Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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DEBOI-OPPAI

by TBOI TEAM - Jam Entry

The Team

-Ian Alves aka. The Captain
Programming and Game Design;
-Anderson Misumi - Alias: “Emer”
Music, Sound Design, and making the stroNg (RIP strog);
-Felipe, AKA Nardi (https://myanimelist.net/profile/felipebn)
Programming and waifu manager;
-Lucas Nathan. O yudi.
Art, Consulting and cactuar maker;
-Diego Velazquez aka. The art guy.
Art, UI Design and beard;

Tools

-Game Maker Studio Pro 1.4;
-Adobe Photoshop;
-Adobe Illustrator;
-Guitar Pro 6;
-Sunvox;
-Audacity;
-Synthfont;

Assets

-Arkitech Font;

Synopsis

You were one of the programmers in this project, your team was developing an artificial intelligence powered by a state of the art cluster of quantum computers. It was the first of its kind that appeared to work, it was truly alive. However, about 3 months ago, something went wrong. You don’t know what happened, but the AI managed to break its fail-safes, taking control of the security systems and everything else.

You managed to escape and lock yourself into a room with only your laptop and nothing else. Luckily it was one of the mechatronic labs of the compound, near the living quarters and you’ve been here since then. You managed to build a little remote controlled robot to fetch supplies and scout other areas for you, it communicates with your computer using a custom kind of cryptography designed specifically to not be cracked by the AI. You decided to call it DEBOI-OPPAI, you thought it was funny (it wasn’t [it was]). Today is just another day trying to survive.

Gameplay

In this game, you’re trying to explore the compound, retrieving information and looking for supplies. You control the little robot you built, it can interact with items in the environment and with other robots controlled by the AI. Your robot can approach other robots and security systems and attempt to hack and disable them, this is the combat component of the game, to hack something you just need to get into range and be seen. During the hacking sections, you will see some text that you have to type, you have a certain amount of time to type the code, if you fail you will lose a life and the hacking section will restart, if you run out of attempts, it’s game over.

Move your robot and menu selection with the arrow keys, interact with items and move between rooms with space, and skip dialogue with enter.

Objective

You will be sending your robot to look for 2 batteries and 1 bag of rations, you will be able to explore some rooms in the compound to look for them. You’ll come across other robots and security systems, you may be able to avoid some of them but will have to hack some to proceed, once you get everything you need return to the barricaded room with what you have found to finish the game.

This is our first submission for Ludum Dare, so thanks for playing :) .

Edit 1: Added to the windows version link a .rar containing the game folder so there is no need to go trough an installation.

Downloads and Links


Ratings

Coolness100%
#358Audio(Jam)3.13
#438Innovation(Jam)3.11
#460Graphics(Jam)3.45
#477Humor(Jam)2.49
#524Mood(Jam)3.15
#571Fun(Jam)2.94
#643Overall(Jam)3.06
#703Theme(Jam)3.04

Comments

diegovg says ...
Dec 13, 2016 @ 1:08am

10/10

naivehawk says ...
Dec 13, 2016 @ 8:34pm

Sorry but not installing a game for a 5 minute run, too much hassle to uninstall it later

Ygogo says ...
Dec 13, 2016 @ 8:59pm

Art is nice, gameplay a bit cumbersome but addictive, would get an Android version)

Dec 15, 2016 @ 8:05am

Nice art and interesting idea. The typing under time pressure could be fun, but feels too restrictive, I would have preferred to being able to type in something wrong.
Closing the game and forcing me to reopen it after every game over is very annoying.
The audio is quite good and underlines the pressure you are aiming for.

guoboism says ...
Dec 15, 2016 @ 8:44am

Never submit a installer for jam game, please.

Serious Table says ...
Dec 15, 2016 @ 9:20am

The typing-under-pressure aspect of the game gave it a surprising intensity, and was a nice off-set to the slower movement. Overall between the visuals and the mechanics, I thought it was well done! Could be improved by tightening up the movement as well as collision detection between some of the desks and the like.

qbicfeet says ...
Dec 15, 2016 @ 10:04am

I like it, the hacking mechanics gave me Typing of the Dead-vibes. The audio fits the tension and theme of the game.

HotByteDog says ...
Dec 15, 2016 @ 10:52am

Gameplay could be a bit quicker in total (moving the char and enemy seeking you perhaps). BG music is nice and fitting the scenario.
I like the "Type gaming" approach. Could be some kind of learning game, perhaps if you take a secret agent instead of a robot? I still think I must not make a mistake while typing this or otherwise this post crashes :-D

Stylo21 says ...
Dec 15, 2016 @ 11:00am

Art is very nice!
Maybe, a little confusing to play.

I played with the Non-Installer version, and it crash after 4-5 minutes.

But afterall, good job :D

ursagames says ...
Dec 15, 2016 @ 11:35am

That was a fun concept. I enjoyed the function names in the typing minigame. A bit easy and over quickly, but it left me wanting more which is a good thing. Nice job!

VeryBadBunny says ...
Dec 15, 2016 @ 12:42pm

I downloaded the Source version and rode the game maker, but the game stops when I lose the hack with the enemy. The idea is great and the code is well organized, congratulations!

Fuad says ...
Dec 15, 2016 @ 5:12pm

Interesting idea but game always stuck at command "x=get_loc...", I can't type "=" and after that no other symbols appears.

andersonmg says ...
Dec 15, 2016 @ 7:36pm

Mr Fuad, you have to type the space characters as well

rodobodolfo says ...
Dec 16, 2016 @ 2:31am

The minigame was awesome, nice sounds! the bot movement was to slow for me.
Great visuals, solid entry!

Dec 16, 2016 @ 3:58am

Haha I couldnt stop laughing the entire time! Humor+++++! Great game too!

Dec 16, 2016 @ 4:09am

Pretty good game. I liked the hacking segments (after I figured out what I was doing). Left me wanting to play more to show off my imaginary l337 hax0r skillz.

HugoStudica says ...
Dec 16, 2016 @ 12:52pm

I liked the game, the hacking system is good (similiar to "Welcome to the game" game). I think the items should be "hidden", the ration could be in the refrigerator, not in the ground for example. I think this ideia could fit better in the theme, but its ok. Congratulations!

Quetzakol says ...
Dec 17, 2016 @ 9:40am

Nice graphics and music, with a concept that seemed quite complex when read the huge description but is actually really basic. I think it would have been nice to find something more fun than just "type this text". But overall, well done.

Louspirit says ...
Dec 19, 2016 @ 9:10pm

Beautiful mood with the colors and textures. I appreciate more the writing exercice and less the movement 'case by case'. Nice music too.

sP0CkEr2 says ...
Dec 19, 2016 @ 9:27pm

little slow paced. music was good and graphics were great. I like the hacking mechanic. not sure of theme.

gabriellpweb says ...
Dec 19, 2016 @ 11:44pm

Nice concept and good graphics, i like this hacking model, must put some puzzles maybe will improve fun.

Dec 20, 2016 @ 12:40pm

The audio was nice, but the movement was a bit too slow, and the collision was a bit of a pain. It also took me a while to realise I had to visit each of the rooms to fill my checklist, I thought that was just the list for the room.

btwj_ says ...
Dec 23, 2016 @ 8:19am

Graphics were quite nice. A bit short, but I enjoyed it. Maybe use a monospace font for the typing part? Or make the spaces clearer. One other feature you could consider would be adding a puzzle aspect to this game rather than just have it about typing. Good job :)

pixelpotions says ...
Dec 23, 2016 @ 11:47am

Amazing how the typing-under-pressure is the cherry on the top, I love how minigames can complete an experience on some kind of games.
Really enjoyed the idea, humor is good, I just missed some more exploration to find the objects in the room, would extend the gameplay a bit.
Congratulations.

Japes says ...
Dec 24, 2016 @ 12:12pm

Nice idea, cute graphics, good sound. Hacking minigame was a cool idea!
Whole thing was just a bit short and I would do away with the auto-exit. Also maybe the movement could be a bit quicker.

nick.bota says ...
Dec 24, 2016 @ 1:06pm

Good game! The art is great, the sound as well, hacking mini-game is pretty cool but I did hit some situations where I couldn't type the correct characters and failed because of it, I think it was "scan(x);". The controls are not very sharp think about tightening them up a bit. Great job overall!

NoobDude29 says ...
Dec 25, 2016 @ 3:26pm

I like the artstyle , the gameplay is interesting, overall its an interesting ideea.

Ellian says ...
Dec 25, 2016 @ 9:00pm

This is a pretty cute game! The concept is neat, I wish the hacking felt a bit more tense, but it definitively works.
Cool thing, congrats!
(also just so you know, you can export in GM:S a single .exe file, you don't have to do an installer or a full folder; just change the type of file in the export box!)

eruiz00 says ...
Dec 26, 2016 @ 12:43pm

Good jam entry, liked it. Well done!

radmars says ...
Dec 26, 2016 @ 10:35pm

Cool concept, but the controls are a bit awkward - it seems to be moving on a grid, which doesn't feel a good as moving freely. I liked the typing bit but the hacking screen would come up really quickly and unexpectedly, so as I was holding down the arrow key to continue moving, suddenly that arrow key input would register as a wrong typed character. Some sort of transition screen here might help.

Minato4th says ...
Dec 27, 2016 @ 11:23am

Good art, but I think that prayer should be more free to go, not by squares by game map..

Somnium says ...
Dec 30, 2016 @ 9:00am

An interesting concept!

The game was enjoyable, if a bit short. I liked the hacking mini-game - it felt urgent, but with a time limit high enough that is was not frustrating.

I think that the grid-movement might feel a bit less restrictive if the graphics "supported" the grid, i.e. by having the furniture align more closely with the movement grid, and maybe even having a subtle "tile-border" effect in the floor graphics.

Both the art and the music worked great with the concept!

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