Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Psy Room

by depression - Jam Entry

A man, a little girl. They meet in a bleak room, and embark on a journey. Together, they will try and heal their hidden wounds...

Tools
- Godot
- Blender
- Krita


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NOTE: please excuse us for the web version, which needs to be played fullscreen on a 1920p monitor minimum.

Downloads and Links


Ratings

#155Graphics(Jam)4.18
#216Mood(Jam)3.67
#260Audio(Jam)3.40
#467Innovation(Jam)3.06
#520Overall(Jam)3.24
#731Fun(Jam)2.65
#814Theme(Jam)2.63
#1199Coolness36%

Comments

Khud0 says ...
Dec 13, 2016 @ 4:12pm

I loved the graphics, but it's not quite the "One Room" challenge. Still, thanks for the fun)

BubsyPoochies says ...
Dec 13, 2016 @ 4:31pm

The art and mood in Psy Room is really excellent, helps to create an atmosphere. Love the concept of explaining a relationship without words, but found it perhaps a bit too short. Would love to see a longer version using this concept and visual art style in the future. Congrats on the entry!

jimmynoshoes says ...
Dec 14, 2016 @ 1:01pm

Great artwork and atmosphere. Thanks for providing a Linux version.

elmoGames says ...
Dec 14, 2016 @ 1:16pm

I failed? Okay very meta i guess. I love the art and animation nontheless

TheAmante says ...
Dec 14, 2016 @ 1:22pm

The atmosphere is pretty good but I'm not sure that the theme is repected..

Tyranosaw says ...
Dec 14, 2016 @ 1:33pm

I like the graphics, i was mixed between the 2d and 3d feel, great job. Although, i feel as if this didn't follow the theme that well and i was a little confused along the way. Maybe add some user information like text or add more story to the game. Other than that, i enjoyed it

sollinxp says ...
Dec 14, 2016 @ 2:44pm

art style is amazing

x1212 says ...
Dec 16, 2016 @ 6:39pm

The art is well made and the way of story-telling really interesting.
There is just the problem that even though I encountered two endings each two times and I think I know what causes them to trigger, I don't understand them or why what I did would trigger them. (why does going left first, then right make such a difference to first going right then left?)
(also it's a little short, but creating art that good requires time, so that's not really an issue)
Otherwise very well done!

JoeProgram says ...
Dec 18, 2016 @ 6:18am

The art here is beautiful - it both makes me excited to keep playing, as well as fitting so perfectly with the tone of what you're going for. The interaction is confusing - I would prefer more opportunities to explore acting on things before running into a fail state.

Holofire says ...
Dec 18, 2016 @ 10:09pm

Yeah, didn't quite catch onto the one room theme, however, I really did like the aesthetics and the potential for the story. I liked how you could choose different story paths by direction of walking or whether you picked up the items or not. I was starting to get a feel for a story about a father who is trying his best to be around for his daughter and the struggles of making decisions along the way. Great concept, good fun to play. Not sure if its just me but I had some audio glitches whenever the game loaded into a new area. Seemed like a bug but also kind of worked aesthetically if intended.

-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/)

kptemre says ...
Dec 23, 2016 @ 5:05am

Yep the theme is not here :D Otherwise cool game

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