Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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VaporArenaWave クール

by Tilemapping - Compo Entry

FPS arena survival game with vaporwave aesthetics

Downloads and Links




Dec 12, 2016 @ 9:20pm

Cool game. Nice aesthetic. Floating cans seem to always disappear before I can get to them. Escape button does not exit game.

tinyworlds says ...
Dec 12, 2016 @ 9:21pm

I didn't know this before, but I needed a vaporwave game in my life :D Thank you for making this!
The animations of the hands and the monsters are pretty good and the style is nicely linked together.
What I really would have needed sometimes are indications where enemies will spawn. They happened to spawn quite a lot of times inside of myself. And also maybe a bigger arena, so it's more about movement than aiming and button spawning. But maybe that's just my taste in shooters :D
Great game, love the aesthetic! :D

Dvorgaz says ...
Dec 12, 2016 @ 9:31pm

Pretty entertaining. I liked the trippy visuals. The projectiles should really have some impact fx though and the force ability's effect isn't very noticeable.

gdcvdqpl says ...
Dec 12, 2016 @ 9:41pm

Really well made ! I love this vaporwave aethetics. The controls are fluid and the graphics very good.
Some sounds effects could have been a bit better for such a game, but the vaporwave music is good.
Great game !

sollinxp says ...
Dec 12, 2016 @ 10:12pm

NICE A E S T H E T I C, really cool game, need some improvements but still a fun game

Paradoxa42 says ...
Dec 12, 2016 @ 10:15pm

lsd dream simulator shooter. 20/20

Alex says ...
Dec 12, 2016 @ 11:54pm

SICK AESTHETICS BRO. This is awesome lol. Gameplay gets a little bland after a while, but the audio and visuals are awesome. The rmb attack seems pointless though as it doesn't do damage, but it does produce some nice beats when you spam it.

Tilemapping says ...
Dec 13, 2016 @ 12:44am

It deals damage, 2 Barricades can kill all enemies within their range.

The idea is to block the spawn at the columns with them as they kind of glitch through.

The force can be applied when you aim a little higher, most people tend to look at the ground - which only holds the enemy in place.

I'm going to fix a lot of stuff within the next days and upload a seperate v2, I'm glad that some people took the time to check it out.

Thank you guys! :)

saucygames says ...
Dec 13, 2016 @ 7:10pm

When you've travel down the weird music path of youtube this game is the final boss! Needs more spinning busts of roman gods and palm trees!

ursagames says ...
Dec 14, 2016 @ 11:00pm

Loving the colors in this, they all complement each other nicely. The gameplay feels pretty solid, but I do wish there was some feedback on taking damage, and perhaps a way to prevent enemies from spawning ontop of you (or giving them a spawn in timer where they can't hurt you / move)

BoneDaddy says ...
Dec 15, 2016 @ 1:01am

Very cool aesthetic. I played the post-compo version and I am rating based on that AND I DON'T CARE WHAT THE CONSEQEUNCES AR#E

Dagorlad says ...
Dec 15, 2016 @ 6:14am

I absolutely love the color palette you chose! Maybe it's just that I love Far Cry Blood Dragon.... About the gameplay: I think that it would've been nice to get more feedback on where the enemies did spawn; also, I think that I couldn't move the camera fast enough.

Drkr says ...
Dec 15, 2016 @ 12:17pm


HawkSandwich says ...
Dec 15, 2016 @ 12:19pm

Really nice entry, this one...
First off, as for gameplay, I enjoyed it. Not much more to say about that. Secondly, graphics <3_<3
I realllly love what you were going for with this one. It really sets a mood I'm a huge fan of. The big mountain with the face, the totems, the skybox -- everything. Nice, nice entry.

SbstnC says ...
Dec 15, 2016 @ 12:59pm

Cool game ! Nice art style. I loved the demons/minotaurs, enemies. A crosshair would have been nice though, as it helps with motion sickness, which some people (like me) get easily.

oyoh says ...
Dec 15, 2016 @ 3:11pm

Nice gameplay and cool aesthetic, play it with a simpson wave :)

Matlahvi says ...
Dec 15, 2016 @ 3:25pm

Feels like LSD

muriel says ...
Dec 15, 2016 @ 3:29pm

Jaja I liked the colors they are super funky XD
Good job It was very fun to play your game.

qFrct says ...
Dec 15, 2016 @ 3:30pm

First of all : drugs are baaad ^^.
That said, well done if you made all the 3D elements by yourself : it'a lot of work for a 72h jam.
Good graphics unity with 3D models, colors, big lurker bosses. Good.
Need a "The end", or I'm not good enough ^^ ?

Palarus says ...
Dec 15, 2016 @ 3:32pm

Nice aesthetic, maybe a bit repetitive. I trespass the wall xD. Good work!

hlavik211 says ...
Dec 15, 2016 @ 3:33pm

Exciting game .

Stending says ...
Dec 15, 2016 @ 3:45pm

Wow, i really love the aesthetic here, the gameplay is great too, everything work well together, nice job !

dustyroom says ...
Dec 15, 2016 @ 6:51pm

A E T H E T I C is strong in this one! Great job.

MementoGames says ...
Dec 16, 2016 @ 2:18am

Awesome trippy art! I found the mouse to be little bit slow for me. Well done!

PS. Never heard of VaporWave before. Interesting!

nodoxi says ...
Dec 16, 2016 @ 5:21am


/music plays

Logicon says ...
Dec 17, 2016 @ 3:22am

I think your sound emitters are cutting of the sounds from being played completely. When I kill another enemy, instead of completing the sound that is being played it cuts off.

Dec 23, 2016 @ 6:17am

I'm a huge sucker for vaporwave (I even took the advice on the itch page and put on VHS Logos Mantra, my favorite vaporwave track to play). I particularly love the effect of the water. Everything looked really great and slick. Great work!

AViTT says ...
Jan 2, 2017 @ 7:55pm

Cool style and concept like the disc throwing and force mechanic.

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