Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


This room is not a happy place.
Uses unity default inputs. (so you can play with controller if you want to)
[W,A,S,D] or [Arrow Keys] to move.
[Mouse1] or [Space] to interact.
[Mouse2] or [Shift] to look at.
This was my first time doing this type of "queued" movement. It turned out better than I thought.
NOTE: The particles are bit messed up in WebGL version (because Unity doesn't handle them correctly on conversion).
Downloads and Links
Ratings
![]() | Coolness | 67% |
#74 | Mood(Jam) | 4.00 |
#260 | Audio(Jam) | 3.40 |
#386 | Theme(Jam) | 3.68 |
#449 | Graphics(Jam) | 3.48 |
#490 | Innovation(Jam) | 3.03 |
#526 | Overall(Jam) | 3.23 |
#572 | Humor(Jam) | 2.19 |
#749 | Fun(Jam) | 2.61 |
Comments
Indeed a scary room, angled movement feels weird but so was this game.. Great job!
Cool. I love the overall vibe and the graphics style. The controls were a bit frustrating for me, something about how the isometrics lined up with the arrows, I kept pushing in the wrong direction, but that's probably just me.
Very chilling experience! The Audio really set the spooky atmosphere.
I really liked the mood, and the flashlight lighting things up. Pretty cool! I wanted to look up an FAQ to figure out what to do!
That was a nice take on theme, you've nailed the scary and troubling mood perfectly. The controls were a disappointment, sorry. Movement can't be aborted when queued, and slow step by step walking around becomes tedious even though it serves the narrative well.
Controls were a little confusing, other than that a nice entry.
Very nice on the visual and audio fronts. Character designs were wicked cool.
Very nice use of light and shadow.
I'm not sure if I clicked with the controls, which felt very rogue like (as in everything moved when I moved 'turn based')... but I'm not sure what would have worked better. Maybe a click to move?
I liked the style of this one, even though I had trouble figuring out what I was doing, and what was killing me. I might have been a bit too friendly with the characters, though. The fact that the light doesn't seem to reach the spaces in front of you when facing downwards is a bit of an issue, and I can't say I was fond of the programmed actions either, but I did enjoy this game overall
Interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/OCZRRN3xYEY
Great start! I absolutely love the atmosphere and the characters you've created, it leaves me with a lot of questions. The movement system takes a little getting used to, but overall it was a really solid experience!
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Those little jump scares everytime you see a new face are hardcore. I bet you get used to it but overall it makes a great thrilling mood.