Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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VacuumBot

by Dvorgaz - Compo Entry

You control a vacuum robot, that has to sweep all the dust from the room floor while avoiding a curious cat.

Made for Ludum Dare 37 compo in about 8 hours. The theme was 'One Room'.

How to play:
- Move with 'WASD' or the arrow keys
- Hold 'Space' to focus your sensor forward
- Cover every inch of the room and collect all dust
- Avoid the cat

Note: A few people seem to find the radar display confusing. Basically some of the lines that people think are walls are actually "shadows".
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.

Downloads and Links


Ratings

Coolness67%
#26Innovation4.15
#162Humor3.04
#175Theme3.91
#223Mood3.29
#262Overall3.39
#294Graphics3.21
#386Fun3.00

Comments

Moritz says ...
Dec 12, 2016 @ 3:32am

Haha, awesome! I made a Vaccum Robot game, as well. :D

nex_prime says ...
Dec 12, 2016 @ 3:53am

Very nice, love the scan-sweep level generation!

PeachTreeOath says ...
Dec 12, 2016 @ 10:25am

The vision mechanic is a very unique aspect of this game, and makes the game. Good work!

Zarkonnen says ...
Dec 12, 2016 @ 10:36am

The scan sweep is a really cool and effective graphical approach. It would be useful to know what the radius is in which I suck up dust.

jamesy012 says ...
Dec 12, 2016 @ 10:42am

The green Radar line thing was really cool, definitely going to check out the source

Pietdagamer says ...
Dec 12, 2016 @ 12:13pm

The scanning was really cool!

Moritz says ...
Dec 12, 2016 @ 12:26pm

Awesome robot vision simulation. Thanks for the "Cat Proximity" warning - adds a lot to the understanding and situational awareness, without taking away from the premise too much.

Really solid and smooth gameplay. Makes me feel a bit like a marine scanning for Predators with a ray.

ccglp says ...
Dec 12, 2016 @ 12:28pm

It's a great roomba simulator. Because all the lack of art can be explained as a robot will see the world like that.

Interesting and original idea :D

Dec 12, 2016 @ 5:49pm

the scanning vision is perfect! And the stalking cat is a funny addition. I mean, the job of a vacuum bot isnt that exciting, but the game is very cool, i like it

erikiene says ...
Dec 12, 2016 @ 5:49pm

Great! Actually got a heartbeat jump when the cat caught me.. Awesome work!

Dec 12, 2016 @ 5:52pm

This is a really clever idea. The cat seems almost impossible to avoid though.

peredm says ...
Dec 12, 2016 @ 8:57pm

I hit the cat when I was 3 dust away from wining!
The mechanic is very innovative. I could see a bigger project using this radar mechanic.

Dec 12, 2016 @ 10:23pm

Nice idea, original at least !!!

And this scanner effect is really well rendered ! I just don't exactly understand why the "walls" seems to change place when you are turning.

And I thought the cat would appear as a red symbol somewhere. Damn cat, he should be affraid instead of trying to catch me ! è_é

But thank you for this experience "Leave my life of VacuumBot". :D

fdr says ...
Dec 13, 2016 @ 3:34am

Great idea!

Dagorlad says ...
Dec 13, 2016 @ 10:25am

Really cool scan effect! Great game

Fiote/Phanx says ...
Dec 13, 2016 @ 1:48pm

About your comment on my game: Thanks for the input! I'll change the chest drop-table to include more food ;) Also sorry about the stucked firebolt =z. About your game here: REALLY interesting concept AND execution! And damn that cat lmao

kebb says ...
Dec 13, 2016 @ 3:38pm

Really like the scanning effect, looks great!

mvieira says ...
Dec 13, 2016 @ 9:31pm

Great Ideia! I played 6 times and still couldnt clean everything....just like my house!!!

Dejvo says ...
Dec 14, 2016 @ 10:25am

I didn't seem to see the cat and, i didn't understand the weird sensor thing. but the graphics are nice and the game is weirdly compelling.

Dvorgaz says ...
Dec 14, 2016 @ 10:46am

A few people seem to find the radar display confusing. Basically some of the lines that people think are walls are actually "shadows".
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.

Tater_hater says ...
Dec 14, 2016 @ 1:21pm

this was verrrry cool. loved the radar stuff

Vadim Ivshin says ...
Dec 14, 2016 @ 8:10pm

I never thought that someone can make a game about cleaning robot with such suspense atmosphere. BTW I also made the game about vacuum cleaner and a cat. You can call it "Sweet revenge".

markusfisch says ...
Dec 14, 2016 @ 9:12pm

Totally love that realistic radar! Really cool idea and well executed. Also, the cat gives the game just the right touch. Enjoyed it!

erik says ...
Dec 19, 2016 @ 4:29am

Love the sweep effect! Really nice job on the visuals. It's a super interesting way to present a level. Not having an indication of where to find that last bit of dust was frustrating, but I got it eventually. I wonder what else you could build with this approach.

Xwilarg says ...
Dec 21, 2016 @ 11:52pm

I had 264 / 265 dust and I lost ><.
The scan idea is great, but finding he dust is a bit hard/random since there is no clue where it is.

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