Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Combine Harvest

by brisk - Compo Entry

Combine Harvest
Try to discover every object you can make, using the best method:

Throwing things together until they work.

Arrow keys or WASD (keycodes) to move

Esc to quit

Literally any other key to pick up / drop / swap / combine



1. Extract somewhere nice.
2. Run combineHarvest.exe

Alternatively, if you already have SDL installed on your system it may work to simply grab the executable and the assets folders `snd` and `img`. The assets folders must be in the same directory as the executable.


1. Clone / download / whatever the whole directory (windows folder is unnecessary of course) OR extract CHLinux to your favourite new folder.
3. Ensure SDL2 is installed on your machine. Sorry folks but had some trouble removing the dependancy.
2. Run `./combineHarvest`

Downloads and Links




parias001 says ...
Dec 16, 2016 @ 2:26am

I find it a little bit difficult to see what's happening in the game :/ hope you can fix that! :)

Dec 16, 2016 @ 2:32am

It reminds me of a minimalist version of a crafting game, in a good way! It's fun discovering the rules of the world for yourself.

Noah Ratcliff says ...
Dec 16, 2016 @ 3:00am

Neat crafting game, although it was quite unclear what everything did, or how to make combinations.

Dec 16, 2016 @ 3:56am

Haha a simple art style but I had a lot of fun with this one!

mmason says ...
Dec 16, 2016 @ 3:57am

I enjoyed this game, I didn't get everything but I had a lot of fun doing it

impbox says ...
Dec 16, 2016 @ 3:58am

I couldn't really figure out what to do.
I managed to pick up a flaming stick and make a fire, but then couldn't put it down or seem to do anything else except make loud noises when I pressed a key.

Might need some more instructions.

andrewjoy says ...
Dec 16, 2016 @ 4:27am

Cool game, pretty unique and interesting

pkenney says ...
Dec 16, 2016 @ 4:43am

Nice mood with relaxing gameplay and music that's a good match. I checked off more than half the stuff. I did wish the play area was a lot bigger on the screen - I would have fallen deeper into the trance.

Dec 16, 2016 @ 11:33pm

Element are a bit too small, it's note easy to understand what is happening and what we are doing with all this stuff.
Variety of objects is quite nice though :)

brisk says ...
Dec 17, 2016 @ 10:28am

Regarding size of the gameplay, yeah I've realised it doesn't work well at certain resolutions. It's a result of the base resolution (640x480) and the fact that I've only allowed it integer scaling (2x, 3x). To really fix this I'd need to change the background image and several assumptions in the code (haste makes me abuse literals...), which apart from being a pain is probably beyond the spirit of "only bug fixes". The hacky alternative would be to remove the integer constraint at the risk of making it fuzzy and wobbly, which I really don't want to do.

So yes, too small on some screens: known problem. Remediation: play on a lower resolution screen or reduce your screen resolution if easy enough.

You must sign in to comment.

[cache: storing page]