Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Rocambolliby eri0o - Compo Entry
Some people are reporting the game as not working. Please try the Github URL below:
I prefer Xbox360 Gamepad. The game was working when I submitted to Itch.io but now appears to not always work - and I have no idea why. I am unsure if I can resubmit the game. The embedded version here doesn't play sound! (and again, I have no idea why). As a plan B I switched the embedded version here from the original itch.io URL to the github URL. The github URL has some bugfixes. I am away from keyboard right now.
The original embedded link was: https://itch.io/embed-upload/338788?color=70327b
Rocambolli is a 2D platformer where you must jump until you reach the end.
You can use WASD keys or Arrow Keys (you can also use both, some people played easily jumping with W and walkin with arrows) or Xbox360 gamepad. I tested on Firefox and Google Chrome.
This game only works in a computer, since it rely on Keyboard or Joystick as input!
Also on questions:
What tools? Mainly Gedit (notepad-like for Ubuntu) and Aseprite (draws pixels).
Why? The first hours I had no computer, only paper and pencil and I can code JS in my sleep (it's not pretty though)
How does it works? 4 canvas: background, level, purple-dude and coin count.
It sets start conditions and starts to loop, on each loop, purple-dude y position get's +1 pixel, unless there is a colision or he is jumping.
Colision is detected when pixels below or on the sides of purple-dude have are not transparent (alpha 0).
The loop also checks the color of the pixels you collide: red you die, fuchsia +1 rocambolli count, yellow +1 coin, blue next level, teal endgame.
The loop also draws things when needed, except the purple-dude, which I draw 60 times in a second.
Downloads and Links
You must sign in to comment.