Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
When hero is poor or out of job, they go to Hero Pub. Hero Pub hire Heroes to complete mission, defeat villains and earn more money!
Game Objective: Defeat all the 9 bosses in Story
Game Guide
BossName: STR/SPD/INT
Lust: 5/5/5
Gluttony: 15/5/5
Greed: 5/15/5
Sloth: 5/5/15
Envy: 15/15/15
Wrath: 25/15/15
Pride: 20/30/20
Angel: 35/35/35
Genesis: 50/50/50
HP = (All Stats * 1.5) + Righteousness
Damage = Stats + (Righteousness * 0.5)
Developer Note: Actually there are lots of features has been cancelled due to lacks of members and time. We are two people team with one focus on art and one focus on programmer, we lacks of time in Game Design as well... our bad~ We hope we can polish this game more in the future. Thank you for reading this~
Downloads and Links
Ratings
![]() | Coolness | 73% |
#483 | Graphics(Jam) | 3.41 |
#524 | Innovation(Jam) | 2.97 |
#536 | Humor(Jam) | 2.31 |
#551 | Mood(Jam) | 3.11 |
#614 | Theme(Jam) | 3.25 |
#627 | Overall(Jam) | 3.08 |
#756 | Fun(Jam) | 2.60 |
Comments
Lovely graphics and music, lots of charm.
I'm impressed with what you tried to achieve with the gameplay, but its a bit muddled. As far as I could tell the only moneysink is mixing drinks, which give a random buff or nerf to your heroes. It's not a very compelling reason to send them out on missions.
Overall I think it maybe needs to be better at explaining how the different systems work, and to give you feedback on things like how mission difficulty, what hero's stats are when you're in a battle, how each step of the card matching game is resolved.
Well polished game but having a battle system that's purely random is slightly annoying.
This was super well done, congratulations. I was constantly surprised by how much content there was. My only complaint is that I had a hard time figuring out what does what during battles, and ended up randomly selecting cards instead of making informed decisions.
Cool management game; very easy. Card game was too mutch chance for me.
This game is much more complex than I imagine, very interesting to play and train your heroes, but it seems like it doesn't cost anything to train and I also noticed the drinks that cost 1000g didn't actually take my gold. WizzardMaker is right UI needs text to say what the options do especially the training ones. Interesting take on the theme too the hero pub is the hub area for the game. The sound effects are cool, the music sounds like elevator music(I don't mind though). The characters look cute but they don't really match the look of the UI or their surroundings. Over all pretty great, I had a lot of fun playing it.
Nice mixture between a cookie clicker and rock-paper-scissors. I really liked it.
Nice simple game. UI should tell more(what training gives to hero). Simple, but polished graphics looks very well.
You made it too addictive.
;)
Love the Final Fantasy vibe in both the graphics and music.
I don't like the card game, it's to much random. But I like the "management part.
This game is too complicated for me ahhaha
Cool game, nice feel to it! : ) Can imagine getting really stuck into this. Good luck in the future!
Ps. Did you try right click? : )
Nice music and I appreciated the start of running this stable of adventurers from this bar. The card game had a bit of promise too, although it more or less just played out like War. Wish you guys could have gotten the full team on it.
I really liked the cute art, well done on that. But the UI wasn't very intuitive and kind of confusing at first.
It looks interesting but battles take forever to finish, quickly becoming extremely boring. Combat looking dull also doesn't add interest.
You should make battles 5-10 times faster to be playable.
I can tell a lot of love went into this game. It has so much potential, but unfortunately, even after reading your game guide, I couldn't figure out the strategy.
Was combat completely random? Is there any cost to training? Or is the best strategy to just train for hours before doing quests? What do the numbers in the game guide represent? The number of each card? How much that stat does? I think you might have spent too much time on getting features into the game and not enough on design. It's a shame - what you have looks really good.
The game froze in the battle vs First Boss, when it was (my) Intelligence vs Redraw (opponent).
Other than that, I like the game. Management games like this are fun.
Shame it's unfinished -- also, why is there concept of money, if training doesn't apparently cost anything? And does the battle system use actual values, or is it just random? I couldn't figure it out, and then it froze. :(
I like your style and the game is kinda fun! hope to see other your games in future :)
I'm designer and artist myself, so I really appreciate your work on graphics, we spent a lot of time on it too :)
Nice graphics and sound. It could be cool if you tell somewhere how the card game works. Good idea, and good job being a team of 2 members.
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Nice little game, some difficulties finding out what UI button does what. I like the card game, makes fun, there should be a indicator for how many cards are left in the stack