Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Goat and Gold VR

by channie - Jam Entry

Goat and Gold VR

Important note!
This game is VR-only, standard controllers are not supported!


2 VR controllers recommended
Teleport anywhere using Directional Pad
Squeeze to grab any object


Blowtorch: use the trigger to enable the torch, then follow the white lines until they all turn red, and detach the panel out.
Skeleton Key: Once you've entered the key into the keyhole, turn it to the right. Has only one use.
Sliding locks: find the right combination by putting sliders up/down (or left/right)
Bolt Cutter: cuts through padlocks.
Wristwatch: check how much time is remaining by looking at your watch on your left hand:

Josquin - code
Thibaut - code
Clémence - design, art
Sylvain - design, art

Downloads and Links




ayame9joe says ...
Dec 14, 2016 @ 10:48am

signed for VR. Maybe I can play it with device in the company tommorow.

Dec 15, 2016 @ 2:53am

Unfortunately, I don't have a VR setup with controllers :/

sandbaydev says ...
Dec 15, 2016 @ 5:30am

ooh, a VR game. This time ludum dare sure is different. Unfortunately cannot test it but cool to see stuff like this! :)

Uliana Galich says ...
Dec 18, 2016 @ 1:18pm

I like your style and the game is kinda fun! hope to see other your games in future :)
I'm designer and artist myself, so I really appreciate your work on graphics, we spent a lot of time on it too :)

Tifu says ...
Dec 21, 2016 @ 1:09am

Cool, I didn't see any kind of high score of the gold and stuff I was eating at the end though? Nice range of interactive things to explore for loots :D

hitchh1k3r says ...
Jan 1, 2017 @ 9:18pm

There are a lot of good ideas here. Probably too many in fact. I liked having a watch in VR, I liked a lot of the tools, I liked all the things I could find a collect. It was just too much to take in all at once.

You got an incredible amount done in 72 hours, reducing the scope of the game would have really help though. I didn't really know how the tools worked (until I read the description), and there were a lot of things to look at making it hard to figure out which things go together.

Good work on this, with some more time some of the things in here could turn into something really cool. Thanks for making this!

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