Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Eternal Prison

by AntoineDesbiens - Compo Entry

Clear 11 puzzling levels to escape the room.

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Dec 12, 2016 @ 7:18am

Cool puzzles with nice graphics!

Karreg says ...
Dec 12, 2016 @ 5:57pm

Cool game !
The level design is pretty good !

mitkus says ...
Dec 12, 2016 @ 6:02pm

I love sokoban puzzles, so this was very enjoyable. The first ones were a bit tedious but some of the later ones were really nice.

Some criticism - I didn't like puzzles with too many buttons and boxes. I find that smaller puzzles with less moving elements provide a better brain workout because you can fit it in your head and better plan moves ahead. Even smaller puzzles can be just as difficult! In this game sometimes I feel like it boils down to remembering which button does what.

Oh, and undo button would be very very useful!

Dec 12, 2016 @ 8:42pm

Thanks for the feedback guys! Mitkus, I wouldn't of phrased it better myself. I completely agree. Possibly I'll create some sort of visual feedback to know which box is linked to which switch. This would allow the user to process logically the puzzle without even moving.

neontropics says ...
Dec 13, 2016 @ 7:41pm

Charming graphics (great transparency on wall facing you) and good solid gameplay. I like that it's fast to play and restart. Cool level transitions (they help tie into the theme a lot as well) !

TheAmante says ...
Dec 14, 2016 @ 1:18pm

Very good puzzle. Not very innovative but still good.

Dia6lo says ...
Dec 19, 2016 @ 6:46am

Wow, good idea player is a block-like object for switches. It's very hard to create an interesting puzzles with smooth difficulty on LD, but you did it.
Sounds and visualstyle have an defferent moods, but it's a great first try on LD. Congratulations!

Jezzamon says ...
Dec 19, 2016 @ 6:57am

I couldn't get past level 10. Nice job with the graphics. The moving sound effect was kinda annoying, I'd recommend lowering the volume of it compared to the other sounds.

Sound other tweaks I would make it have the level transition automatic, and faster, I think it would make the game flow more.

Solid game!

Wan says ...
Dec 23, 2016 @ 2:20pm

Very nice Sokoban. The game is really polished and clean. The levels are really interesting and I like the idea of making some cube you are moving disappeared as well.
One of the best entries I have tested so far.
Good job

Dec 30, 2016 @ 12:39am

Reminds me of English Country Tune, in a good way. Nice job coming up with 11 unique puzzles on such a simple premise! One thing that would have been nice is an "undo" button (Z) that undoes the previous move only.

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