Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
I'm Archibal the great wizard!
Hummm! I'm hungry! Let summon a cat!
No!! I have now a cat size...
Maybe that my power are not good as I think...
Ok no prob! I'm in my lab, i can find composent to an other spell!
Downloads and Links
Ratings
![]() | Coolness | 71% |
#154 | Humor | 3.06 |
#309 | Innovation | 3.14 |
#404 | Theme | 3.34 |
#511 | Mood | 2.44 |
#555 | Graphics | 2.29 |
#558 | Overall | 2.74 |
#569 | Fun | 2.37 |
Comments
This seems interesting, but it's very hard without block removing ability.
HolyBlackCat : Hummm, I see that you haven't finish the game (at least 75%)
But you're right... My friend said the same ^^
Nick Sorvari :Normally, after open the Yellow chest. A message warn you that you can summon "block" with the 'E' key. Look at the screenshot if you want some help.
The concept is cool, but the way you put the blocks really difficults everything, when playing you actually need a few runs to start understanding where you should but the blocks to no get yourself stuck.
Overall, a very interesting idea combined with some funny elements :)
for some reason the yellow text was not displaying entirely (it was cut by the resolution)
also, the block removing ability is a must have in case there were going to be some objects being spawned in while the player has no clue about it happening or where it was going to happen (maybe just a limited amount of block removal uses - even that would help a lot :) )
The quest text was quite hard to read - it blended with the background a lot
But at last, the idea was very nice and I see you have done the graphics by yourself which is always a plus so please, don't be upset that people are telling you that the game is too hard or that it needed more work, just listen to them and you will be able to improve A LOT in future :)
I like the game :D
Funny game :D and it works great, though I personally didn't find the puzzle aspect due to not being able to remove blocks that much of an added value.
Ho, no! It was the wrong block position!
Good concept. Just having a mechanic that remove blocks to avoid blocking yourself would be great.
Interesting concept. It indeed is challenging without a block removing ability, but that itself is all the difficulty of the game. Adding a block removal ability would make the game too easy, taking the fun out of it.
The title is fitting. You could make a couple more levels this way before it getting repetitive. Well done :)
I like the idea but there needs to be some checkpoint system to redo certain parts instead of restarting the whole way once you get stuck. I like the idea of it just needs a bit more polish. Nice work
It is hard, but very funny.
Best "game for drunk party" on this LD! :D
Funny little game! I quite like how it looks aha, and even more of a surprise when you find out it's pretty tricky!
Avira gives me a virus warning when extracting the .exe, I couldn't play it :(
Ack I boned myself with the blocks! After i decided to go for the roof... Thanks for letting me play! I enjoyed it.
Not bad, but its really frustrating to get stuck. I like your wizard though!
This sure is some stupid magic :) , I'm not sure how I feel about the having to restart cos you didn't know about the upcoming challanges... it was both annoying and humorous at the same time.
Interesting! On my second run, I got as far as getting the purple key and fire scroll, but without knowing what would be coming next, I ended up blocking myself in.
I don't know why the graphics is so.. but idea is fine so for me it is very good concept game!
Concept is interesting but I found hard to reach further platforms because of lack of explanation (or maybe I'm blind :P )
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The visual must be a bit better