Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Out of Breath

by james-gillespie - Jam Entry

After a cargo ship crash, you are stranded on a small moon. You must manage oxygen and energy supplies. Producing oxygen by growing plants.

You must also recover 4 components to repair a beacon and call for rescue.

5 scrap metal can be used to upgrade your oxygen capacity.

Source files included in the form of a Gamemaker Studio 2 project file.

Downloads and Links




Asterisix says ...
Dec 12, 2016 @ 5:40pm

I really like the look and the controls are nice and responsive. Fun little game, nice work. I think I saw the movie ;)

stadoblech says ...
Dec 13, 2016 @ 6:44am

this is actually pretty cool survival game! Liked it!

ZQMony says ...
Dec 13, 2016 @ 7:05am

Good job! I enjoyed playing it several times trying to get better each time.

kidando says ...
Dec 13, 2016 @ 8:19am

Pretty neat. Looks like a concept that could be expanded on. The controls are responsive nicely.

MentaL13 says ...
Dec 13, 2016 @ 8:25am

Very good survival game. I died a lot, unfortunately.

SoKette says ...
Dec 13, 2016 @ 8:26am

Despite being a bit slow, I like the game quite a lot ! And I love the graphics !

nikitapash says ...
Dec 14, 2016 @ 1:23pm

Pretty pixel art

Megalink says ...
Dec 14, 2016 @ 1:36pm

The graphics are amazing! The gameplay and concept is some of the best I have seen, amazing job!!

quiv says ...
Dec 15, 2016 @ 4:03am

Very well done! Awesome work with the progression and allowing the character to get further and further from home base. Had to be careful not to forget which direction I came from :P

Dec 16, 2016 @ 4:46pm

Thanks for the responses guys :) makes those long nights and days all worth it with your positive comments.

Dec 16, 2016 @ 5:13pm

The gameplay merged very well with the game's theme. However, intructions seem to be incomplete, since it was a bit confusing to figure out how to use the metal and the machines inside the base, which are actually pretty core to progressing in the game.
Nonetheless, it was a quite interesting game and got me playing it for a while!

Good job! ^-^

Splendidus says ...
Dec 16, 2016 @ 5:34pm

For a game made in 48 hours - it's a masterpiece. 10 deaths from oxygen loss of 10!

Shivur says ...
Dec 16, 2016 @ 5:58pm

Very good game!

Zee says ...
Dec 16, 2016 @ 6:24pm

A great starting point for a survival game! Having to wait for the rescue ship after placing the beacon was a nice touch! Giving the plants a dual purpose, for harvesting and oxygen was a great idea. With a few tweaks and additional mechanic, such as base management (such as watering the plants, and base building), I could see it becoming something special. (The literal martian :P)

A couple of small critiques. It was too easy to fill the energy (hunger?) meter. Since food is so abundant in the boxes, and you're constantly on the lookout for them, which made the mechanic of eating the plants useless. The chips always spawning in the same location was also odd, since it was too easy to "cheat" and just go on a few suicide runs to find out where they were. As said before, you also forgot to add what the metal did in the in-game tutorial!

Overall, great job! I look forward to where you continue with it!

eddynardo says ...
Dec 17, 2016 @ 8:48am

perfect in almost every way...i forgot how long I was playing this, managed to finish it without dying even once. GREAT JOB

peredm says ...
Dec 17, 2016 @ 9:16am

This game is so fun! I think you could add plants improvements to do when you don't know what to do with seeds and also the ability to expand your base or make other ones would be pretty cool.

Drury says ...
Dec 19, 2016 @ 3:16am

Don't use mediafire pls it has dangerous ads.

sikosis says ...
Dec 19, 2016 @ 3:43am

Day/Night cycle was good, so were the controls. Still wasn't able to figure how to get scrap metal back to the base and then things got dark ... and I died.

Ryusui says ...
Dec 19, 2016 @ 5:25am

Really enjoyed it. I just wish the "loop" felt a little more forgiving - I felt like I was having constant brushes with near-death just trying to explore my immediate surroundings. Thinking the game could be a bit more generous with oxygen. ^_^;

Dec 19, 2016 @ 5:54am

Great game! It very fun to play but hard to start playing because hard to understand what need to do and how to play! Please add more gameplay features and random events!

Indiestry says ...
Dec 20, 2016 @ 2:33pm

Very neat, the resource managment in general was good, I felt like the oxygene could have recharged a bit faster, as from time to time i had to wait for it to recharge. Also I just couldn't find the third beacon peace.

Bobsleigh says ...
Dec 20, 2016 @ 2:36pm

Great game! I liked the overall mechanics. I found that seeds were too numerous because batteries were plenty enough to refill your energy. A discreet ambiance music would add a lot to the mood too. I managed to get all the beacon parts and had a good time doing so!

murilo says ...
Dec 20, 2016 @ 4:40pm

Very nice overall, kind of slow but I guess that's the idea! And really polished as well! I'm impressed considering how much time you had to make it!

fabsy says ...
Dec 29, 2016 @ 3:47am

Loved the idea and mood. I felt the progression was just right with the metal and oxygen. The lack of orientation when straying too far from the base is a bit panicking but I think it could be improved by adding some variety to the terrain or key landmarks.

Good job! Would love to see more.

tellus says ...
Dec 31, 2016 @ 6:54pm

I found this very addicting, good job! It would be helpful to start the game with some of the supplies nearer to the ship just at the start of the game. Also, it was wasn't clear what the things in the ship were for initially, so maybe include them in the tutorial? This is a really good start!

Somnium says ...
Jan 2, 2017 @ 8:38pm

Cool survival game!

The pixel art is great, and the day/night cycle was a nice touch. I liked the variety of factors you had to balance.

It was easy to get lost on the surface - perhaps some kind of (perhaps craftable) compass/homing beacon could have improved that aspect.

A very solid entry!

You must sign in to comment.

[cache: storing page]