Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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#BUTERATOS

by PolygonTeam - Jam Entry


Game about Raul Buteratos! He must save the world!!! That is all you need to know!))) Thumbs up and more fun!!! Enjoy!

Special thanks MULTSCHOOL.BY for coolness ART!!!

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About the theme "One room"!
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We thought it boring to do the game, where the action takes place in the one room. So we decided to dream.

The theme "one room" has been implemented in the sense that the house (one room) character is a weapon! It's at least fun)!

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Controls:
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Menu: Mouse
Player:
Jump: Space
Left: A
Right: D
Fire: Left button mouse

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Bug Fix (13.12.2016)
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ParalaxController.cs, MoveSky.cs - fixed wrong background motion
FightScene.unity - shifted colliders

Downloads and Links


Ratings

Coolness61%
#164Humor(Jam)3.40
#202Audio(Jam)3.54
#218Graphics(Jam)4.01
#625Mood(Jam)2.99
#702Overall(Jam)2.98
#803Innovation(Jam)2.20
#814Fun(Jam)2.40
#879Theme(Jam)2.08

Comments

tartlegames says ...
Dec 13, 2016 @ 12:53am

The art is good and the intro is well done. The animations on the characters are good too. I wish there was more to the battling scene, more explosions and such. It is off to a really good start.

PolygonTeam says ...
Dec 13, 2016 @ 1:05am

thanks! we wanted to do much more cool stuff but did not have time)) only 72 hours!

Hjalte500 says ...
Dec 13, 2016 @ 5:34am

The art is really nice and I love that you actually got to include some story, something that is too often left out in Ludum Dare :). The controls were a bit awkward I mean arrow keys, space and mouse? I only have 2 hands guys. Other than that it was awesome!

BathPirate says ...
Dec 13, 2016 @ 9:05am

Красавцы! Музон крутой! Респект! В тему не попали и геймплэй подкрутить, а так все круто!

s-london-by says ...
Dec 13, 2016 @ 11:37am

The theme "one room" has been implemented in the sense that the house (one room) character is a weapon. So in this regard, everything is OK.

CoderDozer says ...
Dec 13, 2016 @ 12:14pm

Really loved the graphics and audio. In the game play, if encountered twice where if I backed off enough, the boss disappears and I'm not sure how to continue.

PolygonTeam says ...
Dec 13, 2016 @ 1:50pm

Thanks, we tried! Bug with boss we'll fix!

PolygonTeam says ...
Dec 13, 2016 @ 4:26pm

Hjalte500, you can use A and D buttons for moves, and Space for jump)))!

Dec 13, 2016 @ 7:58pm

Haha, nice twist on the room theme. Comic book animation in the beginning was a nice touch and I liked the music a lot. I could not tell if I was actually hurting the monster though. Still, great job.

perfectfitz says ...
Dec 13, 2016 @ 8:04pm

I tried it out on my stream. I enjoyed it, I wish there was a boss health bar though!

https://twitch.tv/perfectfitz

Palarus says ...
Dec 13, 2016 @ 8:25pm

The visuals are so appealing and the music is so pumping, shame it's so short!

Get that Windows link checked though, because the download is SLOW and that can make some people ignore the game!

PolygonTeam says ...
Dec 13, 2016 @ 8:35pm

perfectfitz, we dont much time to do health bar for boss. we want to continue to work the game. so all ahead))) thanks for you feedback!!!

PolygonTeam says ...
Dec 13, 2016 @ 9:10pm

Palarus! Thanks. Downloaded files to google drive. We would like to do much more, but didn't have time( Can be sure - we will finish the game in future! follow the news!

Marta Viader says ...
Dec 13, 2016 @ 9:42pm

Fun to play, nice game! But what about the "one room" O.O?

PolygonTeam says ...
Dec 13, 2016 @ 9:49pm

Marta Viader,thanks for feeedback! About "One room". We thought it boring to do the game, where the action takes place in the one room. So we decided to dream.

The theme "one room" has been implemented in the sense that the house (one room) character is a weapon! It's at least fun)

homeworld says ...
Dec 13, 2016 @ 10:10pm

Very interesting art style, i like it! It took a few tries to figure out that the enemy jumping kills me, but other than that, everything is full of personality!

PolygonTeam says ...
Dec 13, 2016 @ 10:16pm

homeworld, thanks! glad you like it)!

Jyrkface says ...
Dec 13, 2016 @ 10:17pm

Awesome art! Great use of a few high quality assets to elevate above a typical jam-game. Super good use of mood and theme to make the game feel cohesive; instead of distracting, the little problems inherent in a game made so fast seem like a part of the aesthetic whole.
Also loved the music, perfect counterpart to the graphics.
Even the imperfect looping felt intentional :P

Haddy22 says ...
Dec 13, 2016 @ 10:32pm

I loved the hand-drawn art and into comic with the voice acting. The actual game-play wasn't too involved, however. Basically you just keep shooting bubbles at the baddy and stay far enough to not get whapped with her tail-

I wish the fighting had sound effects, the lack of sound made it pretty anticlimactic too-

Great job on the start of what can be a pretty rad game-

Leon Möhring says ...
Dec 13, 2016 @ 11:48pm

art style of the characters is superb, and I really like the song (whuup, whuup) but the gameplay is very basic. Anyway very cool entry!

piller.yann says ...
Dec 14, 2016 @ 12:21pm

The caracter design and the arts are very nice. But we want more ! ( Explosion , sound effect and faster gameplay)
Great job!

DiscoFish says ...
Dec 14, 2016 @ 3:19pm

Cool art style!

Dec 14, 2016 @ 7:47pm

Great sound, art, mood! I felt like the gameplay was a little repetitive, but it had some good dodge moments.

Dec 14, 2016 @ 8:22pm

Graphics and Audio, yes! Very nice. Gameplay-wise I'm not so sure if I just didn't really get it or it was a bit meh. At some point it was game over for no apparent reason too, I dodged all the bullets as far as I can tell and consistently hit the Godzilla thing, but hard to tell if that really did anything.
Intro was somewhat hard to follow, but good job on the voice acting for sure. :D

Dec 14, 2016 @ 10:55pm

Ahahah, introduction was funny, great voices actors !!! XD

The game part was missing a bit of sound effects and some visual effects when our robot or the godzilla robot were being hit.

And art was cool !!! :D

JayProg says ...
Dec 14, 2016 @ 11:33pm

Nice art direction and music. Off to a great start w/ the cinematic but really could have spent more time on the actual fighting mechanics and audio/visual feedback for the weapons attacks etc.

Would be cool to see you guys build on this to see what it could become!

Aaranos says ...
Dec 15, 2016 @ 2:26am

Presentation is there but the game is lacking. The fight is just holding shoot and jumping towards the enemy.

Green Soda says ...
Dec 15, 2016 @ 5:21am

The artstyle caught me! I like the humor too... A way to make this better is more juices like explosions and stuff, mess it up! and more input feedbacks so the players get more feel to it... That aside, Good job!

ashtheevil says ...
Dec 15, 2016 @ 5:30am

Nice style and characters!

Saiodin says ...
Dec 15, 2016 @ 8:37am

Loving the art style and music. Cutscenes were great. Unfortunately the gameplay is almost non-existing with holding left mouse button and jumping at times. Gonna listen to that track from the source files, lol.

Mieeh says ...
Dec 15, 2016 @ 12:07pm

Cool graphics, putting more emphasis into game juice would probably make this game wonderful!
Great start here though!

BeardyBard says ...
Dec 15, 2016 @ 12:29pm

Wow very cool graphics and very fun. Good work!

KunoNoOni says ...
Dec 15, 2016 @ 4:18pm

Well what can I say that hasn't already be said before...

The art style is great as is the music, together they set the mood and the tone of the game. Great job with these! The comic book opening with voice overs was also a nice touch.

Gameplay, while good was lacking sound. Sound provides the player with feedback and also helps to immerse the player into the game. Since it was missing that connect wasn't there. To give you an example, when I had beaten the villain I was surprised when the scene switched because there was no cue that I had defeated him.

I do understand about having to cut things due to time constraints, I had to do the same myself in my game. So I didn't take points away for not have sound.

All in all it was a great game and has a lot of potential! Great Job to all involved!

jsmars says ...
Dec 15, 2016 @ 4:41pm

Very impressive music and funny little intro. Would be fun if there was more mechanics in the fighting :)

gontzalve says ...
Dec 15, 2016 @ 8:57pm

I think the highlight is the art style and the music, scpecially the music. But the gameplay is a bit repetitive and slow also lacking alot of feed back and ame feel. Nice game nevertheless!

PeachTreeOath says ...
Dec 16, 2016 @ 4:51am

Reminds me of Ultraman on SNES, minus the funny voices.

Soundless_dev says ...
Dec 16, 2016 @ 9:17am

Graphics were pretty but you are seriosuly lacking effects. I couldn't tell if the enemy was about to blow up or if he was still full health

Dev Dennis says ...
Dec 16, 2016 @ 12:45pm

Nice introduction, and characters. It's really something. I felt like the art needed to come together a bit more, the background seemed disconneted in style compared to the characters, but I liked the rough sketchy look.

Dec 16, 2016 @ 5:45pm

Visually pleasing, and I thought audio was great. The dialog was funny to boot.

Gipzo says ...
Dec 17, 2016 @ 10:13am

Nice game. Awesome music. Some sfx/vfx in battle would make game even better :)
P.S. Made MacOS build - https://drive.google.com/open?id=0B60fcIDRqqgYX0ZWbU9lUkd6QTg :)

Cerno_b says ...
Dec 17, 2016 @ 8:44pm

I love the art, the humor and the music.

Implementation-wise it is lacking a bit. The game could benefit a lot from tighter controls, visual enemy hit feedback, animated shots, special effects and sound effects.

I like to recommend the video "The Art of Screenshake" for some pointers on how to make your game feel more powerful (although I have to admit, that my own entry is lacking in that department as well).

Frenchie says ...
Dec 17, 2016 @ 11:57pm

The voice-over and music were hilarious. Also, I really liked seeing the little development montage at the end! Like others said, would have been nice if the battle had more to it. I didn't even know if I was damaging the boss until almost the end since there's very little feedback

KaiseanGames says ...
Dec 18, 2016 @ 9:10am

Too bad it's that short...
On a side note, jumping seems a bit slow, as if the gravity is very low. Not a big issue, but it would feel more real if the jump lasted less.

sP0CkEr2 says ...
Dec 18, 2016 @ 3:13pm

Art and voice over was great, but not sure I understand the point of the game. Cool character ideas too. Nice job.

harusame says ...
Dec 18, 2016 @ 4:10pm

The intro and the about button are really cool ^^
Graphics and voices are very good !

But the game part is very short and physic is a bit "lunar".
It would be better with more visual/sound feedback and animations.

StaNov says ...
Dec 18, 2016 @ 4:37pm

You just saw me playing your game live. You can watch it again here: https://youtu.be/AAa6rb4l3oI

SleepyStudios says ...
Dec 18, 2016 @ 5:21pm

Really cool how you had cutscenes, VO, amazing art and excellent music but the gameplay really needed some more punch to it - even simple things like screenshake and screen flashes and more combat feedback were missing.

donvermo says ...
Dec 18, 2016 @ 8:22pm

Nice visuals and music, but the gameplay was a bit confusing. I was basically just holding down my mouse button shooting at the boss with the same attack. I also managed to walk under him when he jumped and attacked him from behind. Having some sort of visual feedback that you are hitting the boss would be nice since I was a bit confused as to whether or not I was attack him in the right way.

PowerSpark says ...
Dec 18, 2016 @ 11:17pm

Cool art and music, and neat cutscenes... I'd suggest making the battle gameplay a bit more interesting or unique. Great entry!

Dec 19, 2016 @ 12:09am

That was a thing! I love the art style, and the backstory comic. I'm not sure if I was doing the biomechanical lizard any damage, but I loved the trip!

mirta000 says ...
Dec 19, 2016 @ 4:06am

going to put it this way - if you ever make a full game, I'm buying it!

ValiaP says ...
Dec 20, 2016 @ 7:48am

The art and audio were cool! kinda reminds me of Hotline Miami. But the game play seems a bit simple.

Riftpoint says ...
Dec 20, 2016 @ 11:56pm

Cool game, very interesting art style. The music is very good too, good job

Dec 21, 2016 @ 1:18am

"Whoo, Whoo, Whoo" Fantastic artwork! There isn't much with gameplay but still fun!

Good job!

Khaoz_Fang says ...
Dec 23, 2016 @ 1:53am

Very nice graphics. But I think the gameplay need more work.

tylerraz says ...
Dec 23, 2016 @ 2:56am

Great art and music. I'd suggest giving the player character a special attack or a charge shot.

pmarincak says ...
Dec 29, 2016 @ 5:52am

Great job \o/

My main complaint is that there isn't much to fighting, and it was hard to tell if I was doing anything to actually kill the monster.

Jan 2, 2017 @ 11:17am

The art in this is great, liked the character designs. Did have issues with the battling where I wasn't sure if my shots were connecting with the enemy.

Jan 14, 2017 @ 3:02pm

Nice graphics! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/ZixdysfW5fU

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