Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Upon awakening from a nightmare Felix seeks the comfort of his mother only to get sent back to his bedroom with the door locked from the outside. He must instead distract himself from his terrors by using various toys scattered around his room. Help Felix beat the games so he may gain peace of mind long enough to sleep once again.
Created by a student team of 2 Programmers and 2 Illustrators in a first jam attempt.
Jacob Williams (@Netaphous)
Quinn Nolan (@quinngamedev)
Natalia Patkiewicz (www.facebook.com/pencilplug)
Jonathan Brimble (www.facebook.com/brimblesarchive)
Downloads and Links
Ratings
#105 | Mood(Jam) | 3.91 |
#270 | Graphics(Jam) | 3.91 |
#288 | Audio(Jam) | 3.33 |
#389 | Overall(Jam) | 3.41 |
#403 | Theme(Jam) | 3.65 |
#647 | Innovation(Jam) | 2.73 |
#666 | Fun(Jam) | 2.78 |
#790 | Coolness | 49% |
Comments
art + audio + mood were great
not a fan of the fact that this is just basically a collection of clone games, though. Maybe if they all had some sort of gameplay twist to tie into the style/tone of the game, that might be more engaging. As they are now, they kind of detract from the superb tone of the game set by the art and audio
Great work on the game. I like the art style and your special take on all the old classics in those mini games!
Wow, this art style was really cool! Mad props to the illustrators. :) The minigames were fun too!
Nice artwork. very unique.. great fan of it. I don't like minigames... but they all work good... so never mind! Great Job !
I agree with some of the other commenters that the art and audio and mood were great, but that the games were only okay. They were, more or less, clunkier versions of the originals shuffled into one game. I think if you had spent the time merely working on a single game, even if it was just one of the minigames, the final product would've performed much better. Still though, creating all those games in the limited time frame is not easy, and the mood was still very present.
Solid effort especially for a first jam attempt, keep it up.
I thought the overall mood in this game was fantastic but that the actual game elements were lacking.
In the Asteroids minigame, it said I had to survive for 60 seconds but nothing actually happened at the one minute mark. The game just went on indefinitely. In the Donkey Kong minigame, the controls felt like the character was floating and moved very slowly, which is an issue in a minigame all about precise timing and control. I also couldn't get the Mouse Maze minigame to work at all. It just kept flashing back and forth between the title screen and the start of the game.
There also didn't seem to be any correlation between completing the minigames and preventing the nightmare from coming through the window (which I assumed was the main goal of the game from the description). It feels kind of futile playing the clone games if they have no impact at all on the main game.
However, like I mentioned before, the atmosphere was really well executed! The artwork was beautiful and I liked how each minigame had a different, distinct look. Audio was great as well!
The mood set by the art style was really great. The retro games were a nice throw-back, but I would have liked to see more original design. I'm also not sure why I lost. I feel like the game needed more feedback for the player in general
The art and the mood are vers cool. But I'm not fan of minigames.
Great job
Thanks for all the feedback! We did not have much time to playtest the game within the time frame as we are all uni students, but we were able to afterwards and had a look at the points you all made and fixed a lot of bugs we didn't even know existed! We also refined the difficulty as this was all just guesswork, but now you should actually be able to win! Yay!
Heh, I noticed the shadows start creeping through the window and the music stop playing. Wasn't expecting that though
Great job on your first jam!
Love the room & spot-the-difference graphics.
The interactions felt a little rough, but this is probably the result of trying to do so many things. Generally speaking, it's better to focus on one thing, so you can get it polished & the tiny timeframe.
Who did the audio?
Lovely little game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/hB0a6F4gCIk
I also included this game in an article of my favorites! http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-37-gwqmcmek
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Wow, just wow! The night terrors got me good in the middle of asteroids. Great mood and look! Plus, a very creative take on classical games. Your game is one of the better ones i playe´d in this jam.
PS I think you got the asteroids controls wrong :(