Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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One Room to Freedom

by Poller2810 - Compo Entry

My first LD, i did all work in Java using the libgdx and a helper lib of a friend of mine.

i will try to answer all questions here and on the moment i see them.

the game menu describes all you need to know.

best tipp: use a sheet of paper and a pen there is no map! ;)

edit: since it is a java i pasted the link for all 3 os types to run!

Downloads and Links




TheMightyTeam says ...
Dec 12, 2016 @ 8:19pm

Nice game. The jar file also works on Linux, but the code does not compile (1. download code 2. chmod +x gradlew 3. ./gradlew desktop:run) the console says that "Couldn't load file: res/menu.png".

The game is fun. In one screen a snake was in the next square all the time. I couldn't get it away! Is fun to try to lock up snakes. Well done!

Poller2810 says ...
Dec 12, 2016 @ 8:40pm

the resource loader (the lib of a friend) maybe doesnt like the linux path design. i will try to fix this but if you can run the game for now its all fine. thank you for your good words and also the bug report.
ps: did you reach the goal?(if yes how many steps and blocks it took you?

Teekeks says ...
Dec 12, 2016 @ 8:43pm

Hi! I wrote the ressource loader. you have to put the res folder into the folder you are compiling from, then it will work. the paths are all relative to the execution (or if it is a jar, relative to the jar)

Dec 16, 2016 @ 5:40am

Congrats on you first LD! I enjoyed the puzzle element of trying to avoid the snakes. I was confused as to why my key wouldn't open two chests I came across :( I only unlocked one feather before giving up. Anyways, nice work! Go libgdx!

Poller2810 says ...
Dec 16, 2016 @ 11:38am

MessinaBrothers, due to the time constraint i had no time to implement text feedback by interacting with the world.
the reason why your key didnt unlock 2 chests is 1 of 2 reasons:
first each key has a color (not vissible to add more puzzle factor into the gameplay) and maybe not matching the chest.
second: there is 1 "fake chest" what cannot be opend.

if you some day play the game again turn on your sound there you get feedback for all you do inside the game.

thank you for your review, i am glad you had fun.

Omniorcus says ...
Dec 17, 2016 @ 2:29am

Not bad for a first attempt. Interesting idea, with the simultaneous movement, and the bolder moving. Simple to set up too. The graphics, while basic were fine. The lack of a clear indicator of which key goes with which box was annoying though. Background music was fitting, if highly annoying. Also your voice for the announcements? Next time you might want to use audacity to mess with the sound a bit.

Poller2810 says ...
Dec 17, 2016 @ 5:07am

good morning omniorcus, that the keys dont show theyre color was intended, cause there are 4 chests for 3 keys. it should force you to keep track what you found tried etc via pen&paper.
the music is kinda anoying thats right :D first time i played this instrument(my brother brought it for the comp to me and teached me in a 10 min try). the announcements are my voice yeap.(they said all should be done by me so why not ALL :) ) i used audacity to cut the sounds in size and just learned in this project handle sounds (well in libgdx no big deal but without all experience in sounds). for next time i will set higher goals and hope put all i learned here into the next(i will make a updated version between the years if someone is interested to puzzle it again ;)
also to you a thank for your comment and hints for the future

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