Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by marshall_parsons - Jam Entry

'Slimes' is a 2-4 person couch-versus game.

I ran with the idea of slimes in traditional RPG's being able to split and re-form into a more formidable foe. Each controller stick moves a different slime, pairs of which can be merged into a single slime to solve puzzles and have more health in combat. You also merge into a single slime to combine items, like a bow and arrow.

Slimes is a game of coordination and communication. In a 3-4 person game, you share a controller, and often times a body, with another person and have to remain in-sync if you want to stay alive.

I eventually want to get a "story mode" made, which I would imagine might be similar to a Zelda game of sorts. But, being the theme of this jam was one room, the two modes I focused on instead are arena-style competitive games taking place in one room (plus, couch-multiplayer, one room..).

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KadaDev says ...
Dec 13, 2016 @ 1:48pm

Wish there was a keyboard option for this game :)

Ygogo says ...
Dec 13, 2016 @ 8:42pm

Can't play( , Could you do a keybord input?
Hope to return and play.

Dec 14, 2016 @ 3:09pm

There technically *is* keyboard functionality left in. As I recall it's WASD & 'E' for the left slime, and Arrows and right control for the right slime. But, that only works for one of the sets of Slimes, which is the problem with using the keyboard. You'd still need 1 controller.

Dec 14, 2016 @ 3:11pm

Oh, and funnily enough, just having one controller wouldn't do, because it'd default to controller 1, and you'd need it on controller 2.. haha.. I just realized that. Whoops. I'm going to work more on this, and adding proper keyboard support is on my list. Just need to figure out a nice way to do it.

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