Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Together in the Void

by procedural_love - Compo Entry

Help bring the plasma orbs together. Re-unite them. I hope you have fun playing with them. :)

Unfortunately the shader technique I used won't run in WebGL, so you'll have to download it from to play it. But it's worth it, I promise.

The lack of polygons should frighten and delight you.


This is my first Ludum Dare game, and the first time I've ever finished making a game.

Tools used: Unity, Visual Studio, bfxr (for the one sound in the game)

Pretty much everything is procedurally generated, except the glowing orb meshes and the level colliders/geometry, which were made with the ProBuilder Basic in Unity.

Raymarching is kind of magical, and I hope you enjoy playing with the weird negative-sphere in this game.

Bugfix: Added CursorLock script so player can't click outside of window.
Edit: Took down OSX and Linux versions because they don't render correctly.

Downloads and Links




kamranwali says ...
Dec 16, 2016 @ 11:35pm

I like the concept of the game. The game play was fun too. Like how you need to get the orbs together. The graphics was good and the audio was ok. Overall nice game. Keep it up!

TeamCryo says ...
Dec 18, 2016 @ 5:25pm

Cool use of raymarching, I liked the experience ! Thanks.

Tifu says ...
Dec 29, 2016 @ 8:48pm

That is a really awesome visual effect, don't think I've seen this done in Unity before. Works well with these puzzles, good job! Little short, but that is probably better than repeating puzzle ideas with just different layouts.

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