Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Chrome Room

by Palarus - Jam Entry

Chrome Room


a game by:
Guillermo "NWDD" García - Hardcore Programmer
Daniel "Cpt.DeadMan" Callado - Artist and Game Designer
Xavier "Setasilvestre" Figuerola - Artist and Game Designer
Víctor "Palarus" Navarro - Composer, Producer and Game Designer


ChroomeRoom is a physics puzzle game in which players must paint every wall in the room making the ball bounce throughout 25 awesome levels.

This is our first submission to the Ludum Dare jam, every bit of feedback is appreciated and will help us improve!
Feel free to leave a comment!

Drag the ball by clicking and releasing to throw it, that's how you play. We like to keep things simple.

---------------- UPDATE 1 ----------------

Mobile version is available for download!

You can find it in our itch.io page:

https://nwdd.itch.io/chroom


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Follow us on Twitter!

https://twitter.com/ChroomGame


Downloads and Links


Ratings

Coolness100%
#83Overall(Jam)3.94
#119Fun(Jam)3.76
#205Graphics(Jam)4.05
#217Audio(Jam)3.52
#225Innovation(Jam)3.53
#261Mood(Jam)3.59
#663Theme(Jam)3.14

Comments

kn2322 says ...
Dec 13, 2016 @ 7:43am

The graphics are really great, and the game concept is fairly solid (feels like typical mobile puzzle game), I love how all the patterns/colours are semi randomized. The only thing is maybe having an indicator of shooting angle, and shorten the time in between attempts (By ALOT, think Super Meat Boy).

Dagorlad says ...
Dec 13, 2016 @ 8:04am

Really simple but amazingly powerful! Love how you managed to make a good aesthetic with colors and sounds.

Great job!

mrhill says ...
Dec 13, 2016 @ 8:35am

Nice game, man the skull one is really hard :D

Dec 13, 2016 @ 8:51am

Very nice little puzzle game. Some of the puzzles I had to resort to basically shooting in random directions, but for the most part it was pretty good.

Music and sound effects are very fitting.

JarJarlHalla says ...
Dec 13, 2016 @ 9:08am

Simple mechanics really great experience!
I would love to play it in my mobile, really nice game feel and graphics.

Stylo21 says ...
Dec 13, 2016 @ 9:49am

Nice work! Great art style.
As a critic, I think that the flow of the game is a little bit slow. Maybe, a faster restart level should be better.

buckle2000 says ...
Dec 13, 2016 @ 9:54am

Appealing Graphics

ayame9joe says ...
Dec 13, 2016 @ 10:08am

So beautiful designed.

Dec 13, 2016 @ 10:18am

I like the game concept, i really enjoyed playing it! ++

Casevse says ...
Dec 13, 2016 @ 10:20am

Very good game! Simple, but the mechanic is very polished. I also like a loot the art and the music, simple but effective. A touch version would be great, but i think you already had that in mind. Good work!

matthewpalaje says ...
Dec 13, 2016 @ 10:22am

The music and sound effects are great. I also love the visual design!

Awesome work :)

WarmLemon says ...
Dec 13, 2016 @ 10:32am

I love it.

Palarus says ...
Dec 13, 2016 @ 11:34am

Hey guys! Right now we're working on a functional Android .apk for you guys to enjoy in your mobile phones.

Will keep you updated!

topatisen says ...
Dec 13, 2016 @ 12:08pm

It was fun to play. Maybe some later levels are a little too hard, but it's a very good entry.

cgd11 says ...
Dec 13, 2016 @ 12:34pm

Nice work! Really solid puzzles!
Enhorabuena!

JarJarlHalla says ...
Dec 13, 2016 @ 2:49pm

Oh boy, is han amazing game !

Khud0 says ...
Dec 13, 2016 @ 3:03pm

I love those cool games with simple but damn charming graphics! That's literally the most pleasant game I've played regarding LD #37 so far!

Mordokay says ...
Dec 13, 2016 @ 3:08pm

Graphics are great! Sounds are great! The level design is also very good. Some levels feel impossible to complete but you somehow eventually do it.
Great Job!

stadoblech says ...
Dec 13, 2016 @ 3:08pm

wow... this is one of the best LD games i played so far. But i think you did not cover theme properly...

Coauctor says ...
Dec 13, 2016 @ 7:30pm

Very simple, very good. :)
Level 14 is my personal record.

Quaternius says ...
Dec 13, 2016 @ 7:36pm

I really liked it :) The idea is great and the graphics fit really well. good job!

Dec 13, 2016 @ 8:02pm

Really nice all round. I was a little concerned that passing a level would be too determined by random chance but there was actually a fair amount of problem solving to be had.

Dec 13, 2016 @ 9:03pm

I love the idea! I want to play in my mobile! (I get stuck in the level 25 ~~)

ThatGuyMiniB says ...
Dec 13, 2016 @ 9:23pm

Really amazing game! I could sit and play for hours and not get upset that I can't get past a level just because of the visuals and music.

Palarus says ...
Dec 13, 2016 @ 9:23pm

@EthearealPsycheGames

Check the itch.io page, there's an Android version that we just uploaded a few minutes ago!

psychomonster says ...
Dec 13, 2016 @ 11:39pm

Kind of artwork io like to see more of... it is simple and fits perfect to the genre. I liked to play this. saved this to my favs :)

jeroenwimmers says ...
Dec 13, 2016 @ 11:42pm

Good art and fun to play around with for a while, but I do feel it's gets a bit too random at some point. It's hard to figure out what you did wrong or how you can do it better after a missed shot.

some nitpicky things:
-the tutorial told me to aim starting from the ball, but you don't really have to. was confusing for a bit because it didn't calculate the angle from the center of the ball which I expected.
-the fades for restart, next level and all are really slow. especcialy with the restart it just takes too long

Cosmic-Hawke says ...
Dec 13, 2016 @ 11:50pm

Really nice graphics. Lots of good levels and challenge mode was a good idea

Dec 13, 2016 @ 11:53pm

This game was super fun. Please make more!

Doomdad says ...
Dec 14, 2016 @ 1:32am

That was solid puzzle game. Aesthetics and sounds were spot on for this type of game. Also the mechanics are really solid.

Uliana Galich says ...
Dec 14, 2016 @ 8:58am

Nice puzzle game

TeamAxolotl says ...
Dec 14, 2016 @ 5:31pm

Really cool mechanics, great game! Couldn't get past level 15 though. When levels get too complicated, it just comes to pure luck, which is sad IMO. I really liked the first challenges though! And the audio was great, it reminded me of Nobuo Uematsu's FFX underwater theme :)

kleinzach says ...
Dec 14, 2016 @ 6:14pm

Very solid entry. You were able to fit a large amount of polish in to such a short amount of time.

piller.yann says ...
Dec 14, 2016 @ 7:47pm

Sometimes, the simpler ideas are the best ones.
Very neat and fun ! Liked it. Just not so fond of the fonts and the background (the gradient one).

Nixxor says ...
Dec 14, 2016 @ 8:28pm

That was really good fun! thank you for the recommendation. I got stuck on level 24 but really enjoyed the game. Nice mood and audio.

DesignerNap says ...
Dec 14, 2016 @ 8:29pm

Lovely feel and tone to the game. Nice work. Not sure how close to the theme it is but it is good fun :)

Hamsternator says ...
Dec 14, 2016 @ 9:56pm

Really solid puzzle game =)
The only nitpicky thing I feel I need to point out is that the obstacles seems pretty random in the way they work. I can't be sure beforehand where the ball is likely to bounce when it hits them and that seems pretty strange for a puzzle game.

Really liked it though and kinda regret that I didn't try the Android version since that seems like the most fitting way to play this.

Diplodino says ...
Dec 14, 2016 @ 11:32pm

Just, wow. I got stuck at level 19 and got back to level 1 by checking the Credits, too bad, but this is really video game ! Not one room though... :)

ObsessiveNerd says ...
Dec 15, 2016 @ 6:20am

Very cool. Loved the art and sound. Sorry it took me so long to get back and check your game out! Anyway, excellent work!

Sean says ...
Dec 15, 2016 @ 6:20pm

Nice entry! The core gameplay mechanic is interesting, it's a very polished experience, and very well-suited to a mobile experience.

The first dozen or so levels kind of felt like they didn't have any design effort put into them ("it's square!", "now it's a pentagon!", "now it's a hexagon!"), but I was happy to find that there were actually a decent number of intentionally-designed levels and new mechanics introduced along the way.

However, I think my main takeaway from having played this is that it doesn't really succeed that well as a puzzle mechanic. Beyond two or three bounces, players can't accurately predict how the ball is going to behave (our entry actually relied on ball-bouncing as well, but we tried to embrace the chaos that comes with it!). Because of this, completing levels rarely felt like solving a puzzle, and more often than not it was just a matter of randomly stumbling into a solution through trial and error.

Please don't take that criticism too harshly though; it's more of an opinion on the viability of the game being taken beyond a prototype than on its quality. It's obvious that an impressive effort went into making this!

The randomized backgrounds were a nice touch. I did find that once I got to more difficult levels, it was hard to refine a route because having the level fade-out and fade-in with different visuals meant you couldn't really use visual landmarks aside from the actual walls, but the effect itself is very appealing.

Palarus says ...
Dec 15, 2016 @ 7:13pm

@Sean Thank you very much for your feedback!Due to tight time constraints,the physics aren't as polished as we wanted. We'll have to improve it in the future.

Dec 16, 2016 @ 3:13am

Great submission! The graphics design and gameplay were very nice.

andrewjoy says ...
Dec 16, 2016 @ 3:40am

Really cool! Visuals and sound really created the perfect ambience for the gameplay.

tweedle says ...
Dec 16, 2016 @ 4:15am

wow I rock at this game, loved the art changing! also level 11 was a pain haha well done! -Tweedle

homeworld says ...
Dec 16, 2016 @ 7:09pm

I spent far more than i thought i would with this game, but level 14 destroyed me! I would definitely play more if the game saved after each level!

Dec 16, 2016 @ 7:39pm

I too got stuck on 14, could get all but one wall. Really cool concept. Love the simplicity of it, the clean design. Solid challenge ramp. Cool stuff. :)

OWC says ...
Dec 17, 2016 @ 3:18pm

Very cool idea! It was hard to tear myself away from the game.

Justin Mullin says ...
Dec 18, 2016 @ 7:33pm

Really nice little mobile puzzle game. It could be released today without more polish, but it looks like you have more planned. Nicely done.

Dec 20, 2016 @ 1:16pm

So beautiful!
I got stuck at lvl 14

SUNFURY says ...
Dec 21, 2016 @ 7:52pm

damn dude that was hardcore,
I've never seen a game like this, if it's your original idea then wow, whoever thought about it is a genius

bigbuggames says ...
Dec 22, 2016 @ 4:19pm

Awesome experience. Could keep playing it for hours! Even sometimes is a bit hard when for example the figure has a lot of sides.

leondryaso says ...
Dec 25, 2016 @ 10:25pm

Great job, I like the idea, the only problem I had was that the progress didn't save, so I gave up in level 13, but still very enjoyable :)

Geckoo1337 says ...
Dec 26, 2016 @ 1:14pm

Great submission - fun puzzle game. The graphics design and gameplay were very nice. The main aesthetic reminds me some Kandinsky artworks. Really well done ++

Minato4th says ...
Dec 26, 2016 @ 5:49pm

This is very origial Idea, and it will have they casual audience if you will develop game.
I will recommend you to insert some levels where no walls, or something what slows balls or change it angle + teleport in other side of room.
Well done and good luck!

Xanjos says ...
Dec 26, 2016 @ 7:25pm

Managed to get up to level 15 but I like the mechanics a lot and the level design fits the theme very well.

kamranwali says ...
Dec 27, 2016 @ 6:29pm

This is a simple but really fun game. I really like the gameplay. The graphics and audio matches good together. I like the physics elements of the game a lot. Overall a really fun game to play. Keep it up!

Tkachov says ...
Dec 28, 2016 @ 10:14am

Simple and beautiful. Some levels feel a little bit too hard. One small downside is that your engine doesn't work with Windows high DPI properly (or so it seemed to me), so small parts of the level were outside of the screen.

Dec 29, 2016 @ 5:00pm

Nice idea and execution. The sound design is amazing, it makes you want to play more.
The concept is fun but after several levels, I felt it was more based on luck and trial/error than real skill. Some rebounds felt really off too.
But anyway, a great entry, nice work!

hellfridge says ...
Dec 29, 2016 @ 11:24pm

Looks nice, but I could not enjoy the game, because of the random results in the more complex levels.

jramell says ...
Dec 30, 2016 @ 7:52am

Beautiful game! The puzzles' design is great. This would be a good mobile game.

Jan Marcano says ...
Dec 30, 2016 @ 6:30pm

Looks and feels very polished. I liked the art style a lot, simple but elegant.

Nice to see a great Godot Engine game :) Keep up the good work!

yuigoto says ...
Jan 3, 2017 @ 1:20am

Really fun and addictive! This one's totally a mobile/tablet type of game! Though on PC it also feels so good to play! :P

The soundtrack is also really relaxing and, if you add the kinda minimalistic, but pretty stylish graphics, it completes the relaxing pack! :)

Apr 13, 2017 @ 9:51pm

Fun little game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/9I4q6tJ6Ge8

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