Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Mouse in da house

by EtherealPsycheGames - Jam Entry

** NOTE 15/12/2016: We have temporaly deactivated the WEB link for an issue with the textures. We are trying to fix it as soon as posible.**

Mouse in da House is a game where you help one little mouse to get his cheese. But he need to be careful with the dangers of the house. Cats will be waiting for him.

Hope you enjoy the game!

----------- Controls -----------

WASD or ← ↑ → to move

SPACE to jump (Vertical Jump)
Jump + Running (Horizontal Jump)

----------- Developed using -----------

- Photoshop
- Audacity
- Sibelius
- Unity

Also thanks to:

- Some sounds were taken from

----------- Ethereal Psyche Games -----------

María del Pozo - Artist and Designer

Jose C. Romero - Programmer

Elena Rodríguez - Composer and Level Designer

----------- Changelog -----------

v.0.2 Some small bugs fixed

Downloads and Links




Artsicle says ...
Dec 13, 2016 @ 11:32am

Mouse in da house ppl!

Matlahvi says ...
Dec 13, 2016 @ 1:57pm

I've liked the animation, the mouse looks so cute ^^ I had some problems with colliders, though ;_;

Good idea, anyway!

Red_Fan games says ...
Dec 13, 2016 @ 10:15pm

Be carefoul!

Dec 13, 2016 @ 10:25pm

@Red_Fan games
Sorry! It was too late and we were sooo tired xDDD

leondryaso says ...
Dec 13, 2016 @ 10:27pm

The collision boxes and movement didn't go quite well, did they? I really like the art and music though :)

Uliana Galich says ...
Dec 13, 2016 @ 10:28pm

Super . I like, real cartoon.Amazing work.Ave Ceasar

Michalidis says ...
Dec 13, 2016 @ 10:59pm

The game looks amazing, cute and the music is fitting it well that I could play it for much longer time.
Unfortunately I wasn't even able to get past the second level, most likely due to my incompetence of solving the puzzle :/

psychomonster says ...
Dec 13, 2016 @ 11:25pm

Awwwww... is that cute. I love the love you put into the nice cartoon-like game... the controlls seems to be a little problematic but polishing ios overrated! All other Concepts of the game are fitting well. Good job!

Maffew says ...
Dec 14, 2016 @ 12:20pm

Nice animations, fun little platformer. Slight issue with hitbox colliders being larger than the thing you are colliding with in some places

Dec 14, 2016 @ 12:28pm

Our poor programmer are now crying in a corner singing softly "colliders, colliders, colliders everywhere".

Dec 14, 2016 @ 12:37pm

Art looks amazing and the rat animation, I liked what you did with level selection and menus. Gameplay was interesting but I had some problems with colliders like matlahvi said and the cat noticed you too fast some times.

Firellon says ...
Dec 14, 2016 @ 5:01pm

Graphics looks really nice!

Fidrik says ...
Dec 14, 2016 @ 8:10pm

Some issues with collisions, found myself trying to jump over certain objects for ages. Cool theme, really liked the mouse art. Lots of levels as well, which was pretty cool. Overall good job :)

JK5000 says ...
Dec 14, 2016 @ 8:16pm

The game is super cute. But personally i would have prefered that you have made less levels and instead have put more work into making the game work. But overall well done.

BloodJohn says ...
Dec 14, 2016 @ 8:22pm

Beautiful pictures. Cheerful music. Need to work on platformer mechanics.

n00basaurus says ...
Dec 14, 2016 @ 8:36pm

I like the "better mouse trap" idea and the stand alone art was good.

Buggy character controller made the game unplayable. Animations between running and jumping are at two different speeds which made the much slower running mode obsolete. There was also an issue with climb not recognizing the appropriate activation status at the correct times leaving me stuck on the floor or table top in climb position with no way to return to normal.

Menus were a little too vague causing an accidental application quit as it wasn't appropriately labeled as such.

Dec 14, 2016 @ 8:47pm

Well it's true our mechanic are buggy, we are trying to focus on it. Different speed between animations are intentionally different (because we thought that a horizontal jump from a mouse is larger than running). Perhaps it makes "obsolete" the running mechanic but if it is obsolete, why we have a jump/walk mechanic in platforms games? xD

Anyway, programming need more work and less levels probably.

Thanks for the feedback.

Palarus says ...
Dec 15, 2016 @ 2:08pm

Lovely game! SO cute! The collision doesn't seem to work properly. But good work!! Keep going!

misaghDroid says ...
Dec 15, 2016 @ 3:35pm

good job

Bumblepie says ...
Dec 17, 2016 @ 3:47am

The art style is adorable, but as others have said, the platforming feels super weird as it's unclear where the colliders are

Docjekyll says ...
Dec 30, 2016 @ 5:48am

Charming game.
Cute art and music and a fair number of features for a game jam game. Some more clarity on the mechanics would have been nice (e.g. where is the cat going to look before it activates?) but it was really fun regardless.
Great work!

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