Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Failures Of Felix

by QuinnandWin - Jam Entry

Upon awakening from a nightmare Felix seeks the comfort of his mother only to get sent back to his bedroom with the door locked from the outside. He must instead distract himself from his terrors by using various toys scattered around his room. Help Felix beat the games so he may gain peace of mind long enough to sleep once again.

Created by a student team of 2 Programmers and 2 Illustrators in a first jam attempt.

Jacob Williams (@Netaphous)
Quinn Nolan (@quinngamedev)
Natalia Patkiewicz (www.facebook.com/pencilplug)
Jonathan Brimble (www.facebook.com/brimblesarchive)

Downloads and Links


Ratings

#105Mood(Jam)3.91
#270Graphics(Jam)3.91
#288Audio(Jam)3.33
#389Overall(Jam)3.41
#403Theme(Jam)3.65
#647Innovation(Jam)2.73
#666Fun(Jam)2.78
#790Coolness49%

Comments

limered says ...
Dec 13, 2016 @ 9:06pm

Wow, just wow! The night terrors got me good in the middle of asteroids. Great mood and look! Plus, a very creative take on classical games. Your game is one of the better ones i playe´d in this jam.
PS I think you got the asteroids controls wrong :(

wscones says ...
Dec 13, 2016 @ 9:14pm

art + audio + mood were great

not a fan of the fact that this is just basically a collection of clone games, though. Maybe if they all had some sort of gameplay twist to tie into the style/tone of the game, that might be more engaging. As they are now, they kind of detract from the superb tone of the game set by the art and audio

andyman404 says ...
Dec 13, 2016 @ 9:25pm

Great work on the game. I like the art style and your special take on all the old classics in those mini games!

Dec 13, 2016 @ 11:11pm

Wow, this art style was really cool! Mad props to the illustrators. :) The minigames were fun too!

psychomonster says ...
Dec 13, 2016 @ 11:29pm

Nice artwork. very unique.. great fan of it. I don't like minigames... but they all work good... so never mind! Great Job !

captainskye says ...
Dec 13, 2016 @ 11:37pm

I had a lot of fun with this one, nicely polished!

Dec 14, 2016 @ 2:17am

Ya jumped me. Good job.

bplane2 says ...
Dec 14, 2016 @ 2:49am

I agree with some of the other commenters that the art and audio and mood were great, but that the games were only okay. They were, more or less, clunkier versions of the originals shuffled into one game. I think if you had spent the time merely working on a single game, even if it was just one of the minigames, the final product would've performed much better. Still though, creating all those games in the limited time frame is not easy, and the mood was still very present.

Solid effort especially for a first jam attempt, keep it up.

sistinedisco says ...
Dec 14, 2016 @ 4:34am

I thought the overall mood in this game was fantastic but that the actual game elements were lacking.

In the Asteroids minigame, it said I had to survive for 60 seconds but nothing actually happened at the one minute mark. The game just went on indefinitely. In the Donkey Kong minigame, the controls felt like the character was floating and moved very slowly, which is an issue in a minigame all about precise timing and control. I also couldn't get the Mouse Maze minigame to work at all. It just kept flashing back and forth between the title screen and the start of the game.

There also didn't seem to be any correlation between completing the minigames and preventing the nightmare from coming through the window (which I assumed was the main goal of the game from the description). It feels kind of futile playing the clone games if they have no impact at all on the main game.

However, like I mentioned before, the atmosphere was really well executed! The artwork was beautiful and I liked how each minigame had a different, distinct look. Audio was great as well!

Dec 14, 2016 @ 6:07pm

The mood set by the art style was really great. The retro games were a nice throw-back, but I would have liked to see more original design. I'm also not sure why I lost. I feel like the game needed more feedback for the player in general

piller.yann says ...
Dec 15, 2016 @ 8:02am

The art and the mood are vers cool. But I'm not fan of minigames.

Great job

QuinnandWin says ...
Dec 17, 2016 @ 1:10pm

Thanks for all the feedback! We did not have much time to playtest the game within the time frame as we are all uni students, but we were able to afterwards and had a look at the points you all made and fixed a lot of bugs we didn't even know existed! We also refined the difficulty as this was all just guesswork, but now you should actually be able to win! Yay!

Frenchie says ...
Dec 17, 2016 @ 11:41pm

Heh, I noticed the shadows start creeping through the window and the music stop playing. Wasn't expecting that though

mr. a says ...
Dec 18, 2016 @ 1:05am

Great job on your first jam!

Love the room & spot-the-difference graphics.

The interactions felt a little rough, but this is probably the result of trying to do so many things. Generally speaking, it's better to focus on one thing, so you can get it polished & the tiny timeframe.

Who did the audio?

QuinnandWin says ...
Dec 18, 2016 @ 1:14am

Mr. a the audio was mixed by Jonathan Brimble :)

Jan 20, 2017 @ 4:51pm

Lovely little game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/hB0a6F4gCIk

May 4, 2017 @ 11:31pm

I also included this game in an article of my favorites! http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-37-gwqmcmek

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