Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Ninja Boi Break Out

by ShockWire - Compo Entry

Ninja Boi: Break Out.

It is a small little project where the player controls a ninja in a room, fending off an endless horde of flame spirits. There is no real end goal, but its a nice and fun little game to try. I hope you enjoy it!

A Java JRE must be installed in order to play the game.

Created in libgdx. Art created with Pyxel Editor. Music created in Famitracker. SFX created with bfxr. Let me know what you think!

Downloads and Links




TheMightyTeam says ...
Dec 12, 2016 @ 8:38pm

Nice, de-stressing minigame. It works in Linux (java -jar NinjaBoiBreakOut-v113.jar). It became less fun (and more de-stressing) when you realize that you can hold down the mouse instead of clicking. Thanks for sharing your code!

Justin Mullin says ...
Dec 17, 2016 @ 1:15pm

I didn't immediately realize I could move around, so I spent a while in the middle wondering why shooting off the edge of the screen was killing so many targets. xD

It's a bit easy (I will admit I eventually killed myself when it became clear I would never lose), but fun for some target practice.

mrwillowb says ...
Dec 20, 2016 @ 2:05am

nice little game

MrErdalUral says ...
Dec 21, 2016 @ 9:23am

I think i found a dominant strategy in your game. Just stay on one of the corners of the room and spam shurikens towards the center.
The game needs more enemy types with unique AI. With them added this can turn in to a very addicting/fun game.

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