I took some unjustified damages.

Great job !!!

Umbra Team says ...
Dec 15, 2016 @ 11:25pm

Beautiful, truly beautiful. I didn't actually get what was happening at the end, but I loved every detail.
Thanks for sharing that experience.
And don't worry about bug fixing after the jam ended, it's allowed by the rules to fix them. You must not add features, but bug fixing is okay :D

Reflextions says ...
Dec 16, 2016 @ 12:05am

Thanks so much for all the positive comments everyone!

If you are getting stuck at the oxygen level here is a small tutorial: you must shut the door behind you then go ahead and close the next, then go back and open the last door, and keep repeating that.

qzqxq says ...
Dec 16, 2016 @ 2:44am

This was very well done, and really felt like a complete game, probably more so than any other entry I've played so far. I really liked the overall narrative with the incorporation of the theme, and the writing was solid. Although you didn't make the music, I still have to give props for the music choices throughout, which certainly added a lot to atmosphere of the game.

Some suggestions:
-The stairs were really weird to navigate, especially with how you can go up a ladder without being able to go back down. This resulted in me taking fall damage a few times, which I didn't even notice at first (as spacedoubt already pointed out).
-The coolant part felt really tight with the timing; given that it's more of a narrative-driven game, it was annoying having to do it a bunch of times to figure out the correct path/sequence of door closings.
-I guess this is a personal pet peeve of mine because of Mass Effect and stuff, but the "moral choices" felt kind of cheesy.
-Finally, I'm probably just being dense, but I'm not really sure what was the purpose of the two guys coming to the house flashback. The graphics during this part were cool though.

Again, I really liked the story: I thought it was well-paced and emotional without being too overbearing. And the graphics were very good as well. Great job!

Dec 16, 2016 @ 9:56pm

Wow, that's some huge work! The door and oxygen system is hard to grasp though, even after we understood the basics.
We wanted to complete the game and see the end of the story but had a hard time with the controls (WASD only... think of the other kind of keyboards please). We will give it another try!
Great work!

Dec 18, 2016 @ 8:12am

I have a few issues. I really wish you could go down ladders and the oxygen section could have a bit more time before you run out. I barely made it and i failed many times right before i made it. I also wish there was no fall damage because i dont see how it adds to the game and it makes not being able to climb down ladders even worse. This is really good besides those issues. The mood and atmosphere are really good. I love the art and the general concept. I wish the decision made in the end was explained a bit more but great job man. I want to see more from you.

Dec 18, 2016 @ 6:55pm

This was very close to being a perfect LD entry for me, only downaide was that some of the platforming and timings were far too punishing for a narrative game (especially on the oxygen depletion). I think you should have concentrated fully of the story aspect, which was excellent - I was really immersed in it most of the time. You created such a good atmosphere and sense of place, and the flashbacks added some nice backstory. I think the best stories leave you with something to fill in for yourself. Great ending and overall a really good entry, I'm glad I got to play it

Reflextions says ...
Dec 18, 2016 @ 7:25pm

Thanks for all the new comments. I am reading all of them closely and taking all feedback into consideration.

mirta000 says ...
Dec 20, 2016 @ 2:37am

I'm bad at managing oxygen. Still curious about the end though. Either way, good job!

Dec 28, 2016 @ 10:06pm

Very very cool, especially considering its 72 hours with narrative and choices. It did however further my hate of ladders, but it was nice to play a very well rounded experience

Jan 10, 2017 @ 8:16pm

Interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/3MOSAwxK9LQ

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