Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Just One More Room

by Tommy - Jam Entry

Made foy LD37, theme: One room.

~~ DESCRIPTION ~~

Try to survive as much rooms as you can.
If you complete a room, you get some loot to craft better weapons.
If you die, you loose everything.
If you head back to the hub, you will be able to craft things but you will have to restart from room one.
The highest the room number, the better the loot.

Will you try to fight just one more room?

~~ CONTROLS ~~

- WASD to move
- Left mouse click to shoot
- E to open crafting menu in the starting room (only near the crafting table)

~~ FEATURES ~~

- 9 different types of enemies (bosses included)!
- 4 different types of weapons with lots of modifiers!
- crafting!
- you can move youself (amazing)!

BONUS: the death itself may spawn in a dungeon, if it wants to... beware! ;)

~~ MADE BY ~~

- Tommy
- Frenk
- Fabio
- Geco
- Bazza



Have fun and comment with the longest run you did.

Downloads and Links


Ratings

Coolness51%
#358Graphics(Jam)3.67
#438Fun(Jam)3.16
#447Audio(Jam)2.88
#513Mood(Jam)3.17
#516Humor(Jam)2.37
#520Overall(Jam)3.24
#693Innovation(Jam)2.60
#829Theme(Jam)2.54

Comments

Moritz says ...
Dec 12, 2016 @ 11:49am

Brutally hard to play with trackpad. But hey, it's a full-fledged Gauntlet with crafting!

Also, I like brutally hard games. :D

zeoxo says ...
Dec 12, 2016 @ 4:57pm

Very fun to play and well made, love the pixel art!

harark says ...
Dec 12, 2016 @ 5:04pm

First I found it strange to throw swords (or maybe they are knives...), but then I found it quite an interesting mechanic. The green text that appears when you pick up a chest is really hard to read.

SoKette says ...
Dec 12, 2016 @ 5:56pm

I really liked the combat mechanics. Speed of projectiles, speed of the characters and enemies were well balanced :)

cushycode says ...
Dec 12, 2016 @ 8:06pm

Neat little game. The graphics are beautiful and the background music is charming. However, in the web version the start menu seems to be broken (looks really weird in Firefox).
Good job!

FinGamer says ...
Dec 13, 2016 @ 7:30pm

Art is beautiful and music is nice. Very fun game to play!

tommarx69 says ...
Dec 13, 2016 @ 7:30pm

Very nice, good graphics.

FinGamer says ...
Dec 13, 2016 @ 7:30pm

Art is beautiful and music is nice. Very fun game to play!

Mr.Chippy says ...
Dec 13, 2016 @ 7:35pm

It was really hard.
The art was nice and everything moved at a good speed.

Dec 13, 2016 @ 7:48pm

Nice game, here are some tips for the programmers,

1: All colliders feel like they are way to big.
2: the crafting menu does not open apparently (probably some sort of bug).
3: movement felt a bit off, i guess your movement is handelt like so: playerTransform.Translate(Input.getAsis("Horizontal"),0,Input.getAsis("vertical"));
this is good but feels off.
if you hold down up you move 1 unit same for every other direction.
but if you hold down for example Up and Right you move 1 unit up and 1 unit right
A^2 + B^2 = C^2 = 1 + 1 = C^2 = c = sqrt(2) = 1.41...
1 unit /= 1.41 units this way you move 40% faster if you move diagonally. this should not be the case
4: use Input.getAxsisRaw next time.

markusfisch says ...
Dec 13, 2016 @ 7:52pm

Really nice graphics and game play! Well done! I'd only wish for a optional key to fire in the direction I'm heading.

Dec 15, 2016 @ 3:05am

The hit boxes definitely felt too big. I'd be getting hit long before anything actually touched my character. This coupled with enemies that run faster than the character, makes for an unnecessarily difficult experience.

kleinzach says ...
Dec 15, 2016 @ 3:10am

Great pixel art. Its a little odd to see the damage numbers appear as floats. I crafted an umbrella, but it then became way too easy. Also, there are ways to get rid of the strange aliasing on the pixel art in unity. I think it was a setting on the material?

zenmumbler says ...
Dec 15, 2016 @ 10:23pm

The dungeon tiles were very classic Final Fantasy, nice. My weapon was different the first time I tried this than the 2nd, is that correct? First was a red long distance thing, the 2nd a brown short distance sword. Bit too grindy for me, but good idea and nice theme usage.

Jan 2, 2017 @ 5:16pm

Interesting game. Good job.

littleball says ...
Jan 2, 2017 @ 5:54pm

Great little game, a little tough when you get swarmed by enemies, but I liked it :)

raaaahman says ...
Jan 2, 2017 @ 6:40pm

Nice character art and cool concept. But I found the character and his shots waaaay too slow, and the music annoyed me. Good job though.

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