Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Bruce, the escaping ant

by pcmxms - Compo Entry

Bruce needs to escape from a kid's experiment.

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Khud0 says ...
Dec 13, 2016 @ 12:12pm

That's a really cool game!

I didn't know that it was possible to make something this fun with this kind of graphics!

I love how you mix the cool music with the action in your game)

ISG says ...
Dec 13, 2016 @ 12:17pm

Cool! This game was a hard one for me, but very fun! Cheers!

Thijs Tak says ...
Dec 13, 2016 @ 12:28pm

Nice game. Liked the drawn grapohic style. Hard platformer though.

HawkSandwich says ...
Dec 13, 2016 @ 12:31pm

I have good things and bad things to say about this one. We'll start with the bad.
The controls are dreadful, the lack of air control makes it more annoying to try try to jump onto things than not. Other than that the controls are okay, but jumping definitely needs to be different.

Onto the good things.
The graphics are okay, I feel like if you had a little more time you would have made something quite pleasing to look at.
The music is alright, and a hell of a lot better than anything I could do.
Overall, I feel like you either ran out of time with this one or you're early along your journey. Either way, definitely not the worst entry :)

jusw85 says ...
Dec 13, 2016 @ 12:32pm

I loved the graphics style, but the gameplay was pretty hard.

LDP says ...
Dec 13, 2016 @ 12:46pm

The idea was interesting but I had the same feebacks than @HankSandwich, I feel like if you fix all those little problems, you'll have a very dynamic and fun game.
But I know how it is to make a game by yourself, good joob and carry on !

erikiene says ...
Dec 13, 2016 @ 12:50pm

You can embed your game from to this page by going to edit game -> distribute -> embed and copying over the link given for LudumDare to this entry page. Makes it a lot easier to start playing.

Pretty cool art and a fun game to play.

BlackQuiltro says ...
Dec 13, 2016 @ 12:52pm

I had a lot of fun with your game! :)
Took me some time before I was able to complete it. Graphics are nice, loved the animations and style. Audio is very well used.
It is good to see more Godot-made games in this jam! :)

pcmxms says ...
Dec 13, 2016 @ 12:56pm

@erikiene: Thanks for the heads up!

skorpyo says ...
Dec 13, 2016 @ 1:02pm

Pretty hard, but interesting game. I confused by difficulties with control in air. Very challanging game for me :)

Bejk says ...
Dec 13, 2016 @ 1:39pm

That kid knows as much as Jon Snow..
He sees a ant that has eye balls and walks on its hind legs and asks if it is special? ;)
Jokes aside, cool game, I had fun

dobnarr says ...
Dec 13, 2016 @ 1:42pm

Controls were very challenging - I'm too old for a platformer without mid-air control, and the collision detection on everything was fairly unforgiving. I really liked the hand-drawn art style and the creativity in the puzzles, although given that dying required you to repeat a bunch of old stuff that was capricious and hard, I didn't get that far before giving up in frustration. I did play for 8-10 minutes, but I could never get the bug free from the web. Pretty tiresome. Music was cool and fun, instructions painted on screen neat, and the art style was really charming. Nice work.

Vadim Ivshin says ...
Dec 13, 2016 @ 1:45pm

Surprisingly interesting. Nice hand drawn graphics and good sound.

Dec 13, 2016 @ 3:26pm

Nice. I love the stylized art (perhaps a necessity for a 48-hour jam, but still unique). It's a little hard for me, but I wouldn't consider myself a real gamer.

Since the rules keep changing as I go it feels like a bit of trial and error. Perhaps a little more time to think and casual gamers like me would be thrilled.

Avocadosan says ...
Dec 13, 2016 @ 4:26pm

I really liked the camera zoom out! Overall nice a fun game! I really liked the art :D

nikitapash says ...
Dec 13, 2016 @ 4:33pm

Nice art.

Uliana Galich says ...
Dec 13, 2016 @ 4:44pm

Really cool artstyle. The gameplay needs a bit of polishment, but that's something you may fix with more time. Great work!

Dec 13, 2016 @ 4:48pm

Very difficult, but in a good way. :) I liked the hand-drawn art style.

Trying to jump was a little weird if you were against a surface (I didn't have a lot of room to back up and move forward to jump again), but that wasn't a big deal at all.

Overall, very fun - I'd play a full game of this. :)

mrhill says ...
Dec 13, 2016 @ 5:24pm

Woah, the lack of air control together with the slooow restart made it quite hard for me but nice graphics and music

Dec 13, 2016 @ 7:58pm

Easy to start playing and unerstand the goal. Easy to control. Please add improved graphics and some more gameplay features.

Doomdad says ...
Dec 14, 2016 @ 12:07am

Great fun if you like hard games! Only thing it needed to restart way faster after dying which happened a lot to me.

matthewpalaje says ...
Dec 14, 2016 @ 12:19am

I enjoyed this, at first I thought I wouldn't due to having no air control when jumping but I got used to it. The level design was great and I enjoyed the concept quite a lot. At first the art was strange but when it zoomed out I enjoyed that as well.

I'd recommend adding air control to it one day if you continue development.

Great job :)

Decentsauce says ...
Dec 14, 2016 @ 12:53am

Neat entry. Really like the start of the game after you pulled the cork. That's a pretty cool transition. Controls could use some polish though.

Ygogo says ...
Dec 14, 2016 @ 7:27am

The graphics is great, the way you change environment is pretty awesome.
I'm not sure if forbidding player from jumping if you are walking next to the wall,is a good idea.

Soundless_dev says ...
Dec 14, 2016 @ 10:51am

Like the art style. Bruce was beautiful. Needs air controls though. I was one jump away from the finish and then I hit the wall above the exit and fell into the water and died.

Mieeh says ...
Dec 14, 2016 @ 11:23am

Cool concept, felt a little awkward and clunky when I couldn't move while in the air.

zenmumbler says ...
Dec 14, 2016 @ 11:46am

Nice little obstacle course with a good soundtrack. Controls are a bit clunky and I got stuck on some inopportune moments. Overall good job.

pcmxms says ...
Dec 14, 2016 @ 11:59am

Hey guys,

Thank you so much for spending some time with my game. It means a lot for me to hear what you have to say and I will use every single commentary to improve the work.

About the jumping (unanimous): I will change the jumping mechanics. I went for a "realistic physics approach" (don't laugh) but I think you are all right. Real physics is best suited for racing games or simulation. I will definitely rethink the jump mechanics.

About some issues regarding collisions: Thank you for pointing that out. These are more due to the lack of time for testing every small detail. I will surely be more careful with the next versions.

About the "oh gosh, it is soooooo slow to restart": I totally agree with this one and I will make it quicker. I did it slow because I wanted the player to read the story, but yeah... after reading once, there is no need to read again.

About the art and music: I am really surprised by the positive comments in this area. Will try to improve further with the same style then. Thank you very much!

Again, thanks for playing and commenting! Cheers!

Pedro Castro Menezes

Dec 14, 2016 @ 12:54pm

Hey! I'm the level designer and one of the programmers for death room 4000. I haven't actually played your LD game yet but i've been playing the game you linked in the comments of my entry and i'm really enjoying it. The art is fantastic and your level design is very good as well. I'd love to speak with you about level design and game design in general but i don't want to flood your comment section. Sorry to leave this here but i'm not sure how else to contact you. Leave a comment on my page if you're interested in discussing design and we'll exchange contact information. Once again, Stick Nightmare is very very good. Great job man.

rainssong says ...
Dec 14, 2016 @ 1:22pm

It's harrrrrd , nice shot language

Dec 14, 2016 @ 1:27pm

Hey! I'm the level designer and one of the programmers for death room 4000. I haven't actually played your LD game yet but i've been playing the game you linked in the comments of my entry and i'm really enjoying it. The art is fantastic and your level design is very good as well. I'd love to speak with you about level design and game design in general but i don't want to flood your comment section. Sorry to leave this here but i'm not sure how else to contact you. Leave a comment on my page if you're interested in discussing design and we'll exchange contact information. Once again, Stick Nightmare is very very good. Great job man.

Dec 14, 2016 @ 1:28pm

My comment was accidentally submitted twice. Ignore that.

ionprodan says ...
Dec 14, 2016 @ 5:10pm

Dude, the controls is hard! But I really love the concept!

TeamBALD says ...
Dec 14, 2016 @ 9:59pm

I really like the idea, and the graphics are quite cute (simple, yet very effective). The audio is nice too, and I liked the little bits of story you see when you start at die (saw the last one a lot unfortunately). That stuff's all great, and very impressive for what looks to be your first Ludum Dare.

The bits I didn't like were the controls. It's been said before, but realistic physics doesn't work well in platformers. The first block for example, when if you touch it when trying to jump over and onto it, then you stop and just jump straight up instead. That unfortunately doesn't work, and resulted in me dying most of the time. A difficult game is fine, but it should be difficult for the right reasons. A quick restart button would certainly help too for those who aren't top notch at this sort of game :).

BeardyBard says ...
Dec 15, 2016 @ 7:13am

Actually, doesn't liked visual style, but wow, totally didn't expected a really great level design.
Good job!

akirassasin says ...
Dec 15, 2016 @ 12:29pm

I like how to music changes when the action begins! Character control was really wierd though.

GFM says ...
Dec 15, 2016 @ 9:01pm

The lack of air control didn't really bother me. However, making everything run on a global timer did. (at least, it seemed like it).

However, I must leave a note about the controls. Usually, it's easier to action-focused games to work without air control. Platformers, on the other hand, usually require the player to precisely reach a point from another. Either the controls should allow that or the level design. Look up Oddworld Abe's Oddysee for that. It's a puzzle game with real-time platformer elements. But since it was built on a grid (even the movement), you either can reach the destination or not (by design).

It's way more of a gamble than skill whether or not the player will be able to reach the last lizard with proper timing to reach the lever, than the wasp than the following platform. Also, forcing the player to adjust its position on the last few platforms was somewhat cheap...

Another really important thing: if the player can die in your game, make them get back into action as soon as possible! Be it by skipping scenes or having a quick restart button.

Other than that... nice lil' platformer. :)

Dec 15, 2016 @ 9:13pm

I liked the concept and style. The only complain is the controls. The jump is difficult to control so I saw it as a challenge. Considering the game a challenge (its an ant! you should die) the game is great.

Nice work.

Greek85 says ...
Dec 16, 2016 @ 10:13am

nice game! I saw it on indiexpo! Very good!

Kuality Games says ...
Dec 16, 2016 @ 12:00pm

Was suprised by the event that happend after taking out the plug. Had fun, altough it was a bit too hard for my taste

resty says ...
Dec 16, 2016 @ 2:49pm

After about 50 deaths, finally make it clear.
I like your music and graphics (with the lovely animation)
But the control is really a problem. You can't adjust direction after jump, and can't control the jump's height by holding the key. Fail 4 ~ 5 times just before the last hole but hit the wall, making me wanting to quit.
But I beat it ~

automatonvx says ...
Dec 16, 2016 @ 7:51pm

Intersting art style, looked pretty ok, at least when zoomed out. Dying alot is ok, but you've got to let the player get back in fast. It took me a little while to figure out i needed to go left to the plug first

Alvaron says ...
Dec 16, 2016 @ 8:04pm

Hey, I played your game ( ). Hope I did it justice.

SleepyStudios says ...
Dec 16, 2016 @ 11:12pm

Cool little game but the controls are really janky.

Tharky says ...
Dec 16, 2016 @ 11:33pm

Cool and fun :) Liked the artstyle and the gameplay.

Andrew Deem says ...
Dec 17, 2016 @ 8:56am

Nice entry. The controls were a bit weird, but that didn't bother me so much. However, the respawn times did bother me.

One of the biggest frustrations in platformers is dying and having a long reload time. It removes the will to keep going because it feels like you're wasting time.

Past that though, the graphics are pretty great, and I like your level design. Good job.

fullmontis says ...
Dec 17, 2016 @ 11:32am

I like the concept as a platformer, but there are some flaws that are frustrating. For example, having to watch the unskippable game over screen and unskippable intro every time I die is quite frustrating. Another thing I noticed is that jumping doesn't work all the time? I guess it is a bug, but considering it is a platformer it is a major one.

Ednei says ...
Dec 18, 2016 @ 1:08am

Really, really good!!! Congratulations! you've made a great work with it!

tellus says ...
Dec 19, 2016 @ 2:08am

Really good graphics! The audio was good, too. Fighting the spider was hard, it wasn't clear what to do and I hit the spider a few times without hurting it. Nice job doing a compo!

mirta000 says ...
Dec 19, 2016 @ 3:39am

took me a while to figure out to turn on the water, the art style is very nice, I like how the music picks up when you actually unleash the water. Nicely done!

onixowl says ...
Dec 19, 2016 @ 6:16am

Controls don't feel responsive when jumping, but artstyle is pretty good:D

Dejvo says ...
Dec 20, 2016 @ 3:42pm

nice game, just a little too hard

mrwillowb says ...
Dec 22, 2016 @ 5:53am

not a fan of the simple art work, but solid game play.

Omiya Games says ...
Dec 24, 2016 @ 8:50pm

Yikes, the Simon Belmont syndrome is strong on this one. The super-tough jump controls makes this feel like an existential dread simulation rather than a challenging. Not to mention the global timer that makes it easy for one to put themselves in a situation where they cannot escape death.

Anyway, I won't repeat all the tips that I mentioned in our Let's Play ( I did play the improved version, and I do think the jumps are better improved. The throwing-projectiles is still strange, as it has appeared I've hit the spider a couple of times, and yet it never died. So some collision might need some help.

Good attempt at a challenging platformer.

Minato4th says ...
Dec 26, 2016 @ 6:27pm

Graphics are preaty, despite the fact that was painted! Game was fun but I fund some problem with control, I have problem jumping sideways - if you next to the wall you can not just jump sideway.

ijzm says ...
Dec 28, 2016 @ 1:52am

The originally submitted version is definitely very finicky and wouldn't allow movement while jumping to the left. I see that this is somewhat fixed in the postjam fix, but it's still a bit unresponsive, especially when I had to make that one jump to the switch. On my subsequent try, it appeared that my shots were no longer killing the spider, so I decided to call it quits.

I mean, I can say that the premise for this game is rather interesting. I do like the narrative, but it didn't seem to go with the art style and music. Speaking of which, because you spend so little time moving to pop off the drain plug, I feel as though music isn't really needed for that first part. Ah well.

I do like how the game starts with a zoomed in view, then pans out further once you remove the drain plug. And the art style, while I'm not really seeing how it fits in with the narrative and music, is very interesting to look at and charming in its own sense.


badtorse says ...
Dec 29, 2016 @ 2:45pm

Nice game, but it should definitely restart faster

SamuelSousa says ...
Dec 29, 2016 @ 5:29pm

Very hard! :) Wasn't able to pass the first platform right above from the begginning

I liked the drawn graphics and the movement while listenning to the music but that jump just compromised it all.

Cerno_b says ...
Dec 30, 2016 @ 2:14pm

I love the ant's walking animation and the bare-bones design. Also the gameplay is fast which is fitting for this type of game.

The game itself is tough, which is perfectly fine, but then the controls need to be very tight as well. The ant doesn't jump properly when next to a wall. There are situations when the lizard cannot be avoided. The hit box of the spider is too small when taking into account that the targeting system is a bit fiddly. Also a game like this needs a really fast restart after dying (see Super Meat Boy for reference).

Overall I had fun with the game and I was really motivated to finish it because the flow is really nice, but I had to give up due to the controls. I managed to kill the spider, but was killed at the same time.

PowerSpark says ...
Jan 1, 2017 @ 1:54am

Good job. There definitely needs to be some air control, but the movement is okay otherwise. I couldn't figure out how to get past the "E to attack" part. Keep it up!

Jan 1, 2017 @ 9:05pm

I quite liked it though the controls made it a bit difficult. I would've liked the ability to control the player in mid-air. Still well done :)

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