Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Hero Pub

by Hamichi Lim - Jam Entry

When hero is poor or out of job, they go to Hero Pub. Hero Pub hire Heroes to complete mission, defeat villains and earn more money!

Game Objective: Defeat all the 9 bosses in Story

Game Guide
Lust: 5/5/5
Gluttony: 15/5/5
Greed: 5/15/5
Sloth: 5/5/15
Envy: 15/15/15
Wrath: 25/15/15
Pride: 20/30/20
Angel: 35/35/35
Genesis: 50/50/50

HP = (All Stats * 1.5) + Righteousness
Damage = Stats + (Righteousness * 0.5)

Developer Note: Actually there are lots of features has been cancelled due to lacks of members and time. We are two people team with one focus on art and one focus on programmer, we lacks of time in Game Design as well... our bad~ We hope we can polish this game more in the future. Thank you for reading this~

Downloads and Links




WizzardMaker says ...
Dec 13, 2016 @ 2:44pm

Nice little game, some difficulties finding out what UI button does what. I like the card game, makes fun, there should be a indicator for how many cards are left in the stack

Mark Ffrench says ...
Dec 13, 2016 @ 2:46pm

Lovely graphics and music, lots of charm.

I'm impressed with what you tried to achieve with the gameplay, but its a bit muddled. As far as I could tell the only moneysink is mixing drinks, which give a random buff or nerf to your heroes. It's not a very compelling reason to send them out on missions.

Overall I think it maybe needs to be better at explaining how the different systems work, and to give you feedback on things like how mission difficulty, what hero's stats are when you're in a battle, how each step of the card matching game is resolved.

Drkr says ...
Dec 13, 2016 @ 2:47pm

Well polished game but having a battle system that's purely random is slightly annoying.

morrilet says ...
Dec 13, 2016 @ 2:48pm

This was super well done, congratulations. I was constantly surprised by how much content there was. My only complaint is that I had a hard time figuring out what does what during battles, and ended up randomly selecting cards instead of making informed decisions.

limered says ...
Dec 13, 2016 @ 2:49pm

Cool management game; very easy. Card game was too mutch chance for me.

Jungle says ...
Dec 13, 2016 @ 2:50pm

Interesting concept, but it is not intuitive. Fits theme great.

Dec 13, 2016 @ 3:00pm

This game is much more complex than I imagine, very interesting to play and train your heroes, but it seems like it doesn't cost anything to train and I also noticed the drinks that cost 1000g didn't actually take my gold. WizzardMaker is right UI needs text to say what the options do especially the training ones. Interesting take on the theme too the hero pub is the hub area for the game. The sound effects are cool, the music sounds like elevator music(I don't mind though). The characters look cute but they don't really match the look of the UI or their surroundings. Over all pretty great, I had a lot of fun playing it.

MrErdalUral says ...
Dec 13, 2016 @ 4:10pm

Nice mixture between a cookie clicker and rock-paper-scissors. I really liked it.

Pepejson says ...
Dec 13, 2016 @ 8:08pm

Nice simple game. UI should tell more(what training gives to hero). Simple, but polished graphics looks very well.

karln says ...
Dec 13, 2016 @ 8:15pm

You made it too addictive.


Love the Final Fantasy vibe in both the graphics and music.

piller.yann says ...
Dec 13, 2016 @ 8:18pm

I don't like the card game, it's to much random. But I like the "management part.
This game is too complicated for me ahhaha

Potato Dog says ...
Dec 13, 2016 @ 9:14pm

Cool game, nice feel to it! : ) Can imagine getting really stuck into this. Good luck in the future!

Ps. Did you try right click? : )

Vertigon says ...
Dec 14, 2016 @ 6:53am

Nice music and I appreciated the start of running this stable of adventurers from this bar. The card game had a bit of promise too, although it more or less just played out like War. Wish you guys could have gotten the full team on it.

Mik3 says ...
Dec 14, 2016 @ 1:08pm

I really liked the cute art, well done on that. But the UI wasn't very intuitive and kind of confusing at first.

Sun-Wukong says ...
Dec 14, 2016 @ 6:35pm

It looks interesting but battles take forever to finish, quickly becoming extremely boring. Combat looking dull also doesn't add interest.
You should make battles 5-10 times faster to be playable.

Dec 16, 2016 @ 1:51am

I can tell a lot of love went into this game. It has so much potential, but unfortunately, even after reading your game guide, I couldn't figure out the strategy.

Was combat completely random? Is there any cost to training? Or is the best strategy to just train for hours before doing quests? What do the numbers in the game guide represent? The number of each card? How much that stat does? I think you might have spent too much time on getting features into the game and not enough on design. It's a shame - what you have looks really good.

Zgragselus says ...
Dec 16, 2016 @ 8:58am

The game froze in the battle vs First Boss, when it was (my) Intelligence vs Redraw (opponent).

Other than that, I like the game. Management games like this are fun.

Shame it's unfinished -- also, why is there concept of money, if training doesn't apparently cost anything? And does the battle system use actual values, or is it just random? I couldn't figure it out, and then it froze. :(

Uliana Galich says ...
Dec 17, 2016 @ 10:06pm

I like your style and the game is kinda fun! hope to see other your games in future :)
I'm designer and artist myself, so I really appreciate your work on graphics, we spent a lot of time on it too :)

SandBloom says ...
Dec 19, 2016 @ 10:33am

Nice graphics and sound. It could be cool if you tell somewhere how the card game works. Good idea, and good job being a team of 2 members.

floetenmaul says ...
Dec 20, 2016 @ 7:21pm

Combat felt random

You must sign in to comment.

[cache: storing page]