Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Firing Range Simulator

by ranner198 - Compo Entry

Firing Range Simulator, This is my first Video game. So it is very bad, all the animations are scripted that's why most of them are a bit odd. This game lets you have all the fun of shooting a pistol w/o all the hard work of needing to go somewhere to shoot. Let me know what you guys thing and what I need to work on ty. I also uploaded all the assets, code, art work, sounds, plus the saved files encase you'd like to use anything feel free to! If your looking for the script files they aren't in the script file folder, they are located under the unity asset folder

Downloads and Links




ranner198 says ...
Dec 12, 2016 @ 2:10am

You will have to extract to desktop, plus it takes a while to download

Leeman says ...
Dec 12, 2016 @ 5:50pm

Due to the fact that the impact holes stay where they are and don't follow the target when you call it to the player... it kinda takes the fun of trieing to be good as you can't see your result anyways.

The mouse isn't locked to the game screen for me which leads to an issue of having to restart the game after aiming a few times.. other than those two mentioned it seems to be solid game. Maybe add a score counter? Would make it more fun for me personally

Alex says ...
Dec 12, 2016 @ 9:28pm

Hahaha that reload animation is awesome! Not bad for a first game, and I liked how you even made it so that walking into the exit takes you to the menu. Nice attention to detail. Like Leeman said though, the mechanics aren't that great. Still, it's a good base to build upon if you want to keep working on it.

ranner198 says ...
Dec 12, 2016 @ 11:31pm

Yeah sry If anyone could tell me a way to have made the bullet holes move with the target feel free to i used raylines to produce the bullet holes and I needed a way to parent the overlay planes to the target you hit, and I just realized that on diff PCs the clock speed will mess with the reloading and make it mess up unless its a quad core I beleive, and if someone could tell me how to have locked the mouse to the screen that would be helpful too^

Logicon says ...
Dec 13, 2016 @ 2:59am

The reload animation seemed kind of wonky, my arms rotated down. The bullets also seem to have some kind of delay between the shot.

ranner198 says ...
Dec 13, 2016 @ 5:19pm

Yeah it has a 1 sec delay so it can reset correctly

Zgragselus says ...
Dec 15, 2016 @ 1:43am

Congratulations on first game. You went 3D, which I consider a good choice for learning. Now, what could be improved:

Shooting games need precision and recoil. For some reason I don't think the bullet travels in direction of shooting, and there is sadly no recoil. Missing sound for shoot is also kind of required as a feedback to player.

Potato Dog says ...
Dec 16, 2016 @ 1:19am

Pretty ace for your first game! Congrats you made a shooter : ) Had fun walking around with a gun, and the room actually looks quite nice, great work!

FiloGC says ...
Jan 2, 2017 @ 3:32pm

Loving the gangsta grip

Mine10blox says ...
Jan 2, 2017 @ 10:34pm

The animations were a bit wonky, and the reload one didn't really work right. It would have been more fun if the mouse didn't show up, but whatever, it worked fine. It was close to being really fun, but not there. Great job for a first game!

nekoballs says ...
Jan 2, 2017 @ 10:44pm

Its a good first video game for sure! Love the reload animation, cracks me up

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