Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by adean - Jam Entry

My first jam entry ever... Unfortunately I didn't finish all I would have liked to in time. Mostly my work schedule got in the way, but whatever. I participated, here's my unfinished hunk-o-junk.

WASD - move
1-8 - Choose Gun
R - reload
LMB - Shoot

Downloads and Links




IcyLava says ...
Dec 14, 2016 @ 3:16pm

Were you using an older version of love2d? I can't seem to get past the menu with 0.10.1, gives an error :/

IcyLava says ...
Dec 14, 2016 @ 7:20pm

Ok, I just downloaded 0.9.2 and played it.

I know that you didn't have much time, but here's some feedback anyway:

Since there's no sound it's a bit hard to tell when you're reloading. You probably won't be looking at the top left corner of the screen all that often, so you won't see the "reloading" label. It's better to place that label near the cursor, where you'll be looking most of the time (you can also put the ammo count near the cursor too). Also, some sort of progress bar instead of just a label would be better, so you could tell how much longer it will take.

Sometimes some zombies spawn right next to you and damage you instantly. What I would do is this - after spawning each zombie, check it's distance from the player, if it's less than *some value* units of distance, get the direction vector from the player to that zombie and multiply it by *some value*, and add the player's position vector to this new vector. This new vector is the zombie's position *some value* units away from the player. Although the zombie could potentially get spawned in a block, but I think it's better than damaging the player.

You could also have more choices for weapons. You do have a lot, but they seem to do more or less the same thing. Maybe you could have a shotgun that's good at taking out multiple zombies at the same time, but endangers you because you need to move up closer to the zombies to do significant damage. You could also have a sniper rifle that would be pretty much the opposite of a shotgun - you can take out zombies from a safe distance, but only one at a time (with relatively slow reloading), making it bad for hordes that are closing in on you.

Anyways, don't worry so much about it, I've made worse games than this with probably more time ;D

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