Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Tiny World

by Ednei - Jam Entry

A Lab accident turns the player smaller, spreading molecules all around the ambient that need to be retrieve to charge the equipment and make the player turns back normal size.

So... Do you like that? Come on, You have not seen anything yet!

Just download, play and tell me how many molecules did you got before your FIRST Die?!
Yep, you'll die before get your awesome, greatest, super, mega surprise on the happy end.

P.S - Although there is the web version of the game, we recommend downloading for a better experience!

P.S2 - To finish the game, grab all the molecules and use the action button (E) on the computer mouse to return to the initial size.

Downloads and Links




Dec 13, 2016 @ 9:21pm

Great, boys!

I liked to play.

Kisses and congratulations!

mvieira says ...
Dec 13, 2016 @ 11:19pm

Parabens GIB!!! Fazendo um otimo trabalho...Muito legal o jogo e o graficos excelente!!! Não consegui chegar ao final ainda...porem a historia ta otima. Parabens!

Asturk says ...
Dec 14, 2016 @ 11:17pm

Very good and innovative game!! Really like the levels 3D models and style and the story for this idea of game was very creative too! Couldnt complete tha game yet and i think the game could have some others challengs too, like an animal chasing you time from time (a cat or a bigger mouse perhaps) but the game is still fun, congrats!

Ednei says ...
Dec 15, 2016 @ 12:25am

Thank you Pat, Mvieira... That's incredible milestone for us. Thx for play :)

Asturk, great ideas hahaha It really can be so funny... Thx for play and share your feedback.

HugoStudica says ...
Dec 15, 2016 @ 1:26am

Meu, muito legal a idéia do seu jogo para usar neste tema. A entrada cinemática no início foi muito boa! O fato de você conseguir subir em determinadas partes do jogo também foi bem bacana. Achei a sensibilidade do mouse com um delay muito grande, foi difícil controlar certas partes, inclusive derrubei uns livros em uma mesa que me impediu de prosseguir. Quanto aos objetivos ficou um pouco confuso, o texto inciial sai muito rápido no começo, acho que deveria sair apenas com o input do usuário. No geral gostei bastante, dá pra ver que vocês fizeram algo bem consistente.

raconteurnick says ...
Dec 15, 2016 @ 2:14am

Really well done! The graphics are very impressive, especially for such a short time frame, and the unique perspective is a great mechanic for the game. Be careful with your UI sizing - anchor points that stretch on large elements like backgrounds and stay fixed on elements like menu items or text can help keep the display consistent on nonstandard resolutions. Overall, excellent work!

JayCee23 says ...
Dec 15, 2016 @ 3:39am

Not really my kind of game, but it still had me trying for that high shelf a few times...

I will say, it's kind of jarring to happen upon a surface that's climbable. They should be more clearly displayed somehow.

BluShine says ...
Dec 15, 2016 @ 5:36am

Pretty fun. I got 15 molecules before getting stuck on one of the water container things under a desk, and I couldn't move or jump to get out:

Sounds and music worked well, and the laboratory was impressively large. Good use of the theme. Also, nice job with the intro cutscene! I do wish that the laboratory was a bit more colorful and cluttered, like a Katamari Damacy or Chibi Robo level.

The climbing was a bit weird, and I didn't like how you had to spend a lot of time if you fell off of something. The platforming was pretty fun, although the controls could have been a bit tighter. Also, the FOV was very narrow for my tastes.

Serious Table says ...
Dec 15, 2016 @ 5:52am

This really wasn't bad! When you have to hold sprint for 90% of the game, though, you probably should have swapped it around so that sprinting was your natural movement speed, and shift slowed you down.

There also wasn't really any sort of indication on how to finish. I had all 30 molecules by about 10 minutes in, but then spent another 8 minutes trying to figure out how to ultimately finish. Got there eventually, though.

Well done, though, considering the time frame!

quiv says ...
Dec 15, 2016 @ 6:08am

Very good setting and story, and nice job having a clear objective of what to do. Right away you're running around, grabbing those molecules :P I did get stuck on some objects when I tried jumping on them occasionally, and the climbing was a bit tricky to get used to. But nice work for one weekend :P

crazya says ...
Dec 16, 2016 @ 1:22am

I really wish there was a clear indicator of which surfaces are climbable. Great work otherwise!

Ednei says ...
Dec 16, 2016 @ 2:28am

You guys who help us to be better in our games! thank you again!!!

About the coments, the original idea was to have this indications(mentioned by @crazya and others) in the texture of the objects, but for the short time we only use materials without textures, but this feature is underway in a version after LD, as well as coliders, corrected bugs and messages indicating the path and the win factor.

rodobodolfo says ...
Dec 16, 2016 @ 2:54am

Really nice! I had a really hard time understanding climbable surfaces. The art is awesome, you made a lot in such short time. Overall the game is really fun and great use of the environment.

Geti says ...
Dec 16, 2016 @ 3:39am

Ran like crap on my computer, but was pretty interesting. Seemed quite faithful to a scientific setting, which is rare!

maartene says ...
Dec 16, 2016 @ 4:48am

nice modelling of the environment and great music.

madlee says ...
Dec 16, 2016 @ 5:03am

Nice work! I like the idea, can definitely see a lot of potential here for a good platformer experience. The controls need a little bit of tightening up but its a good start!

Dec 16, 2016 @ 4:35pm

I like the look and sound of the game, but it loaded the instructions and then froze (twice) :(

wischutz says ...
Dec 16, 2016 @ 5:53pm

Nice work, man! Very hard too!


Ednei says ...
Dec 16, 2016 @ 10:12pm

@sacredseedstudio, press "E" in the instructions

Berbecarul says ...
Dec 17, 2016 @ 11:48pm

Awesome work with a lot of details, cool intro and clear objective. I wish that the player character moves a bit faster with smaller steps, adds up to the "miniature" experience.

kamranwali says ...
Dec 18, 2016 @ 12:16am

Fun game to play. The game is really well done, there were just few bugs, once I got stuck near the bottles/containers and the second time I couldn't climb up the green object. Overall nice game. Keep it up!

MrTroy says ...
Dec 18, 2016 @ 1:06am

I was really really enjoying this until I got stuck. I somehow wedged myself between the cleaning supply and couldn't leave. 9/30 molecules web version (since I'm on OSX)

mooncalf says ...
Dec 18, 2016 @ 3:20am

Fun game! I'm impressed you were able to get so many things into a jam game, footsteps, mouselook, menus, etc. Some of the interactions are a little janky. I had a lot of trouble climbing the trash can or whatever to get off the floor. After falling the second time I couldn't get back up. I like that there are puzzles and not just running around to collect stuff. Very nice entry!

Bumblepie says ...
Dec 18, 2016 @ 4:45am

I like the idea here, and it does present some interesting platforming challenges. However, the controls feel off, especially when climbing, and it is often unclear what you can and can't climb. Adding an indicator for that would help the game's playability.

KonH says ...
Dec 18, 2016 @ 6:11am

Good game!

Ednei says ...
Dec 18, 2016 @ 7:26am

Thank you for all for feedbacks.
@MrTroy, please try new OSX version.

psilon says ...
Dec 18, 2016 @ 8:23am

Great graphics, a little slow on my computer. The shrinking is cool. I had funny floating books, maybe they are bugs. I'm bad at platforming, so my score is 8.

JackTheOgre says ...
Dec 18, 2016 @ 1:43pm

Wow, the quality of the graphics is actually surprisingly good, especially considering the time frame! Props to Gustavo for music too!
Although I'm not exactly into that sort of games and my computer had some serious issues with performance, I still had fun playing it though I didn't figure out how to climb to the upper parts of the level and eventually got stuck in texture :p (but kinda bugged into it, so don't really consider it game's fault). And as someone mentioned earlier the controls do feel a bit weird. Also when I pressed "retry" the game froze and stopped running :c
Overall it's a nice little game! Good job guys and keep it up!

Dejvo says ...
Dec 18, 2016 @ 2:53pm

really solid entry. it must have took you ages to model all of that shit. good job!

Dec 18, 2016 @ 6:38pm

Really good stuff! I wasn't able to understand how to climb up certain things, and after about 7 minutes it started to get boring because I really wasn't making any progress, but the graphics are really good! Even though the game is laggy and the textures are twitchy, the atmosphere is very good! Nicely done!

Berbecarul says ...
Dec 18, 2016 @ 7:31pm

Thank you for your feedback. I replayed the version 1.0.3, couldn't finish the game but I found an easterEgg. Great experience.

Omiya Games says ...
Dec 19, 2016 @ 4:48am

Gah! Fetch quests! My mortal enemy!

Had a lot of funny bugs happening in the game. For example, pushing some books off the desk led to them floating off in the nether, without allowing me to platform my way up. Also, the box just flew as I jumped right next to it. I had to repeat these segments twice for that.

There were a lot of jarring parts I'm not entirely sure worked as well. Any climbing sections, for example, felt sudden, as if I teleported there. This was very disorienting to experience. I couldn't see my legs, either, making it hard to judge a lot of jumps. Fortunately, the level was accommodating for that lack of information, but more would have helped. The E command came in suddenly when I least expected it, and the results were not immediately obvious. I thought the balance beam to the center table was always there (rather than being placed there by my actions).

I think a lot of polishes could be made to create a more cohesive experience. And hopefully rely a lot less on collecting things.

KaiseanGames says ...
Dec 19, 2016 @ 7:41am

Did it say five minutes and then give me 20? :)

Nice entry.

Ygogo says ...
Dec 19, 2016 @ 3:53pm

Good game. Nice graphics and sound. Need indicator of which surfaces are climbable.

Ednei says ...
Dec 20, 2016 @ 1:34am

KaiseanGames, it's black friday, ahaha!
Just kidding!
We're working to replace the text! Thanks for feedback!

Ednei says ...
Dec 20, 2016 @ 1:36am

Ygogo, you're right! In the next two updates, we'll fix this! :D

Tifu says ...
Dec 20, 2016 @ 11:22pm

Is there only the one way back up to the main (exterior wall) section if you fall? I couldn't find any other way up, and couldn't find a way onto the center table at all. Seems harsh punishment, doing the same section several times because I fell, got trapped in a sink, or missed a molecule while falling is not super fun :(

Seems like it could be pretty fun if expanded, maybe with shortcuts you can activate (like dropping a box off a high ledge so you can get back easier if you fall) - I didn't encounter anything like that, so if that is in the game please correct me and I'll give it another shot :P

SmokeNMirrors says ...
Dec 21, 2016 @ 2:27am

Ednei, achei bem legal a ambientação no laboratório, só senti o fluxo do jogo um pouco lento... o lab é gigantesco (Querida encolhi o Einsten kkkkk) e achei as subidas pro patamar superior um pouco confusas.
Só não consegui ir até o fim porque quando pulei num objeto (tipo uma lata de querosene) os controles travaram e só dava pra girar a câmera.

thu_denny says ...
Dec 21, 2016 @ 12:07pm

I got stuck when I fell into the sink...
Amazing game overall!

Palarus says ...
Dec 24, 2016 @ 10:46am

Nice story! The game reminds me my years in college. About the game the controls on the keyboard feel a bit messy, maybe for the sensitivity of the mouse. The jumps sometimes feel impossible to achieve. Good work!

Minato4th says ...
Dec 25, 2016 @ 8:07pm

I like this type of games, and Idea drive you to collect all in time.
There is many things that can be included, but I think for LD is perfect.
Keep going and I thing this project can grow up.

Zener says ...
Dec 27, 2016 @ 1:25pm

Good graphics, good sound and fun game. Congrats for this entry

Ping78 says ...
Dec 28, 2016 @ 3:02pm

Good game. I also got some memories restored.

yuigoto says ...
Jan 2, 2017 @ 1:31pm

Whoa, looks and plays really nice! Quite challenging too! :D

Nice work on the 3D environment, models and overall art. :) Intro cinematic and overall story of the game was pretty good! I'm quite delighted at it!

Nice work on the audio dept. too! Though I felt that the intro song didn't fit much the game as the main game's soundtrack. :P Controls felt a bit delayed sometimes, but didn't interfere with gameplay that much.

Every now and then, the climbable books on the end of the room disappeared from view. :P

Cheers, great work!

Naca says ...
Jan 2, 2017 @ 9:47pm

Nice entry! I had a good time collecting molecules :D

Jan 23, 2017 @ 11:38pm

Really neat idea! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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