Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Swingularity

by Swingularity - Jam Entry

It's Spider-man with Guns!

Enter the Void Dome and battle it out with other players. Use the energy hook to grapple and swing around. Shoot at opponents to knock them off their Energy Hook.

How to Play Local Mutliplayer:
1. Load command prompt and type in 'ipconfig'.
2. Find the 'IPv4 Address' near the bottom and write it down.
3. Start 'Swingularity' and choose a character [NOTE: All players must choose the same character when joining].
4. Choose the 'Lan Host(H)' at the top left of the start screen. You are now the host of the game and other players must join your network.
5. Joining players must enter the IPv4 at the top left corner of the start screen, where it says local host.
6. Click 'Lan Client(C)' and you should now be playing Swingularity with other players :)

Rules:
-Get ready to HOOK to the ceiling right when the game starts.
-Use the ceiling to swing around the dome.
-Shoot other players to stun them and knock them off their hook.

Developer Notes:
-The host can not see others grapple. Sorry about that.
-Again players MUST choose the same characters.
-The game can ONLY be played on a Local Area Network with others on that network (Unless you understand how to do Port Forwarding, in which case feel free to play over the internet :) ).
-The game at this point is more of a playground. The black hole sucks you in and sets you back to spawn.
-The game has no music so feel free to enjoy some of your own.

Controls:
Left Click: Shoot laser.
Right Click: Shoot/Turn-off Energy Hook.
Shift: Shorten Energy Hook.
Space: Lengthen Energy Hook.
A, W, S, D: Move forwards, backwards, left and right in mid-air.

Jammers:
-Pavel Stoimenov
-Veselina Davidkova
-Robbie McDonald
-Sietske Hereijgers
-Rafael Alejandro

Downloads and Links


Ratings

Coolness51%
#237Innovation(Jam)3.50
#311Graphics(Jam)3.80
#360Theme(Jam)3.72
#381Overall(Jam)3.42
#398Fun(Jam)3.21
#450Mood(Jam)3.26

Comments

Kuality Games says ...
Dec 13, 2016 @ 6:14pm

Swingiddy swing swing, SWING! Pew pew!

Ekilibr says ...
Dec 15, 2016 @ 11:54am

Nice mechanics involved (grappling)! It's pretty inovative. The graphic execution of the black hole is pretty nice to, and so is the physic. It just lack a bit of context (scoring me vs the other, for example) :)

Well done!

Fantasieleben says ...
Dec 15, 2016 @ 6:14pm

Cool idea. Nice graphics and setting. A bit boring level design. I played it alone. A single player game were you swing through some kind of parkour would have bin challenging and maybe better suited for a game jam. Lengthening rope didn't work for me

GoofStudios says ...
Dec 15, 2016 @ 8:04pm

This is actually a really cool concept for a game. The graphics are pretty good, the concept is awesome, and the sounds are decent. I can see this being a fun timekiller if you could play with people online if it was in a bigger space.

indrkl says ...
Dec 15, 2016 @ 8:29pm

pretty nice concept. Add scoring and maybe a couple of levels , smooth things out and this could be a really nice random way to kill some time with friends at a LAN. nice idea!

fafastudio says ...
Dec 15, 2016 @ 8:43pm

Pretty neat overall !
I liked it !
Well done

kptemre says ...
Dec 15, 2016 @ 9:13pm

Good job! Yeah needs online multiplayer!

Swordbrella says ...
Dec 15, 2016 @ 10:01pm

I really hoped there was a single player mode, since there aren't players in the game. But still, looks really good, I'm surprised by the ammount of stuff people can make in so little time

Greemax says ...
Dec 15, 2016 @ 10:05pm

Liked the grappling thing. Looking forward to try it with a friend.

Dec 22, 2016 @ 2:16am

Liked the way that it looks overall, The lighting the black hole in particular are really lovely. A bit of scoring would've really sealed the deal, but such is Ludum Dare and game jams in general.

Intelli-Gents says ...
Dec 22, 2016 @ 2:19am

Very impressive animations and character models! It took me and a buddy a bit to figure things out but once we got into the swing of things we had a lot of fun trying to knock each other into the void.

ocarson says ...
Dec 22, 2016 @ 4:49pm

Love grapple mechanics in games, felt very natural.

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