Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by winwanwon - Jam Entry

Keep survive in the room and defeat monsters. The monsters summon by your steps.
Use the ARROW KEYS or WASD to move, SPACE to jump and LEFT SHIFT to shoot.

This is my first game jam and I made this game within several hours because I don't have much time to do the game jam. The character was made by my friend for my previous game project (abandoned) so I use it in this game.

Hope you enjoy this game :)
Ludum dare is a great experience for newbie developer like me, Thanks!

Note: Sorry about the left shift problem (sticky key) D: I developed this game on OSX and I forgot about it

Downloads and Links




bigbuggames says ...
Dec 13, 2016 @ 2:58pm

Keep going! We hope to see you in next LD too ;) Left shift for shooting was a little bit tricky, but good job!

Piscythe says ...
Dec 13, 2016 @ 6:28pm

This is a cool idea with nice enemy design, but the difficulty doesn't really seem to escalate, so one can basically just play until they make a mistake.

TeamAxolotl says ...
Dec 13, 2016 @ 6:38pm

I love the character's image, he's so cuuute :) The game is really repetitive. The only real enemy is the one that follows you, since he forces you to move, 'cause then you spawn even more enemies. The mechanic is great: the more you move, the more the game gets harder. You could have played a bit more with this mechanic in my opinion ^^

zzapp says ...
Dec 14, 2016 @ 2:16am

Nice idea, moving to spawn enemies was a interesting mechanic once the enemies that follow you come out. It could quickly get out of control if you weren't quick. The sprites look great, especially the character, the main down side for me was left shift for attack (kept activating sticky key prompt on windows) Overall good work though

madlee says ...
Dec 15, 2016 @ 12:23am

Nice fun little game, good job on your first jam! The only thing I wished for was full controller support (analog stick worked for movement but i needed the keyboard for jumping/shooting). Well done!

dodormeur says ...
Dec 15, 2016 @ 6:01pm

I like the idea, the surviving in a room that gets more and more dangerous is nice.
Some feedback when hitting monster would be nice (like flashing), and a bit more polish could make this a nice game :)

GFM says ...
Dec 17, 2016 @ 11:03am

I played until level 18, but then stopped because the difficulty hadn't increase in any way. The enemies did get faster, but as long as only one enemy appears at a time it's quite easy to dodge and destroy it...

The mechanic is quite interesting, though! If the seeker enemy had been used together with any other, this would have played a lot better. :)

Albert Viader says ...
Dec 19, 2016 @ 3:11pm

I like the graphics, the gameplay is a bit repetitive but i like the game! Good job.

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