Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries


by Otso Turpeinen - Jam Entry

This room is not a happy place.

Uses unity default inputs. (so you can play with controller if you want to)
[W,A,S,D] or [Arrow Keys] to move.
[Mouse1] or [Space] to interact.
[Mouse2] or [Shift] to look at.

This was my first time doing this type of "queued" movement. It turned out better than I thought.

NOTE: The particles are bit messed up in WebGL version (because Unity doesn't handle them correctly on conversion).

Downloads and Links




wujood says ...
Dec 12, 2016 @ 11:54pm

Those little jump scares everytime you see a new face are hardcore. I bet you get used to it but overall it makes a great thrilling mood.

Jacob Peltola says ...
Dec 12, 2016 @ 11:54pm

Indeed a scary room, angled movement feels weird but so was this game.. Great job!

Potato Dog says ...
Dec 13, 2016 @ 12:31am

The wooden board people idea is cool!

xclementx says ...
Dec 13, 2016 @ 12:31am

Really nice atmosphere ! Well done.

Dec 13, 2016 @ 12:36am

Cool. I love the overall vibe and the graphics style. The controls were a bit frustrating for me, something about how the isometrics lined up with the arrows, I kept pushing in the wrong direction, but that's probably just me.

Lucas Knutson says ...
Dec 13, 2016 @ 2:59am


arzi says ...
Dec 13, 2016 @ 3:14pm

The concept is fun and original! Good work!

Spab says ...
Dec 13, 2016 @ 3:30pm

Very chilling experience! The Audio really set the spooky atmosphere.

crazya says ...
Dec 14, 2016 @ 1:59am

Great use of style

Dec 14, 2016 @ 2:01am

I really liked the mood, and the flashlight lighting things up. Pretty cool! I wanted to look up an FAQ to figure out what to do!

TeamScripta says ...
Dec 14, 2016 @ 8:59pm

I love the lights being the eyes. so creepy!

Mieeh says ...
Dec 14, 2016 @ 9:04pm

Great mood! Unique look overall.
Great job.

Dec 14, 2016 @ 9:09pm

That was a nice take on theme, you've nailed the scary and troubling mood perfectly. The controls were a disappointment, sorry. Movement can't be aborted when queued, and slow step by step walking around becomes tedious even though it serves the narrative well.

Gamechoy says ...
Dec 15, 2016 @ 9:10pm

Controls were a little confusing, other than that a nice entry.

Dec 15, 2016 @ 9:20pm

Very nice on the visual and audio fronts. Character designs were wicked cool.

Dec 18, 2016 @ 5:22pm

Very nice use of light and shadow.
I'm not sure if I clicked with the controls, which felt very rogue like (as in everything moved when I moved 'turn based')... but I'm not sure what would have worked better. Maybe a click to move?

Dec 19, 2016 @ 2:48pm

I liked the style of this one, even though I had trouble figuring out what I was doing, and what was killing me. I might have been a bit too friendly with the characters, though. The fact that the light doesn't seem to reach the spaces in front of you when facing downwards is a bit of an issue, and I can't say I was fond of the programmed actions either, but I did enjoy this game overall

Dec 21, 2016 @ 4:43pm

Interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

RGB Games says ...
Jan 1, 2017 @ 2:32am

Great start! I absolutely love the atmosphere and the characters you've created, it leaves me with a lot of questions. The movement system takes a little getting used to, but overall it was a really solid experience!

You must sign in to comment.

[cache: storing page]