Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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zombie-tag

by robert-barnhoorn - Jam Entry

2D top-down zombie survival game made in 72 hours for Ludum Dare 37.
Waves of zombies will descend upon you in a place where all passages lead back to the same room. Use your powers and sick micro to survive as long as possible. Sorry about the screenshots - we were stressin'.

Downloads and Links


Ratings

#1509Coolness22%

Comments

Dec 13, 2016 @ 10:11am

Interesting concept, I like the art direction and mood, but it feels like it's a little light in the gameplay department. The sprites are very fun!

Doomdad says ...
Dec 14, 2016 @ 1:13am

Nice entry. Those Conical hat zombies were hard to deal with at the beginning.

Yvanor says ...
Dec 14, 2016 @ 2:08pm

Very challenging, more way to kill enemies would have been nice, but fun game overall !

leondryaso says ...
Dec 14, 2016 @ 2:33pm

Both the art and music were quite good, but the gameplay felt a bit unfinished and the game seemed really easy for me.

Garris says ...
Dec 16, 2016 @ 1:53am

It took me a while to figure out that the attack was only a knockback and the way to kill zombies was to push them into spikes or into pits. I love that. I can't get enough of environment based combat. I found the graphics a little inconsistent in terms of the sprites and environment fitting together, but I did like the character art, and the animations were cute. This is a fun concept and with some post-jam work, I would definitely come back to play more.

BluShine says ...
Dec 30, 2016 @ 2:53am

Neat idea, it was definitely fun to try and kill the zombies with the knockback power or simply by luring them into pits. The kinda clumsy AI actually worked really well! I also liked how it slowly ramped-up the difficulty by spawning more zombies, although it seemed like they only spawned in the center area, so you could avoid most of them by running around the edges. Although that eventually backfires when you have to face a huge horde.

The sprites, sounds, and music weren't super-polished, but they were still effective and helped set the mood. It would have been nice to see some more variety around the level: different walls, more props (besides the trees), etc. Also didn't really seem like a great fit for the theme, I definitely spotted more than one room...

I died pretty quickly the first time by accidentally falling into a pit. I restarted and managed to survive for a solid few minutes before committing the same mistake while running from those fast hat zombies. After I died the second time, the game froze at a brown-colored screen and crashed.

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