Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


You control a vacuum robot, that has to sweep all the dust from the room floor while avoiding a curious cat.
Made for Ludum Dare 37 compo in about 8 hours. The theme was 'One Room'.
How to play:
- Move with 'WASD' or the arrow keys
- Hold 'Space' to focus your sensor forward
- Cover every inch of the room and collect all dust
- Avoid the cat
Note: A few people seem to find the radar display confusing. Basically some of the lines that people think are walls are actually "shadows".
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.
Downloads and Links
Ratings
![]() | Coolness | 67% |
#26 | Innovation | 4.15 |
#162 | Humor | 3.04 |
#175 | Theme | 3.91 |
#223 | Mood | 3.29 |
#262 | Overall | 3.39 |
#294 | Graphics | 3.21 |
#386 | Fun | 3.00 |
Comments
The vision mechanic is a very unique aspect of this game, and makes the game. Good work!
The scan sweep is a really cool and effective graphical approach. It would be useful to know what the radius is in which I suck up dust.
The green Radar line thing was really cool, definitely going to check out the source
Awesome robot vision simulation. Thanks for the "Cat Proximity" warning - adds a lot to the understanding and situational awareness, without taking away from the premise too much.
Really solid and smooth gameplay. Makes me feel a bit like a marine scanning for Predators with a ray.
It's a great roomba simulator. Because all the lack of art can be explained as a robot will see the world like that.
Interesting and original idea :D
the scanning vision is perfect! And the stalking cat is a funny addition. I mean, the job of a vacuum bot isnt that exciting, but the game is very cool, i like it
Great! Actually got a heartbeat jump when the cat caught me.. Awesome work!
This is a really clever idea. The cat seems almost impossible to avoid though.
I hit the cat when I was 3 dust away from wining!
The mechanic is very innovative. I could see a bigger project using this radar mechanic.
Nice idea, original at least !!!
And this scanner effect is really well rendered ! I just don't exactly understand why the "walls" seems to change place when you are turning.
And I thought the cat would appear as a red symbol somewhere. Damn cat, he should be affraid instead of trying to catch me ! è_é
But thank you for this experience "Leave my life of VacuumBot". :D
About your comment on my game: Thanks for the input! I'll change the chest drop-table to include more food ;) Also sorry about the stucked firebolt =z. About your game here: REALLY interesting concept AND execution! And damn that cat lmao
Great Ideia! I played 6 times and still couldnt clean everything....just like my house!!!
I didn't seem to see the cat and, i didn't understand the weird sensor thing. but the graphics are nice and the game is weirdly compelling.
A few people seem to find the radar display confusing. Basically some of the lines that people think are walls are actually "shadows".
Think of the radar as a light at the players position, if you illuminate a small object, it will cast a triangular shadow, and the whole thing will show up as a spike pointing at the player.
The cat is the signal that changes between sweeps as it is moving around.
I never thought that someone can make a game about cleaning robot with such suspense atmosphere. BTW I also made the game about vacuum cleaner and a cat. You can call it "Sweet revenge".
Totally love that realistic radar! Really cool idea and well executed. Also, the cat gives the game just the right touch. Enjoyed it!
Love the sweep effect! Really nice job on the visuals. It's a super interesting way to present a level. Not having an indication of where to find that last bit of dust was frustrating, but I got it eventually. I wonder what else you could build with this approach.
I had 264 / 265 dust and I lost ><.
The scan idea is great, but finding he dust is a bit hard/random since there is no clue where it is.
You must sign in to comment.
Haha, awesome! I made a Vaccum Robot game, as well. :D