Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Bomballroomstudio - Jam Entry

Place bombs in order to move the ball to the end line.

- Left click on empty floor: Place bomb.
- Left click on bomb: Change bomb intensity (green: low, orange: medium, red: large)
- Left long click on a bomb (hold): Remove bomb
- Drag up on a bomb: Increase detonation time
- Drag down on a bomb: Decrease detonation time

Downloads and Links




Moritz says ...
Dec 12, 2016 @ 11:46am

Pool Ball Mini Golf with dynamite. What's not to like?

Goofiest sound so far, made me chuckle. I want the "Fail" sound as a ringtone now...

Mashing the space key might trigger a bug that gives you free explosions.

Rixud says ...
Dec 12, 2016 @ 11:48am

i cant run it, dont load the game srry, its possible it my slow connection btw

Dec 12, 2016 @ 8:06pm

Nice game, nice audio, the input is a bit annoying sometimes. And I found out you can cheat by pressing spacebar to replay explosions without resetting the ball position (; nice game tho

barning says ...
Dec 12, 2016 @ 8:17pm

Funny but the but annoying inputs

Fidrik says ...
Dec 12, 2016 @ 11:17pm

Nice idea, but its quite unclear about how the bombs work. is there a timer you can change?

Also can you reset the bombs?

Its a great idea, but needs some polish

Good job!

bigpan says ...
Dec 13, 2016 @ 7:38pm

Your game is the funniest I've played today! Really cool game mechanic! The sounds are also hilarious(that voice acting tho).

UltraRat says ...
Dec 13, 2016 @ 8:00pm

Original recorded sounds, hilarious, especially the UI click.

Agree with some of the other comments that I had to read the tutorial for how timer changes work, that feels like it really could have been done with a keyboard or with arrows buttons that appear when clicking on them.

I did actively want more maps though so thats a good sign on the fun level.

ccglp says ...
Dec 13, 2016 @ 8:03pm

Sounds are funny, but I don't get the input :/

Dec 13, 2016 @ 8:05pm

One of the most satisfying LD games I've ever played. It felt so good to the bombs go off in just the right way. However, sometimes it was just a matter of replaying the simulation until the physics worked in my favor. Sounds effects were funny as well

Neowedge says ...
Dec 13, 2016 @ 8:08pm

It's a good game, but controls are not very intuitive. When I have learn how to play, I get funny :).

PD: I love voice sounds!!! (I used too in my game xDDD)

wujood says ...
Dec 13, 2016 @ 8:56pm

Spacebar replays explosions .

Asghardian says ...
Dec 13, 2016 @ 9:10pm

Wow, i loved the audio effects, you guys are sure pro xD

really nice game, i could spend a lot of time playing, you should think about making it mobile (:

Dec 13, 2016 @ 9:52pm

Cool mechanics and the sounds are hilarious. But it is unclear to me how to replace bombs. They stay at their places even after I press the restart button.

Michalidis says ...
Dec 14, 2016 @ 12:08am

I am totally digging the idea of pushing a ball to the finishing like using explosions which you can time to create the perfect chain of events to win the game
But I have to admit I enjoying the spacebar-mashing explosion bug :D :D :D

Very nice graphics and a matching music - the sounds were original and great for the game as well !
Perfect! Keep up the great work :)

Uliana Galich says ...
Dec 14, 2016 @ 7:11pm

random speed of color balls..Ave Ceasar

mdzimmer says ...
Dec 14, 2016 @ 11:56pm

Solid puzzle game. I liked the controls and the foley sound effects. The physics was surprisingly predictable, I was a bit intimidated at first by the concept of consistently controlling a ball with explosions.

liquidmedia says ...
Dec 15, 2016 @ 2:32am

Wow cool game nice job getting it all done.

JK5000 says ...
Dec 15, 2016 @ 8:03pm

Great idea but give os more levels please.

Swingularity says ...
Dec 15, 2016 @ 8:05pm

The sound effects are funny and the puzzle mechanic is pretty good. Nice job!

PaidGEEK says ...
Dec 16, 2016 @ 12:38am

Cool idea, haven't seen anything similar. Sound effects are especially great :)

Albert Viader says ...
Dec 16, 2016 @ 11:47am

The feeling is not a good point, but is a good idea to one room. I like it. Good job.

indrkl says ...
Dec 18, 2016 @ 11:40am

Seems cool, but how to save the timer? How to change the bomb position after you've placed them? All the intuitive things, right click to remove the bomb so I can replace it somewhere else, pressing numbers when bomb selected, nothing works. Also what does the colors on the bombs mean? intensity? Even some descriptions in the comment section of this submission would help a lot.

Dec 18, 2016 @ 11:46am

Thank you so much for your amazing reviews. We've really love them.

We have read you have encountered problems understanding game controls. We are really sorry about that.

The controls are so strange because we though of building an Android version, and we didn't have enough time to add on screen buttons. We wanted the game to work just with the left click.

The information is on the tutorial (bottom-right button on menu), but I will post them below:

- Left click on empty floor: Place bomb.
- Left click on bomb: Change bomb intensity (green: low, orange: medium, red: large)
- Left long click on a bomb (hold): Remove bomb
- Drag up on a bomb: Increase detonation time
- Drag down on a bomb: Decrease detonation time

schizoid2k says ...
Dec 18, 2016 @ 3:39pm

This game is great! My favorite so far. Funny and challenging. How do you remove a bomb once you place it and fail? I could not seem to do that. Congrats on a great game.

NUEBO MUNDO says ...
Dec 18, 2016 @ 3:43pm

Nice entry! The main mechanic have potential and the sfxs were funny and adorable.

For me, the main problem was the UX and the presentation of the mechanics; maybe you can implementent the tutorial as a first (skippable) level so new players can learn all the inputs right away.

winipcfg says ...
Dec 18, 2016 @ 4:33pm

Nice game.

Noah Ratcliff says ...
Dec 18, 2016 @ 8:33pm

Fun concept! Feels like it could make for a really nice mobile game. I'd like a bit more feedback at the end of the levels though. Some objective ranking of my performance based on bombs used, time, etc. It'd also be nice to see some diversity in level design. I could basically get through every one with a just few well placed bombs on max power.

Louspirit says ...
Dec 20, 2016 @ 9:24pm

So many levels!!! Very original idea, voice sounds are funny

maartene says ...
Dec 21, 2016 @ 4:04pm

excellent little puzzle game. Mobile candidate? I can already see the in-app-purchasing options: extra bomb! retries! more levels!, etc.

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