Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Studio Castle

by sgadrat - Compo Entry

Zelda like one-room-dungeon. Using NES resolution and three shades of gray.

(there is actually four shades of gray, can you spot where the fouth is used ?)

Arrow keys to move, spacebar to interact.

* If Spacebar on the title does not do anything: try click on the game. This is often due to I-FRAME focus.
* Screen is not centered: Sorry for that, thanks for feedbacks.

Technologies and tools used:
* HTML canvas
* The GIMP
* Tiled
* Audacity
* RTGE (

Downloads and Links




onyon says ...
Dec 12, 2016 @ 10:29am


I like the grayscale NES art thingy. Puzzles are simple yet pretty fun to solve, big thumbs up! The only thing I didn't like was the resolution, like it takes 1/3 of the screen.

Zarkonnen says ...
Dec 12, 2016 @ 11:56am

Tried this in the embedded version and the linked web version. Pressing space doesn't do anything.

batmagus says ...
Dec 12, 2016 @ 12:07pm

Very creative! I love the way all the buttons at the top are there throughout the whole game, right from the beginning - it really gives a clear feeling that it's all the same room.

SamuelSousa says ...
Dec 12, 2016 @ 12:08pm

Tried the Web version... Press Space doesn't work

mitkus says ...
Dec 12, 2016 @ 12:13pm

I quite enjoyed this one! Very short but charming. What was the king talking about?

Btw, game gets displayed strangely non-center, at the left side of the screen.

Oxeren says ...
Dec 12, 2016 @ 12:14pm

Nice game! Got stuck in the third part :)

Aliencargo says ...
Dec 12, 2016 @ 12:16pm

Simple in a good way! Easy to understand and a nice well rounded experience where everything fits.

acotis says ...
Dec 12, 2016 @ 12:48pm

Nice, I like the use of the theme here! I was a little confused about what to do at first, but as soon as I pressed the first button I got it. I also liked the foreshadowing of the pictures on the wall. The "ding" and "bung" sound effects for hitting crystals and pushing buttons were a nice detail.

However! I think there's one thing that could be improved from a game design perspective: there isn't a clear distinction between buttons and crystals. I think the game would have been even more easily understood if, for example, a button always advanced to the next level while a crystal always was a subordinate goal.

Also, what was the deal with that guy you had to talk to? That level felt a bit pointless :P

One other thing: the controls are a tiny bit laggy. It's not a big deal as nothing in the game is reaction-based, but it was a little annoying.

Nice game!

rburema says ...
Dec 12, 2016 @ 1:26pm

Simple doesn't have to be bad.

The 'sword tutorial' went away before I could read it?
Maybe I had space still pressed, but even so...

CMLSC says ...
Dec 12, 2016 @ 2:59pm

I hit everything on the maze level and got stuck. ._.
I think that I saw a dark gray on the maze level btw. :D

cyfixus says ...
Dec 12, 2016 @ 3:02pm

I forgot how much I hate walking.
This was a fun little adventure with a puzzle that threw me for a little loop!

erikiene says ...
Dec 12, 2016 @ 3:03pm

Really like the art and the cymbal! What's up with his orphans burying ME after I killed him?

Also, it's cool the walls on the sides are so effective at maintaining it as just one room.

Dec 12, 2016 @ 3:57pm

Love the simplictic look, and how the game progresses in the same room!

timgarbos says ...
Dec 12, 2016 @ 7:34pm

Short cute little experience.

cr4zyt3rry says ...
Dec 12, 2016 @ 9:54pm

I loved the retro art style very cool idea but the one problem i had was that there was no sliding in the collision(you could up if you were colliding) which could probably be simply fixed by separating the x and y with collision

pressxtoskip says ...
Dec 13, 2016 @ 9:39pm

The noises made me happy. Had some trouble navigating the moving platform, but enjoyed the game overall :)

Bellatrion says ...
Dec 13, 2016 @ 9:45pm

Nice game ! Too bad there wasn't a real boss fight, but otherwise I liked it !

rogual says ...
Dec 13, 2016 @ 10:12pm

I like this one! It's got a real personality to it. The 'ding' sounds calmed my nerves. The black 'n' white graphics work. It's a little unpolished, but hey, it's LD. Smart and quirky. Great entry.

clerg0 says ...
Dec 14, 2016 @ 9:42am

Was fun, nice puzzle idea but a bit short!

David Cookie says ...
Dec 15, 2016 @ 11:44pm

Very clever idea! I think it would be great to have a full post comp game :D

seano says ...
Dec 18, 2016 @ 12:55pm

Although using monochrome makes the art less time consuming it means it doesn't look fantastic. I would expect less art meant more gameplay but I just stuck pretty early one, it seems to just be walking about pressing space at different parts? I think moving enemies would prevent more of a challenge and improve gameplay, also not sure why I got stuck

icefallgames says ...
Dec 19, 2016 @ 12:17am

Nice and simple, good for a LD.

axoona says ...
Dec 22, 2016 @ 2:23pm

this is fun! I liked the variety of puzzles, I was nearly the point of abandonning at the diamonds level when I noticed it was a puzzle!
It's a pity there is no music but well you can't have time for everything.
anyway very cool game!

Dec 30, 2016 @ 7:59pm

Neat concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Ellian says ...
Jan 2, 2017 @ 8:28pm

Simple, but very efficient!
Congrats, the twist on the theme is quite fun. It's a very solid entry considering the time you had!

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