Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Aisu's Cube

by pixeldot-studios - Jam Entry

Here is our entry for LD37. We attempted to make a game off of a Japanese puzzle box, where at the end of each level the room would transition to the next level through a series of transformations as if it was unlocking. Unfortunately we didn't have time for that.

A - Move Left
D - Move Right
Space - Jump
E - Interact
Shift - Pull (While next to movable block)

Made by 4 people
Written in Java with LibGDX

Downloads and Links




Palarus says ...
Dec 13, 2016 @ 9:36am

Simple and relaxing puzzles. The artstyle is pretty, unique and the setting and artstyle fits the puzzle/contemplative gameplay.

The clock ticking audio feels really out of place, though, as if you really need to hurry to finish the puzzle, and that doesn't really fit the game.

DDRKirby(ISQ) says ...
Dec 25, 2016 @ 4:11am

Neat! Simple puzzles, but kind of interesting nonetheless! It's a shame you guys couldn't do more with the Japanese puzzle box idea, as that was the most compelling part of this entry, especially the shadow effect.

As mentioned before, the audio is a little out of place. Another complaint I had was that the lever + jump action was a bit tricky to time sometimes and was a little nonobvious. I figured it out in the end though =)

danielilett says ...
Dec 29, 2016 @ 11:47pm

I really liked it! The art style is pretty nice (I liked the character design and the tree that appears on the main menu and as a backdrop in the game), and there were some small graphical touches such as the leaves falling off the tree that made the level feel slightly more alive, but not energetic.

I would say that the mechanic where you jump and pull the lever at the same time is a bit tricky, as someone has already said, but apart from that (and a bug I had once where jumping as normal launched me in the air, I think I must have got caught on a box or something and the game might have got confused), the mechanics and controls seemed fine.

I would have loved it if you'd gotten the level transforming in the game, maybe if you have time to continue making this game you could add it? Also, I don't think the clock ticking is too out-of-place, for me having that instead of other background music, and combined with the footstep sounds, made the room feel relaxing and quiet, like the sort of room you could sit down in for and read a book or something. But since other people have said it feels like the sort of sound you'd get if there were a timer, I'd suggest another quiet ambient track. Something with very little energy, to keep the relaxing feeling.

I played to the end and enjoyed it. You should totally continue this a bit and add more levels :)

You must sign in to comment.

[cache: storing page]