Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Magic Mop-Up

by maybe-later-team - Jam Entry

Team "Maybe Later" presents:
-- Magic Mop-Up --

A dungeon cleaning simulator complete with dragons, magic and dirt... lots and lots of dirt. In order to complete your task as a mopping wizard, you must survive 10 days of cleaning horror.


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The story:
You’re probably wondering how you got here. How instead of waving your wand to save the world and become a famous wizard, you are stuck with mopping the floors of this obscure dungeon and in doing so, wipping the evidence and tales of bravery of the heroes that venture here.
Well...everything started that dreadful night when you decided that inhaling pixie dust is a good idea, to make your ideas „flow”, especially before presenting yourself in front of the Elder’s Council. Instead of being evaluated for your newly improved magic skills and getting a promotion...let’s just say that a half naked limbo-dancing wizard is not what they expected. Especially when using their esteemed, ancient beards knotted together as limbo sticks...with them hanging at the end.
But what’s done is done and, lucky for you some of the members, watching from the sidelines possessed enough sense of humour and influence to give you an alternative choice – besides being thrown out in disgrace, breaking your wand and cursing you into a toad for all eternity. That choice, a bit less unfortunate than the first, was to serve for 10 days as magical mop-up crew for the Dragon dungeon, where contless heroes come searching daily for the rumoured treasure.
Only problem with this is..that Dragon really knows how to mangle up its enemies and the newcommers just keep pouring! Worst of all, the 2nd ranking wizard of the Concil, who served as unvoluntary partner for your little dance routine is constantly keeping his eye on you, just waiting for you to mess up again and seal your own fate.
But enough with the bad news, here come the first heroes of the day and it’s time for you to start mopping or see how low can you go!....

Downloads and Links


Ratings

#71Humor(Jam)3.82
#128Audio(Jam)3.76
#196Graphics(Jam)4.06
#218Overall(Jam)3.67
#238Fun(Jam)3.50
#261Mood(Jam)3.59
#295Theme(Jam)3.83
#310Innovation(Jam)3.35
#1462Coolness24%

Comments

vivoubos says ...
Dec 12, 2016 @ 8:16pm

The link don't work :(

Dec 12, 2016 @ 10:48pm

We are now UP and RUNNING :)

sugarbyte says ...
Dec 13, 2016 @ 5:16am

Plays really well, the audio is great and I enjoyed all the little touches - the intro, the monster eyes, the polished level-to-level screens. Nice job!

negativice says ...
Dec 13, 2016 @ 10:15pm

I cant read that fast :(
Pretty neat little game!

homeworld says ...
Dec 13, 2016 @ 11:00pm

I've been following your work for the past few ludum dares (don't ask), and this is, by far, your best game yet! The cinematics are well-written, funny and the art in general is nice and atmospheric; music is AMAZING and the gameplay is fast and responsive; the only thing i'd mention is that the lose condition should've been a bit better established, it was only on my second playthrough that i realized that the very epic-looking interface bar is actually a filth-o-meter, and not my wizard's HP or magic power

Keep up the good work!

Sun-Wukong says ...
Dec 14, 2016 @ 5:51pm

Viscera cleanup detail: Fantasy Dungeon.
Pretty fun though I didn't understand what traps do, they seems to have no effect whatsever. And it definitely needs more variety.
Also - there was no pauses between text messages that appears too fast - I couldn't read opening :(

alfadur says ...
Dec 14, 2016 @ 10:03pm

Nice to see an entry with painterly graphics, and outstanding as well! The cleaning itself was fun, especially when the levels turn into a real bloodbath later on. Layers of blood which increase cleaning time work extremely well. Though I too couldn't figure out if the traps have any effect, so a lot of units caused a seeming lack of control.

quiv says ...
Dec 16, 2016 @ 8:25pm

Awesome graphics and control! It was very fun to move around and always have something to do :P

I agree, the traps didn't really seem to do very much. But it was still a very good game. Nice theatrics :P

erik says ...
Jan 1, 2017 @ 7:58pm

Nice job on the art, story and interface work! Gameplay objectives and the purpose of the traps is a bit confusing.

Jan 1, 2017 @ 8:33pm

Nice idea and really good art ! I didn't get what traps were doing though, maybe not working really well ? Funny voices for the soldiers XD

keckles says ...
Jan 1, 2017 @ 8:36pm

pretty good

mjomble says ...
Jan 1, 2017 @ 8:49pm

Looks extremely well polished! Almost felt like I was playing a commercial mobile game, not a game jam entry.

But as many others, I was confused by the traps. I didn't even understand if I was supposed to set them for the heroes or the dragon... or for both?
The health bar / dirt meter thing was also confusing.

My first suggestion would be to add more info about the interface and mechanics, but there was already a lot of text at the start of the game.
So perhaps instead of adding even more text to that, the intro could be rewritten into something more interactive which also teaches how to play the game.
If you're planning to develop this game further, that is. If not, it might still be a good idea for your future games :) Good luck!

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