Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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No Man Hero

by PlugRobots - Compo Entry

No Man Hero
Genre: point'n'click adventure
Tools: Unity3D, Piskel, ssfsx
Theme accordance: Entire gameplay is in one single room.
Year 2991. The humanity destroy almost all Earth and decided to leave the planet. But they left behind their servants - robots.
The last one create their own civilization.
But the evil humans decided to return. And you are the ONLY HOPE for your kind. Stop the humans!

Finally i've made some fixes:
*sprites of batteries have been changed
*inventory UI box has been added
*timer has been fixed
*you are able to loose now (0 timer bug has been fixed)
*Robot are moving to the interaction point and only then interacts now
*The robot is moving UNDER the first plane chemicals on the scene
Hope you enjoy the fixed game!
The link to the post jam updated version has benn added

Downloads and Links




youngbrothers says ...
Dec 17, 2016 @ 8:43am

Hi plugrobots, nice little game. Although the amount of actions was still limited (as expected for a 48 hour game) I liked that the game was completed and that the order of actions felt logical. Nicely done!

PlugRobots says ...
Dec 18, 2016 @ 10:12am

Thanks for response)

Palys Plays says ...
Dec 18, 2016 @ 11:33am

I liked the music. It would be nice if game was little longer, but overal, well done!

Flaterectomy says ...
Dec 18, 2016 @ 11:40am

Cute little one room point-and-click. :) It would've felt better if the robot would've moved to each point it interacted with, and if there were more simultaneous items/interactions possible. Because each action yielded one item for the next action, it didn't end up very difficult. At first I didn't notice the items I picked up appearing in the lower left either. Some additional UI work would help.

Graphics were a little inconsistent, with the differences in scaling of the images, and some clashing colours. Also the robot moved on top of the chemistry flasks in the front.

I did like the music, it was pretty atmospheric. And having different sound effects for each action is a big plus for me.

There were also some grammar and spelling issues in your text, which isn't really a big deal because I am assuming English isn't your native language. Just something to look out for next time.

Nice work!

Kalm004 says ...
Dec 18, 2016 @ 11:44am

The concept is cool. With more actions it would be a great game. Good job!

Zettelkasten says ...
Dec 18, 2016 @ 11:53am

Nice little game. The story is neat, well done. The art is not the best, but totally works.
And I like how you are able to go from item to item to get to your goal.
There are some minor issues I have noticed: First, I think there should have been a box around the inventory. I did not notice it as such.
And sound would have been nice :)
Keep up the work, good job!

Sarge3v says ...
Dec 18, 2016 @ 12:48pm

I couldn't do anything after I charged the batteries. then timer started to go down minus :D

PlugRobots says ...
Dec 18, 2016 @ 12:48pm

Thanks everyone for playing and comment)

@Flaterectomy It was a lack of time for me to issue all the problems during the Compo jam. Maybe i'll fix them later and submit this little game somewhere. Thanks you for the detailed response. Now i know what i have to fix first. And yes, English isn't my native language) So sorry about mistakes)

PlugRobots says ...
Dec 18, 2016 @ 12:52pm

@Sarge3v xD Well, timer is needed to be fixed) I didn't know about this bug)
About the battery: someone face the problem that the battery isn't charged by the first try. So try to charge it again. If nothing happens, the battery is charged and ready to be put in the laser)

Ygogo says ...
Dec 18, 2016 @ 1:51pm

"No man hero" - XD I Get it )
Completed the game with great joy! Thank you.

Ednei says ...
Dec 18, 2016 @ 2:00pm

try to publish web version, more easy to play.
nice game, congrats

Somnium says ...
Dec 18, 2016 @ 2:25pm

A fun little point and click game! :) I love the concept as well.

As others have mentioned, it would be nice to get a background for the inventory, and having a lose-screen for when the timer runs out.

The music fitted well with both the concept of the game, and with the graphics, it sounded suitable dramatic :) The different noises for each action was also a nice detail.

Good work!

PlugRobots says ...
Dec 19, 2016 @ 4:01pm

can't build HTML5 version in Unity due to my 32-bit OS :(

there IS a lose-screen but also there is a bug with the timer and the last seems doesn't work right)

Wan says ...
Dec 23, 2016 @ 11:52am

Nice game you just need a little more contents and an inventory more visible. It took me 2 min to understand that my laser was there ^^

The lack of content is expected for a 48h Compo entry so Good job.

Dec 30, 2016 @ 7:56pm

Funny story! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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