Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Drone In The Room

by emwebb - Compo Entry

I may have bitten a lot more off than I can chew with this one. The original idea was to have a randomly generated puzzle room that needed to be solved by moving balls to pressure plates , interrupting / un-interrupting lasers , etc etc. What I managed to do in the time was not as good as I hoped , sometimes it gives you impossible puzzles , and when it gives you a possible one it isn't very impressive. Still its a game I managed to make in 48 hours :D

The aim of the game is to get the drone to the green circle. You move my clicking the tile you want to move the drone to. You pick up and release balls by right clicking.

The game was made in unity.

Downloads and Links




Reag says ...
Dec 13, 2016 @ 12:13pm

Alright, this is a nice time killer.

The only comment I will say about the visuals is that at the first moment I had no clue where the drone is.

As for gameplay I honestly thought that lasers are going to kill me and I should avoid the line and that the goal was to put pressure on all plates without being vaporized.

Clicking to move a drone works fine, getting it to pick up balls is worse, the precision needed is sometimes frustrating.

Anyway, it is certainly not a bad experience and if you decide to work further on it, making it how you envisioned it, please contact me.

Have a nice day!

littleball says ...
Dec 14, 2016 @ 6:06pm

It's good to see auto-generated levels. Took me a while to figure out what was going on.

Ace17 says ...
Dec 16, 2016 @ 6:25am

It was hard to understand how to play. The right-click action doesn't trigger anything visually, so it's not obvious that something actually happened ; it's only by moving that you can see if your drone is actually grabbing a ball or not.

Dec 22, 2016 @ 7:17pm

Good potential, but as you say not very difficult "puzzles" ;-) What took most of the time in creating the game?

emwebb says ...
Dec 24, 2016 @ 3:08pm

@Dining Philosopher I generally program in Java but Unity uses C#. I thought it would be simple enough to use c# though since they are very similar. Turns out there are minor differences with how inheritance works which i didn't realize and debugging that costed me a lot of time.

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