Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Game about Raul Buteratos! He must save the world!!! That is all you need to know!))) Thumbs up and more fun!!! Enjoy!
Special thanks MULTSCHOOL.BY for coolness ART!!!
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About the theme "One room"!
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We thought it boring to do the game, where the action takes place in the one room. So we decided to dream.
The theme "one room" has been implemented in the sense that the house (one room) character is a weapon! It's at least fun)!
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Controls:
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Menu: Mouse
Player:
Jump: Space
Left: A
Right: D
Fire: Left button mouse
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Bug Fix (13.12.2016)
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ParalaxController.cs, MoveSky.cs - fixed wrong background motion
FightScene.unity - shifted colliders
Downloads and Links
Ratings
![]() | Coolness | 61% |
#164 | Humor(Jam) | 3.40 |
#202 | Audio(Jam) | 3.54 |
#218 | Graphics(Jam) | 4.01 |
#625 | Mood(Jam) | 2.99 |
#702 | Overall(Jam) | 2.98 |
#803 | Innovation(Jam) | 2.20 |
#814 | Fun(Jam) | 2.40 |
#879 | Theme(Jam) | 2.08 |
Comments
thanks! we wanted to do much more cool stuff but did not have time)) only 72 hours!
The art is really nice and I love that you actually got to include some story, something that is too often left out in Ludum Dare :). The controls were a bit awkward I mean arrow keys, space and mouse? I only have 2 hands guys. Other than that it was awesome!
Красавцы! Музон крутой! Респект! В тему не попали и геймплэй подкрутить, а так все круто!
The theme "one room" has been implemented in the sense that the house (one room) character is a weapon. So in this regard, everything is OK.
Really loved the graphics and audio. In the game play, if encountered twice where if I backed off enough, the boss disappears and I'm not sure how to continue.
Hjalte500, you can use A and D buttons for moves, and Space for jump)))!
Haha, nice twist on the room theme. Comic book animation in the beginning was a nice touch and I liked the music a lot. I could not tell if I was actually hurting the monster though. Still, great job.
I tried it out on my stream. I enjoyed it, I wish there was a boss health bar though!
https://twitch.tv/perfectfitz
The visuals are so appealing and the music is so pumping, shame it's so short!
Get that Windows link checked though, because the download is SLOW and that can make some people ignore the game!
perfectfitz, we dont much time to do health bar for boss. we want to continue to work the game. so all ahead))) thanks for you feedback!!!
Palarus! Thanks. Downloaded files to google drive. We would like to do much more, but didn't have time( Can be sure - we will finish the game in future! follow the news!
Fun to play, nice game! But what about the "one room" O.O?
Marta Viader,thanks for feeedback! About "One room". We thought it boring to do the game, where the action takes place in the one room. So we decided to dream.
The theme "one room" has been implemented in the sense that the house (one room) character is a weapon! It's at least fun)
Very interesting art style, i like it! It took a few tries to figure out that the enemy jumping kills me, but other than that, everything is full of personality!
Awesome art! Great use of a few high quality assets to elevate above a typical jam-game. Super good use of mood and theme to make the game feel cohesive; instead of distracting, the little problems inherent in a game made so fast seem like a part of the aesthetic whole.
Also loved the music, perfect counterpart to the graphics.
Even the imperfect looping felt intentional :P
I loved the hand-drawn art and into comic with the voice acting. The actual game-play wasn't too involved, however. Basically you just keep shooting bubbles at the baddy and stay far enough to not get whapped with her tail-
I wish the fighting had sound effects, the lack of sound made it pretty anticlimactic too-
Great job on the start of what can be a pretty rad game-
art style of the characters is superb, and I really like the song (whuup, whuup) but the gameplay is very basic. Anyway very cool entry!
The caracter design and the arts are very nice. But we want more ! ( Explosion , sound effect and faster gameplay)
Great job!
Great sound, art, mood! I felt like the gameplay was a little repetitive, but it had some good dodge moments.
Graphics and Audio, yes! Very nice. Gameplay-wise I'm not so sure if I just didn't really get it or it was a bit meh. At some point it was game over for no apparent reason too, I dodged all the bullets as far as I can tell and consistently hit the Godzilla thing, but hard to tell if that really did anything.
Intro was somewhat hard to follow, but good job on the voice acting for sure. :D
Ahahah, introduction was funny, great voices actors !!! XD
The game part was missing a bit of sound effects and some visual effects when our robot or the godzilla robot were being hit.
And art was cool !!! :D
Nice art direction and music. Off to a great start w/ the cinematic but really could have spent more time on the actual fighting mechanics and audio/visual feedback for the weapons attacks etc.
Would be cool to see you guys build on this to see what it could become!
Presentation is there but the game is lacking. The fight is just holding shoot and jumping towards the enemy.
The artstyle caught me! I like the humor too... A way to make this better is more juices like explosions and stuff, mess it up! and more input feedbacks so the players get more feel to it... That aside, Good job!
Loving the art style and music. Cutscenes were great. Unfortunately the gameplay is almost non-existing with holding left mouse button and jumping at times. Gonna listen to that track from the source files, lol.
Cool graphics, putting more emphasis into game juice would probably make this game wonderful!
Great start here though!
Well what can I say that hasn't already be said before...
The art style is great as is the music, together they set the mood and the tone of the game. Great job with these! The comic book opening with voice overs was also a nice touch.
Gameplay, while good was lacking sound. Sound provides the player with feedback and also helps to immerse the player into the game. Since it was missing that connect wasn't there. To give you an example, when I had beaten the villain I was surprised when the scene switched because there was no cue that I had defeated him.
I do understand about having to cut things due to time constraints, I had to do the same myself in my game. So I didn't take points away for not have sound.
All in all it was a great game and has a lot of potential! Great Job to all involved!
Very impressive music and funny little intro. Would be fun if there was more mechanics in the fighting :)
I think the highlight is the art style and the music, scpecially the music. But the gameplay is a bit repetitive and slow also lacking alot of feed back and ame feel. Nice game nevertheless!
Graphics were pretty but you are seriosuly lacking effects. I couldn't tell if the enemy was about to blow up or if he was still full health
Nice introduction, and characters. It's really something. I felt like the art needed to come together a bit more, the background seemed disconneted in style compared to the characters, but I liked the rough sketchy look.
Visually pleasing, and I thought audio was great. The dialog was funny to boot.
Nice game. Awesome music. Some sfx/vfx in battle would make game even better :)
P.S. Made MacOS build - https://drive.google.com/open?id=0B60fcIDRqqgYX0ZWbU9lUkd6QTg :)
I love the art, the humor and the music.
Implementation-wise it is lacking a bit. The game could benefit a lot from tighter controls, visual enemy hit feedback, animated shots, special effects and sound effects.
I like to recommend the video "The Art of Screenshake" for some pointers on how to make your game feel more powerful (although I have to admit, that my own entry is lacking in that department as well).
The voice-over and music were hilarious. Also, I really liked seeing the little development montage at the end! Like others said, would have been nice if the battle had more to it. I didn't even know if I was damaging the boss until almost the end since there's very little feedback
Too bad it's that short...
On a side note, jumping seems a bit slow, as if the gravity is very low. Not a big issue, but it would feel more real if the jump lasted less.
Art and voice over was great, but not sure I understand the point of the game. Cool character ideas too. Nice job.
The intro and the about button are really cool ^^
Graphics and voices are very good !
But the game part is very short and physic is a bit "lunar".
It would be better with more visual/sound feedback and animations.
You just saw me playing your game live. You can watch it again here: https://youtu.be/AAa6rb4l3oI
Really cool how you had cutscenes, VO, amazing art and excellent music but the gameplay really needed some more punch to it - even simple things like screenshake and screen flashes and more combat feedback were missing.
Nice visuals and music, but the gameplay was a bit confusing. I was basically just holding down my mouse button shooting at the boss with the same attack. I also managed to walk under him when he jumped and attacked him from behind. Having some sort of visual feedback that you are hitting the boss would be nice since I was a bit confused as to whether or not I was attack him in the right way.
Cool art and music, and neat cutscenes... I'd suggest making the battle gameplay a bit more interesting or unique. Great entry!
That was a thing! I love the art style, and the backstory comic. I'm not sure if I was doing the biomechanical lizard any damage, but I loved the trip!
going to put it this way - if you ever make a full game, I'm buying it!
The art and audio were cool! kinda reminds me of Hotline Miami. But the game play seems a bit simple.
Cool game, very interesting art style. The music is very good too, good job
"Whoo, Whoo, Whoo" Fantastic artwork! There isn't much with gameplay but still fun!
Good job!
Very nice graphics. But I think the gameplay need more work.
Great art and music. I'd suggest giving the player character a special attack or a charge shot.
Great job \o/
My main complaint is that there isn't much to fighting, and it was hard to tell if I was doing anything to actually kill the monster.
The art in this is great, liked the character designs. Did have issues with the battling where I wasn't sure if my shots were connecting with the enemy.
Nice graphics! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/ZixdysfW5fU
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The art is good and the intro is well done. The animations on the characters are good too. I wish there was more to the battling scene, more explosions and such. It is off to a really good start.