Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Snow Fort Defence

by PotatoMasha - Jam Entry

//Controls//
Click-Hold on snow tiles inside circle range to pack them into snowballs
Mouse inside reach-range - pack snow tiles or select snowball to push
Mouse outside reach-range - move or throw a snowball (leftClick)
Scroll - zoom
Press Scroll button - reset to 2X zoom
V - set reach-range to 40 (2X norm)
B - set reach-range to 20 (default)
G - spawn huge snowballs used as walls
P - take picture (used for last minute photos for this post)
Space - start spawning enemies

//Instructions//
press left mouse button on snow tiles to pack snowballs, either click on the snowball to begin pushing it into a larger snowball or run into it to keep it for throwing at enemies.
roll snow and build an awesome snow fort, one room please.
Or just use G, ya... . . . . . .
Once your fort is built press space to begin the enemy invasion.

//About//
This is my first Ludum Dare challenge. It's a good alpha, but it's not really a game. I procrastinated the sound and image but I can update some stuffs later once I get sleep, SWEET SLEEP.

Basically you build a snow fort with the snow tilegrid on the ground by selecting and holding down the left mouse button on a snow tile and creating snowballs. You can roll snowballs to make denser snowballs or pick them up for ammo.

I didn't get around to enemies until the final hour of the challenge so they just follow the player and take 1 hit to die. Snowballs are a little buggy and don't always collide with enemies because of how fast they are going, will fix this with sleep+time.

//Ideal game//
enemies have a* pathfinding, but can also brute force into fort;
enemies + player look cooler or textured instead of using SVG;
more player upgrades + options;
waves + menu and normal game stuffs;
music + soundFX;

made in Processing 3 with JBox2d (and hopefully a* path-finding with an update)

Downloads and Links


Ratings

#729Overall(Jam)2.93
#1421Coolness26%

Comments

Mieeh says ...
Dec 12, 2016 @ 3:05pm

Unsure why windows32bit is 4MB while the windows64bit is a whooping 65MB.

I couldn't build a snow fort nor make snowballs? I just went round and round and clicking on stuff didn't do anything. The only button that seemed to trigger anything was space which spawned enemies, which in turn, didn't do anything except walking towards me.

I don't know if the build is a bit buggy or if I just did something wrong... (Played win32)

Leeman says ...
Dec 12, 2016 @ 5:58pm

According to itch.io it's been uploaded at 9am pst on monday. For the compo that's 18 hours too late isn't it?

Couldn't play it as it claims I need a different JRE however I am not installing a new one just for this game, sorry. Maybe later down the week but not now

And Mieeh in the 64bit version the sourcecode is included. Maybe thats the difference to the 32bit version

PotatoMasha says ...
Dec 12, 2016 @ 6:13pm

I recompiled the windows32+64 bit because of the problems Mieeh stated in the comment above this morning (9am), didn't add stuff to the file but I guess there's no way for anyone to know if I did. If that breaks the rules then I guess this is for the Jam instead.

PotatoMasha says ...
Dec 12, 2016 @ 9:14pm

Also didnt put in source code until now... yup it's a Jam.

Dec 13, 2016 @ 4:10am

This is pretty good for your first attempt. I like the idea of building a snow fort to defend against oncoming enemies. At first I tried playing without doing much building and didn't have a lot of fun. Then I played it again while trying to make a snow fort and had a much better time. The controls could use some work though. Way too many different actions were bound onto the mouse. It was hard to aim since I had to be moving to shoot, and I kept on accidentally packing snow when in the heat of combat. Binding snow packing and moving to their own keys would make the game a lot easier to control. Just as a general tip, I'd recommend focusing on refining your core gameplay loop before adding extra features. Not being able to die was a bit of a bummer. I'd love to play a version of this with refined controls and a proper failure state. There's definitely a lot of potential to build on here. But, for your first entry, this is a pretty good step. Ludum Dare is a learning process, and you'll only get better from here.

Also, I think I fixed the compatibility issue that was preventing you from playing my game. The Jar file should work just fine, just double click on it like an exe. If it's still not working, please leave another comment on my game's page explaining so.

Piscythe says ...
Dec 13, 2016 @ 7:06pm

Failed to run on Win7/64-bit. Error message: "this application requires a Java Runtime environment 1.8.0_74." Program then linked me to a Java installer which failed to install anything.

leondryaso says ...
Dec 13, 2016 @ 9:43pm

This would be a nice game if it would really be finished, I like the idea of the fort building :D

cpro90 says ...
Dec 16, 2016 @ 12:00pm

Quite hard to figure out the controls

Garris says ...
Dec 17, 2016 @ 3:45am

The rapid snowball spawning was a blast and a half. I didn't really get the hang of actually killing enemies, so I made my own meta-game of trapping them with big snowballs. The game feels pretty unfinished, but I can see what you were going for. Aside from the controls being a little cumbersome (putting a little less controls entirely on the mouse by using a few different buttons could probably help) your system is pretty solid. I bet this could be a great defense game.

arputikos says ...
Dec 23, 2016 @ 9:30am

Best game I have played on this LD37. Great idea. You have to make some cool audio effects! And bg music. It can be cool game, think aboout porting it to android later!

PotatoMasha says ...
Dec 23, 2016 @ 2:23pm

I already ported it to android arputikos! (A crappy port), but I would only publish a more beta to finished version. I will work on this more once my other games are finished, definitely.

kd7uiy says ...
Jan 1, 2017 @ 4:24pm

Not bad, could be a bit more interesting with a bit more time!

You must sign in to comment.


[cache: storing page]