Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Tower of Doom

by Levin - Jam Entry

Your objective is simple, you have to climb up the Tower of Doom as fast as you can!

Player1 control: Left, Right, Up arrow

Player2 control: W,A,D

Downloads and Links




astlobe says ...
Dec 13, 2016 @ 12:12am

Nice one! I like the sound and graphics. good job

stuffedgravy says ...
Dec 13, 2016 @ 12:26am

Audio sound effects are a bit loud and spammy. The gameplay is decent, but I'd describe the overall experience of the game as frustrating instead of difficult/fun. A great title screen though, and I like that there was effort put in for local multiplayer!

djfariel says ...
Dec 13, 2016 @ 1:34am

Ghost bros just trying to help you climb the tower. So misunderstood. I liked this game but I found the controls to be a little bit to stiff. Also would have liked to see wasd as an input option. It was difficult navigating certain parts of the level layout due to the characters limited range. Still, a great attempt. Thanks for submitting!

BoneDaddy says ...
Dec 13, 2016 @ 2:05am

The fact that you don't die when getting smacked around by obstacles is great. Love having fun ramming off stuff and watching the physics unfold, need to see more of that. I think you might have a fun concept here if you expand on that idea more. Less punishment, more fun and whacky movement.

Keeping track of the high score would be an easy way to improve the game significantly.

Logicon says ...
Dec 13, 2016 @ 3:27am

I had fun with this! Got a good laugh just seeing the sheer number of ghosts when you get fairly high up. It's also pretty hilarious that you can take advantage of a bunch of ghosts and have them launch you upwards, I love it. I would say that while a tower is technically one room, I think it misses the spirit of what one room was supposed to be. Overall though, great job!

Dec 13, 2016 @ 3:38am

Some nice concepts and hectic moments. The controls felt off, and the physics did very weird things. Great art!

PeachTreeOath says ...
Dec 13, 2016 @ 9:16am

Was this inspired by Kid Icarus at all? I suddenly had nightmare flashbacks from the NES days cuz of how its designed. If not, you should add in some of the level design ideas from that game (smaller platforms near the top) to make the platforming more interesting. If you already did that, go ahead and ignore me, I honestly couldn't get too far once there are too many ghosts on scree. The ghosts and their attack physics are absolutely HILARIOUS. I actually didn't mind dying from them cuz I was laughing every time they swarmed me.

Dec 13, 2016 @ 7:32pm

OMG those stupid ghosts! I want to punch them all in their stupid pale faces!! The "brrrr" punching made me laugh so hard. Nicely done!

foreverip says ...
Dec 14, 2016 @ 12:17pm

Slight bug: The first character's image turns when the second player is moving.

Onarru says ...
Dec 14, 2016 @ 10:12pm

Definitely rough around the edges but I had a lot of fun playing. The chaotic physics are definitely entertaining.

parias001 says ...
Dec 16, 2016 @ 3:24am

Oh! Those ghosts!!!
I enjoyed your game a lot! I can really see this game polished in the future. Just when I tought I could beat the game the ghosts beat me a lot and snapped me out of the room! Congratulations on creating this game! I loved it! I will play this game with my friends when they come over!!!

Crafting4U says ...
Dec 16, 2016 @ 11:19pm

The graphics and audio and great! This game was very challenging and fun! Although, the difficulty was high too early into the game, and one time when multiple ghosts were hitting me, i glitched through walls and up the tower a little.

LTyrosine says ...
Dec 19, 2016 @ 3:07pm

Cool game! Nice music, fun gameplay. These ghosts really don't play in service =)

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