Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
WASD - Move
Q and E - Rotate house once you get the upgrade (a "rotator" is added in the center of the room, you have to stand on it ro rotate)
P - Pause
R - Restart game from last checkpoint
WARNING 1: Please play the game on "fantastic" graphics. Otherwise, the lights won't work well at all.
WARNING 2: Avoid to push boxes against walls. We saw a bug last minute that made the boxes enter your room and that broke the game. Restart with "R" if you find yourself in this situation.
And now, with all that said, here is our game: Mimonauta. It's a puzzle game revolving around a mime astronaut locked in a room in a strange planet. In it, you have to solve puzzle moving your room, changing it's size, using your windows to see, rotating them to scout ahead and, most of all. We are very happy with the results and we really hope you like it.
The game was made by 5 people: two artists and three programmers. It's the first game we do together and as a company.
We are SandBloom. Check us out someday!
Thank you so much for playing, we hope you like it,
SandBloom
Downloads and Links
Ratings
#66 | Innovation(Jam) | 4.00 |
#233 | Theme(Jam) | 3.90 |
#415 | Overall(Jam) | 3.38 |
#429 | Audio(Jam) | 2.95 |
#509 | Humor(Jam) | 2.39 |
#622 | Graphics(Jam) | 3.05 |
#637 | Mood(Jam) | 2.95 |
#723 | Fun(Jam) | 2.67 |
#1003 | Coolness | 44% |
Comments
After playing this for 10 minutes, I still have no idea how to win this game.
very innovative, and you did very well on theme. But the controls were really hard to grasp
Interesting idea, but the gameplay isn't really that intuitive. I figured out how to get a few rooms in, but the whole thing is fairly confusing. Could be a really fun puzzler with some polish and tightening of the mechanics, though. Nice work!
Couldn't understand how to progress, but it's innovative as hell, loved the concept.
Wow! This concept is awesome. The controls were a bit difficult to grasp at first, but once I got the hang of it it was really fun! The puzzle/level design is really clever, especially how the environment seamlessly changes. The graphics & music set the tone really well too. I think the only things to improve upon would be to add some sort of tutorial/explanation of the controls, and make the fire-lines a bit more obvious (it took a few deaths for me to figure out what was happening). Also I beat the game without really realizing what I did on the last room. Still, this game was awesome to play. Would love to see more of this, great work! :D
There is so much potential in this concept. I think there should be some kind of guide who gives some hints what to :) But I like the idea very mch
Hey!! Molt bon joc nanus!! La idea és boníssima i molt ben portada a la ptràctica. haha Bona feina tot l'equip!
Si voleu probar la meva entrada o comentar: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=88596
In the second room the box ended up inside my room, so I couldn't place it on one of the buttons.
If you get traped, push "R" to respawn! Sorry for the bug and thanks for play! ^^
Really impressive concept and execution! I'd like for it to be a little clearer how to decrease the size of the room - it seemed like I could only expand it. Excellent work on the graphics and gameplay idea!
This was a wonderful game to play. Very creative! I enjoyed playing it a lot. Keep it up!
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Looks cool but had trouble figuring out what to do.