Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

One Room Cat

by gtacker - Jam Entry

A short journey through time.

A or D: to move
Space: to Jump
Shift: to Dash
Left Click: to Interact



Frost Waltz Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

-Everything Else By Gtacker.

-Maded With GameMaker:Studio.

Downloads and Links




WarmLemon says ...
Dec 13, 2016 @ 9:33am

my cat goes over the wall and disappear... cool graphic..

panurge says ...
Dec 13, 2016 @ 11:11am

I won't rate this for now as it doesn't seem to work properly for me but hopefully I'll come back and do so later if it gets fixed. I seem to have the same problem as the other commenter - the cat jumps the wall towards the dancers and is teleported to another area from where it can do nothing but return to the first room.

Really hope I get the chance to play properly - visuals, music and mood are excellent.

gtacker says ...
Dec 13, 2016 @ 11:19am

Oh, instruction unclear. there is thought bubble where you can interact. you should click it without moving backward.

gtacker says ...
Dec 13, 2016 @ 11:55am

I thought it could be guessed. (maybe faulty level design?)

But it's playable. please try again :)

jusw85 says ...
Dec 13, 2016 @ 12:12pm

I finished the game just as the music ended, it was perfect length :) I loved the atmosphere and music, although I can't say I understood what was going on.

Yup, I was also stuck at first, had to check the instructions here (Left Click to interact)

Dec 13, 2016 @ 1:28pm

Looks and sound great, but I didn't quite understand the idea behind the scene transition mechanics: I walk to the left/right and suddenly the scene changes. Why?

misteak says ...
Dec 13, 2016 @ 1:48pm

Loved the overall mood and concept (and cat! <3), but I didn't quite understand the story as a whole.

Maybe I'll play again and pay more attention to the story, now that I know the controls :)

Fuad says ...
Dec 13, 2016 @ 2:13pm

Id remind me of very old game "alley cat". It was pleasant and nostalgic, and this has nice graphics and sound. But controls are strange and game looks like doesn't work properly.

Thijs Tak says ...
Dec 14, 2016 @ 11:47am

Liked it, but the collision was a bit twitchy. You could change scene in places when it was unintended. An example is right at the start where if you jump high enough, you enter the outside scene.
Good game and nice mood.

yuigoto says ...
Dec 18, 2016 @ 6:20pm

I really like the visual style! It really helps set the mood, together with the soundtrack you chose to complement the game. :)

Controls respond nicely, but the movement, I believe, needs a bit of adjustment, specially in the room with moving platforms. It's the only part where I got stuck in the game, and also fell out of the room in there. :P

The overall concept is really nice, a journey through time in one room, which also a good take on the theme. If you can balance controls a bit more, and give a bit more depth into the story (specially the mouse interactions), you've got a really nice story-driven game to go! :)

Good work! Cheers!

Dec 25, 2016 @ 2:53am

Graphics and music fits well with the mood. At first I was stuck in the first two rooms moving back and forth but then i figured out :D. I think there is a story behind it but i couldn't quite understand. there is potential to explore on the meaning of the room transitions.

youngbrothers says ...
Dec 25, 2016 @ 10:01am

As graphics and music go, this is a fantastic entry. The mood is very nice, it enhanced the christmas spirit. As a game, the mechanics are still a bit clunky. I had to read the comments to understand what to do, and before that I had jumped through multiple walls and transitions by mere buttonmashing (all the while enjoying your well-made cat animations). All 'n all enjoyable, but there is much more potential in there.

Flaterectomy says ...
Dec 25, 2016 @ 4:25pm

The mood is really good, graphics (well animated cat!) and music really set a good tone. I like the idea here, moving from room to room through time and revealing a story - I just didn't really get the story.

I missed the controls instruction at the start because I moved too fast, and then I had to restart he game to see them again.

Clicking the thought bubble wasn't immediately clear, perhaps a UI element would've helped.

The moving platforms felt a little out of place and collision was a bit off there.

Shellest88 says ...
Dec 25, 2016 @ 8:56pm

Great cat!

You must sign in to comment.

[cache: storing page]