Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Ascend

by MCjammydodger - Compo Entry

Ascend to the top of the tower as fast as possible. Try and beat your fastest time.


Controls:
Mouse -> look
WASD/Arrow keys -> movement
Space -> jump
E key -> interact

Xbox controller:
Right Stick -> look
Left Stick -> movement
A button -> jump
X button -> interact

Created with Unity 5.4
Programmed in C# using Visual Studio
Models made in Blender
Images created in GIMP

Downloads and Links


Ratings

Coolness51%
#412Humor1.88
#455Theme3.22
#536Mood2.05
#544Fun2.46
#549Innovation2.30
#552Graphics2.30
#574Overall2.64

Comments

NuSan says ...
Dec 12, 2016 @ 9:34am

Nice entry. I gave up after many try on the moving plateform behind the moving lazer. The jump is a bit akward, as it seems to kill horizontal velocity. But it was fun, keep up the good work.

Mantlair says ...
Dec 12, 2016 @ 7:58pm

Jumping is kinda broken. You can't move while jumping but you can move while falling and it's kinda annoying compared to standard game mechanics. I gave up at some point. But if we put that aside nice jump map.

Mouch says ...
Dec 12, 2016 @ 8:05pm

Yep, jumping. Other than that, great. I would have gone for "pushback" lasers like in Portal 2 instead.

Dec 12, 2016 @ 8:30pm

The game is ok but could be much better with only minor tweaks. for instance (as others have already stated) the jumping needs work, but other things like how close you have to be to a switch to interact with it and my mouse should be locked to the game window while playing as it kept getting stuck at the edge of my monitor or onto my second monitor.

Max Amaden says ...
Dec 12, 2016 @ 10:39pm

Nice little game! Keep up the good work!

Dec 13, 2016 @ 11:39am

The jump seems to go up and then down diagonally so you cant control it in mid air. This makes platforming very difficult. The map is cool though and it could be much better with a few adjustments.

Casevse says ...
Dec 13, 2016 @ 11:51am

Interesting concept, but the first person controller doesn't feel good. I think it would be better just to use one of the Unity Standard Assets. By the way, i really like this king of first person platformers. Good work!

Dene says ...
Dec 13, 2016 @ 1:34pm

Nice game, but controll system is not quite good.

Dec 13, 2016 @ 7:49pm

Jumping, as others said, is pretty broken - it's linear instead of quadratic, and is really hard to control.

I feel like a little bit of variation in the graphics would also really help.

Music and sound, of course, would also be an improvement.

Geckoo1337 says ...
Dec 13, 2016 @ 10:46pm

Interesting concept. Some controls are a little bit broken, butyou have done an interesting project which could be improved. As they said - keep up the good work ++

spacedoubt says ...
Dec 14, 2016 @ 5:39am

You could maybe almost get away with a strange jump mechanic like that, if you could find a way to convince the player there's some reason they move that way. Maybe.. Anyway, nice entry!

JonathanG says ...
Dec 30, 2016 @ 4:31pm

Not bad! I found it too difficult to get all the way to the top though.

You must sign in to comment.


[cache: storing page]