Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Short horror/psychological thriller created for Ludum Dare 37.
The ending was rushed and the narrative contrived but we're happy with it.
This is our first Ludum Dare project and we hope to do many more!
Performance improvements and bug fixes in the coming days.
The Team:
Hannah Crawford - Project Lead & Programming
Joey Clover - Programming
Reace Black - Audio Engineering & Score
Christopher Boyton - Environment Artist
Tomás Banzas Illa - Environment Artist
Downloads and Links
Ratings
![]() | Coolness | 66% |
#36 | Mood(Jam) | 4.19 |
#159 | Audio(Jam) | 3.68 |
#206 | Overall(Jam) | 3.69 |
#219 | Graphics(Jam) | 4.00 |
#395 | Fun(Jam) | 3.22 |
#558 | Humor(Jam) | 2.24 |
#592 | Theme(Jam) | 3.31 |
#607 | Innovation(Jam) | 2.83 |
Comments
Couldn't work out what to do after getting the hammer :( Wonderful atmosphere though and post effects are spot on
Seems pretty and has a very creepy atmosphere. Would like to explore more but I can't seem to figure out the combination to the locker.
Solid horror experience. A bit short but very well done. :)
Great job creating a spoopy atmosphere- the sounds especially made me have goose-bumps. Great little game with some clever puzzles. Impressive jam entry!
Very atmospheric, although it's extremely laggy on my computer and the noise effect is really distracting. Despite that, there is something amusing about being able to lift a full bed mattress over your head.
Was afraid to get a screamer...
Nice game and nice ending :)
Great work. Really nice graphics (I love whatever post-processing it is that you're doing), and good atmosphere overall.
I played this after midnight... sleep is for the weak anyway...
the ambience and sounds really made the chills crawl down my spine and I had a few scares during that (when I thought the plant was actually a person bent over)
The game made me paranoid which is always a good sign about horror games and even though you claim the ending was rushed, it had a very nice thought in it and I appreciated it a lot :)
Graphics of the game were awesome as well even though I thought somebody had a ketchup fight in the last room :D
Great job - rating you highly :)
SPOOKY so spooky MAKE IT STOP
found the hammer and could not continue because i hit my head
I found the hammer but didn't know what to do with it. Really great mood!
Solid game! I liked the art direction, the level design is interesting and hs great sounds! Nice job!
Amazing what moody an experience you crafted in the given time, especially sound design and the environment art seem pretty final already. At first, I found the shader effects a bit distracting, but after a while, I didn't notice them anymore, it felt like I was just a little bit impaired. Very much liked the door in the wall, I might steal this! Unfortunately, I couldn't open the locker despite all the clues I had gathered, cause I really need closure now ;) So yeah, I enjoyed it very much, lovely experience -- thank you!
Hey Phil, there are plenty of walkthroughs that will contain spoilers if you want that combination! Thanks a lot for your kind words! - Joey
I like the atmosphere and the creepy music, but I can't figure out what to do..
Cool graphics, awesome post processing, it took me a while to know if the locker goes from 0 or from 1. The way how the red popped is really awesome!
Great game, the atmosphere work very well,awesome job on the visual and audio
it's impressive what the whole team was able to pull out in such a short time, and i like what you did with the theme
One of my favorite entry
This was amazing!
I got stuck for a little while, but eventually completed it.
The atmosphere was what sucked me in.
Gameplay wise, similar to the Amnesia titles which is perfectly fine.
Was expecting a screamer almost the whole game hahaha
Awesome entry, you went for the psicological terror route and nailed it.
The lighting effect hurt my eyes x_x
Good job though, getting the crowbar seemed odd solution, and it seems weird you can't even try to open the drawer in the first room. The same/similar room becoming more chaotic is a good mood increase D
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I hope its something good inside