Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Dungeon escape, where the room is your weapon.
1. You are a slime in a dungeon.
2. Lazy programmers have prevented you from leaving your assigned room due to bad coding.
3. You dislike dungeons ... so you'll need to find another way out.
Controls:
W,A,S,D - Move
E - Interact
Escape - Leave Game
Scripts and Downloads:
https://kada.itch.io/slime-room
Slime_Room_Scripts.rar
Downloads and Links
Ratings
![]() | Coolness | 100% |
#16 | Innovation | 4.22 |
#83 | Theme | 4.15 |
#118 | Overall | 3.68 |
#176 | Fun | 3.49 |
#254 | Humor | 2.70 |
#282 | Graphics | 3.24 |
#307 | Mood | 3.11 |
#378 | Audio | 2.52 |
Comments
I didn't finish this, but I really adore this concept, really great job here, love it.
Really cool idea, and fun backstory to explain it all! Wish there was a bit of background music though. Either way, love the art style- and great job on the project!
Definetely had fun, and as others have said, cool concept! I wasn't completely sure how the baddies moved (it seemed like sometimes they got pushed and other times they didn't).
Do note that I got stuck at one point! Not sure if the way to solve this would've been level design or adding an "undo" button if it detects you can't move (or something like that): http://i.imgur.com/ZxnKAPu.png
Regardless, I know you can't test everything, so I enjoyed it nonetheless :)
Clever, original puzzler. I love the way the room is an integral part of the gameplay. A few more animations might make the gameplay concepts a bit easier to grasp.
@DemiPixel thanks, yes thought I tested everything, but I guess you can still get stuck.
maybe an undo or reset would work, and enemies could be removed once a switch is hit
@batmagus yeah need to work on animations, pretty much sfx were only feedback
Gets a little confusing and frustrating, but that might be the point...
AAH I got trapped really far in and felt stupid about it. Great concept, and really well executed!
@batmanasb senabryer I think it's broken need to add a reset, couldn't figure out all the ways to get stuck
I like the concept. I accidentally maneuvered myself into a corner with enemies that was impossible to escape, but it was fun
not sure if it was a bug, but i got stuck between some enemys and a wall. and i tried hitting escape but nothing happend. its a nice concept puzzle game though
I really like the concept of this game. Some of the puzzles were fun but it seemed really linear like you were just moving through the game rather than solving problems. I don’t know how possible branching paths or more complex puzzles are to make but I think they would add some depth to the game. Like some other people commenting I got stuck at one part mostly because I wasn't paying attention and I assumed the enemies wouldn't be able to trap me because the arrow pads were laid out so well. I think there should be a check point system and enemies should kill you when you push them into yourself instead of just occupying the same space as you (I think this is a bug). Also a minor issue is tapping the keys to move which gets repetitive, being able to move by holding down a key would be nice. This game has a great concept and was executed pretty well considering the deadline. I think there is a lot of potential here and would be interested in and more fleshed out version.
Hey, we would love to review this game! We will do a run through of your game and we will also give you feedback. All games will be video reviewed, written reviewed, or game played and the content will be available on the GameGrape Gaming YouTube channel and GameGrape Gaming website. We will even Tweet and share the games we like the most on Twitter! So what are you waiting for? Get Your Game Reviewed Now!: http://gamegrapestudios.com/gamegrapegaming . If you would like to be placed in the randomly picked group then sign up here (you are not guaranteed to get a review with this option though): https://goo.gl/forms/1JArGP4uiCJa71DP2 . We can’t wait to play your game! See you there!
I'm still debating if I like puzzle type of games in LD, but this one was definitely worth my time. I love this gimmick of "limited movement"
A really interesting concept for a puzzle game! I would play a full game of this.
Good idea. Interesting to play. Please add improved graphics. Sound of enemies is very loud.
The concept itself is pretty clever. I played for quite awhile until I got stuck. Pretty fun overall.
Really ingenious use of the theme to create an engaging puzzle mechanic. This kind of thing is hard to pull off in a game jam so congrats!
Audio is a bit to aggressive IMO , but rest is nice base for puzzle games. And nice interpretation
This is a very successful take on the theme and a fun game. Clear and effective graphics. Good job! Nitpicks: the control could be a bit quicker/more responsive (but it may be that my laptop is sluggish).
awesome idea :) beat the game with pleasure. Hope, It will be extended
nice little entry. Didn't solve it, but the controls felt interesting :D
Very unique use of the theme. I managed to move an enemy to be in the way, and couldn't get rid of it which stopped the game for me, but i really enjoyed it regardless.
This puzzle game feels really good, the levels are well designed and the mechanics clear, the only thing is that it is not exactly clear how to play sometimes, i felt stuck in some situations, especially with enemies.
Good job tho!
Great take on the team and really cool puzzle game. The step sound got a little annoying but aside I enjoyed it.
Whoa. Really nice work. I wasn't sure what I was getting myself into at the start here, but this was delightful. A really clever puzzle game and great integration with the theme.
Very good idea!
Simple but effective!
Nice "puzzle" game with "one room" as theme :D
Thanks everyone for the feedback, takeaways so far are:
1. Get some music make it fit the atmosphere
2. Test for conditions getting stuck, provide a way to reset/undo
3. Pick sfx that aren't annoying
4. Make better animations, give more feedback
5. Improve graphics
6. Make mechanics cleaner, wall interaction with enemies seems ambiguous
7. Expand on complexity of puzzles rather than just moving through an environment, maybe branching ways
8. Make a full game
I'm new to game dev, and this is very helpful, it would be hard to improve without feedback from other developers.
Thanks for taking the time to review and give feedback, I really appreciate it. :)
Great concept! Looks great too. Think I ended up in a game breaking state and couldn't proceed but enjoyed it nonetheless. Some music would of added to it.
Very cool idea. Nice puzzle. there are many dead ends in the levels... i was running into all of them... but great concept. Nice gameplay. A little more polished artrwork and nice background music and it would be a very nice mobile game.
That's a pretty original and cool concept!
I hope you will continue it with more harder levels (little repetitive at the end). And if you do, I was disappointed that ennemies don't fall when we push they on empty space, maybe it's an option? (then you have 2 possibilities: stuck by a wall or fall).
With falling options, you can have different puzzle: crates you have to push on interrupt where you can't go, and you have to be carreful to not fall the crate, for example.
Or different ennemies that fight if you push one to the other...
It's just some ideas if you want to continue, because I would like to see an improve version...
You must sign in to comment.
Great puzzle game and great use of the theme!
A little more sound, maybe music, could really help with the mood, though.