Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by miaw - Jam Entry

A reflex game where you press left and right arrow button to catch the green 'Miaw's.

I'm recording and playing some Ludum Dare games! I usually play the games left by the commenters/voters below first, so feel free to comment on my game (Sorry that it's a bit too simplistic)!

Downloads and Links




spatanz says ...
Dec 13, 2016 @ 4:26am

Fun game, the game tempo was great and I got so much green bean. :D

UekiShurei says ...
Dec 13, 2016 @ 8:50am

Simple game, works like endless runner games on the mobile, really fun to see the Miaws bounce around after you catch it.

asyzruffz says ...
Dec 13, 2016 @ 12:30pm

Nice beat. I also like the shaking effect, it gives some feedback.

Dec 18, 2016 @ 5:17pm

Nice entry - was the pikup generation linked directly to the music by code, or just mostly beat matched by hand?
Would have been nice to have the faster moving pickups a different colour just for player nicety :)

BubsyPoochies says ...
Dec 19, 2016 @ 2:08pm

Simple concept, but very well executed! Controls are tight and the game is very responsive. Gameplay is fluid and the music adds a lot to the experience. Gets pretty hard when Miaws start coming at different speeds, providing a good challenge. Congrats on making this, it may be simple but feels very polished!

miaw says ...
Dec 19, 2016 @ 4:05pm

Ahhh... Finally got some time to play games on Ludum Dare.. wuwu.

@spatanz Hehe, thank you!

@UekiShurei Yeah, just keeping with the juice theme where you don't destroy objects, let the players see the results of their work. Was thinking of putting other effects, but ultimately settled on using the GameEngine's physics.

@asyzruffz Thank you!

@MrNyarlathotep Hmm.. I'll say it's beat matched by hand I guess, though I've preset several levels of the Miaw speed based on the current beat of the music and play it when the music goes to that. Thanks for the suggestion too! I was thinking of different colours as well but I thought keeping them at the same colours would trick the players and make it a bit more of a challenge.

@BubsyPoochies Hehe thank you very much!

antishow says ...
Dec 19, 2016 @ 5:44pm

Great work! It's a shame the miss/collect tones didn't match the beat of the background music. It also seemed like there was no way to actually lose. After a while I got bored and just tried to miss as many as possible, but the game just kept running.

indrkl says ...
Dec 19, 2016 @ 5:46pm

Has quite some fun in it, but I don't understand, does it have win/loss condition?

levubivenatus says ...
Dec 19, 2016 @ 5:48pm

It is kind of fun

miaw says ...
Dec 20, 2016 @ 1:43pm

@antishow @indrkl Haha yeah, now that I think about it I should've probably added a win/loss condition. I intended it as a relaxing game where you rack up your high scores within the songs. But now that I look at it again after a few days and looking at others playing it, probably yeah.

@levubivenatus Thank you!

saurterrs says ...
Dec 20, 2016 @ 2:11pm

Was fun. I really liked Miaws ))

Dragojt says ...
Dec 20, 2016 @ 5:10pm

Nice rythm game!

iossif says ...
Dec 22, 2016 @ 12:24pm

great beats! the game had a good feel.

jelch says ...
Dec 23, 2016 @ 5:37am

When it was slow it was easy to get into a groove, but in the later fast parts it seemed impossible to catch all the Miaw's. Overall good!

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