Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Code Red

by oultrox - Jam Entry


Code Red is an action platformer where you take control of an specimen that has escaped out of his containment chamber needing something, nourish yourself with human flesh while your mind is stormed with the need of reaching a room.

-You can slash while you're running
-You can slash while jumping
-Eat to regain health.


-W,A,S,D to move
-Shift to walk
-H to slash
-J to Grab and eat
-K to scream
-Jump agaisnt wall to climb

​The team:

​​Graphics - Level design: @veryeviltomato
Programming: @Oultrox

This is our first Ludum Dare entry ever and we are so flattered by all of the comments, thanks everyone.

OST credits:

Welcome to chaos - Ross Budgen.

Wish we had more time to polish game.

Downloads and Links




kolbjorn says ...
Dec 13, 2016 @ 3:32am

Awesome style and music, they worked well together!

Was really fun to sprint into a group and slash up the whole group, with delicous purple blood covering the walls :)

I liked that all the abilities felt useful and that they had cool visual effects.

Was a bit kinky getting used to the controls, but satisfying. Would be fun to try out with a controller.

smaganik says ...
Dec 13, 2016 @ 2:09pm

Unique, great entry!

Dogeveloper says ...
Dec 13, 2016 @ 3:13pm

Nice, unique gameplay. It was hard sometimes but the abilities balanced it out. And the artwork was just delicious! I personally dont like the control scheme but thats just a detail, overall great job.

FlashMonkey says ...
Dec 13, 2016 @ 4:18pm

Great Music and Great Graphic style.
More Checkpoints would have been nice.
But Really Great Game

MentaL13 says ...
Dec 13, 2016 @ 9:04pm

Awesome game. The controls feel a little of but you get used to the movement but jumping is a challenge. The art style looks incredible.

oultrox says ...
Dec 14, 2016 @ 1:12am

Thanks everyone! We really put our hearts, this is our first Ludum Dare entry <3

Patacorow says ...
Dec 14, 2016 @ 12:02pm

Sweet graphics (I guess you gonna see this a lot in the comments)really liked the mood in this one, the red rooms and black monster are great contrast for the mood you aimed.

the gameplay felt "slow" I'm a giant monster with big hands who can rip 3 guys to small cubes but I cant run and attack at the same time? that is my only problem, I want to run and slash them all

Well done with the atmosphere and the graphics!
Great entry, I want to see you next jam

oultrox says ...
Dec 14, 2016 @ 12:39pm

Hey Patacow, you can indeed attack and run at the dame time, just hold shift while you spam the slash key!

Dec 14, 2016 @ 3:22pm

Nice graphs and style. Cool musid and apocalyptic mood.
Was nice to run and slash thorugh ennemies, felt powerful.

But attacking while runnig seems to be a bit random, like, when i press h while running it doesn't always slash, making the game hard and frustrating :(

Cool entry anyway !

oultrox says ...
Dec 14, 2016 @ 4:18pm

AngrySquirrels mmmhmm, that's weird! we didn't have that problem or none of our testers, it should work properly! the slash will always activate if you press 'H' even if you're not running!

akai_0okami says ...
Dec 14, 2016 @ 4:51pm

Cool game, the graphics and concept were really good. Controls felt a little awkward. The music was awesome but felt a tad overdramatic for the game.

markten says ...
Dec 14, 2016 @ 5:57pm

Very well done. Using the scientists as a health item is a fun mechanic.

qbicfeet says ...
Dec 14, 2016 @ 6:06pm

Awesome game. Really solid use of color, feels very polished for a jam game. Ending was unexpected but really heartwarming/heartwrenching.

Iak says ...
Dec 14, 2016 @ 6:13pm

darn. this could be actually a game in steam...
I like. neat mechanics, visuals and music :)

Geckoo1337 says ...
Dec 14, 2016 @ 6:40pm

Great entry with a fun aesthetic and a good mood. All mecanics work perfectly. Well done. I assume that you could do something really interesting, using this first release ++

scorched says ...
Dec 14, 2016 @ 6:55pm

The style/mood is amazing. I usually like games and heavy electronic music separately from each other, but this one fits well. I think the controls are not the best here though.

DiscoFish says ...
Dec 14, 2016 @ 7:50pm

Cool style and concept!

Dec 14, 2016 @ 7:54pm

Amazing game! You knocked it out of the park in style. Dramatic opening, good controls, and intuitive mechanics. The only thing I didn't like were the key bindings, but I admit you did a good job of teaching them.

oultrox says ...
Dec 14, 2016 @ 8:42pm

Thank you so much guys!maybe we'll be doing some tweaks to the controls once I get home today, in the post-Jam polished version! but I'm reeeally happy to see all this good reception. <3

JayProg says ...
Dec 14, 2016 @ 9:16pm

Love the minimal artstyle!

Really enjoyed the build up in the music.

Interesting ability/move set.

The main thing holding this back for me is the controls. Add gamepad support and I think you have a winner!

oultrox says ...
Dec 14, 2016 @ 9:21pm

hahaha Thank you so much Jay! wish we had more time in the entry for doing that!

SkullPixel says ...
Dec 14, 2016 @ 9:24pm

Whoa, that was oddly creepy. :D The art style is unconventional and really amazing. It'd be interesting to see if you can swap the purple and red though.

Obvious_San says ...
Dec 15, 2016 @ 5:54pm

You get set a long way back every time you die, but other than that this is a really great game. The art and music are incredibly stylish and dramatic!

- randomhuman

Dec 15, 2016 @ 10:41pm

For a first LD entry, you have done a really great job, the atmosphere of this game is pretty awesome ! Graphics are also nice ! Well done :D

TitoMakaniJr says ...
Dec 16, 2016 @ 5:32am

Really enjoyed this game, it was very fast and the blood effects looked great. It reminded me of the prototype games a bit. Anyways great job on the submission man!

t4u says ...
Dec 16, 2016 @ 2:41pm

Great entry

drludos says ...
Dec 16, 2016 @ 3:03pm

Outstanding entry, I lloooooove it! The graphics style and music is outstanding, I really fell like a raging beast while playing this game! :) Quite challenging though.
I'm also amazed at how polished the game feels right now - very impressive for a first LD entry.

My only complaint: a way to rebind key / use arrow key for non-qwerty keyboard users! (played the web version)

stadoblech says ...
Dec 17, 2016 @ 1:53pm

okay... this is really awesome. My only complain is about controlls. Why in the hell you decided to make platformer on WSAD and action on some weird keys? Anyway, really awesome and well polished game!

Rixud says ...
Dec 20, 2016 @ 4:46am

nice work, a lot of fun, i really like it..

Gamepopper says ...
Dec 20, 2016 @ 1:33pm

For some reason, the intro is very slow and laggy, but once you get to the gameplay it's fine.

Love the dark colours and choice of music.

murilo says ...
Dec 20, 2016 @ 5:55pm

Excellent game! took a while to properly use the abilities, but it still felt a little hard. aside from some wall sticking bug/design I don't know. It was great overall!

panurge says ...
Dec 20, 2016 @ 7:25pm

Excellent tight controls and nicely balanced gameplay. Graphics and sound are great too. Superbly polished game!

Gipzo says ...
Dec 20, 2016 @ 8:04pm

Nice game. Awesome artstyle :)
I bit tricky to do wallruns sometimes, and overall movement is sometimes clunky :)
Good music, too

Riftpoint says ...
Dec 20, 2016 @ 11:54pm

Amazing game! The art style is beautiful and the Game Feel is incredible, so good to play! Congratulations

Cerno_b says ...
Dec 21, 2016 @ 12:48am

A really really well made entry. Visuals and atmosphere are awesome, the music is really fitting and the special effects add a lot of fun to the game.

The difficulty is tough but appropriate.

The only real crime are the controls. Using up for jumping is not really my favorite and game like this absolutely needs controller support. Keeping shift pressed at all times really cramps up my fingers, so I wasn't able to finish. That's a real shame because I would have loved to see the end.

oultrox says ...
Dec 21, 2016 @ 1:49am


Totally agreed with you, controls were not the best, and controller support it's a must in this genre, but we had no time to implement more stuff! you could check out the post-jam version in for more polished controls (2 control schemes and shift it's not for run anymore!)

oultrox says ...
Dec 21, 2016 @ 1:49am

But thank you so much for your kind words about our entry!

ValiaP says ...
Dec 21, 2016 @ 11:23am

Awesome art style and settings! Game play was really solid. But the climbing control seems a bit clumsy.
All in all, great work!

Dec 26, 2016 @ 12:48pm

Awesome graphics, always like games with limited color palettes ;) Really nice entry especially knowing it's your first! Congrats :D

Megalink says ...
Jan 1, 2017 @ 1:09pm

Music is outstanding! Killing enemies felt very satisfying! Good job :)

Jan 1, 2017 @ 2:31pm

Super sleek and beautiful. Fantastic work for 72 hours.

The difficulty ramps up a little quickly for me (once turrets start popping up), but I know most gamers would be fine with that!

Jan 1, 2017 @ 4:54pm

superb. very fun game with lotssss of polish. control wise, the spots where you needed to jump and then wall climb never really worked out well for me, because it required you to do like a double tap to grab while moving left or right.... it just didn't jell for me. but overall excellent work.

eruiz00 says ...
Jan 1, 2017 @ 5:20pm

In my opinion, this does not suit to the compo theme very well, but nice graphics and good gameplay, and music, makes this a good game. Well done!

PowerSpark says ...
Jan 1, 2017 @ 9:02pm

It was pretty cool, great art and music style. I would like it to be a bit easier to grab someone while moving. The lone guards end up shooting me at least once, so I wish it were easier to eat them without taking more hits.
Awesome entry though :D

oultrox says ...
Jan 2, 2017 @ 1:46am

Thanks everyone for the nice feedback and comments :)! Really happy to read all of them

Zee says ...
Jan 2, 2017 @ 7:52am

The graphics and the audio really help set the atmosphere of the game. I really dug the eating for health mechanic as well, it's a neat twist.

Since most of the comments stated the good parts, I'll focus on some criticisms.

The main thing holding the game back is the controls. I had to look back at the dare page to find out some things. I didn't know you could sprint, for example, since it never says so in game, and I didn't know eating gave back health at first. Once I figured these things out, the game became much more enjoyable, but there were still a few issues.

Having the press up to climb was really finicky, sometimes, I just couldn't grab the wall, or I would grab and jump off instantly. Scream seemed useless, as I'd mostly just get shot to death when I tried to use it, and running slash seemed to be much more effective. Also, slashing would sometimes bug out and I would fling way more then I was supposed to. The controls could also be a bit sluggish, If I missed a grab or slashed while I wasn't running, you can't turn around until the animation is finished, causing me to just slash or grab in place a few times. The grab range is really tiny, but you get used to it.

Other then those issues though, It was an enjoyable experience. Great work!

oultrox says ...
Jan 2, 2017 @ 3:50pm

@Zee, thank you so much for your feedback and your kind words.

I totally agree with you, I should had implemented more hints in-game but sadly we didn't have enough time for that, however, the post-jam version (that has 1 week of developtment, rather than only 72 hours) has some good features about the hints about the controls, another control scheme, and more bugfixes and collision polishments.

Spab says ...
Jan 2, 2017 @ 4:55pm

Really love the artstyle!

Zee says ...
Jan 2, 2017 @ 10:44pm

@oultrox Thanks for checking out my game!

I played the Jam hour version. I just checked out the post jam version, and many of my issues have been fixed! Although I would still think about changing the climbing controls if you decide to return to the game, as they were still a bit finicky. Maybe have the climb-wall button on a separate key rather then on jump? I'd think the grab key would work well, since you can't grab in air anyhow.

Jan 3, 2017 @ 12:31am

Very nice, well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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