Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by SandBloom - Jam Entry

WASD - Move

Q and E - Rotate house once you get the upgrade (a "rotator" is added in the center of the room, you have to stand on it ro rotate)

P - Pause

R - Restart game from last checkpoint

WARNING 1: Please play the game on "fantastic" graphics. Otherwise, the lights won't work well at all.
WARNING 2: Avoid to push boxes against walls. We saw a bug last minute that made the boxes enter your room and that broke the game. Restart with "R" if you find yourself in this situation.

And now, with all that said, here is our game: Mimonauta. It's a puzzle game revolving around a mime astronaut locked in a room in a strange planet. In it, you have to solve puzzle moving your room, changing it's size, using your windows to see, rotating them to scout ahead and, most of all. We are very happy with the results and we really hope you like it.
The game was made by 5 people: two artists and three programmers. It's the first game we do together and as a company.
We are SandBloom. Check us out someday!

Thank you so much for playing, we hope you like it,


Downloads and Links




xbcw says ...
Dec 14, 2016 @ 12:36am

Looks cool but had trouble figuring out what to do.

Hamichi Lim says ...
Dec 14, 2016 @ 12:41am

After playing this for 10 minutes, I still have no idea how to win this game.

Mine10blox says ...
Dec 14, 2016 @ 12:45am

very innovative, and you did very well on theme. But the controls were really hard to grasp

eerongal says ...
Dec 14, 2016 @ 2:04am

Interesting idea, but the gameplay isn't really that intuitive. I figured out how to get a few rooms in, but the whole thing is fairly confusing. Could be a really fun puzzler with some polish and tightening of the mechanics, though. Nice work!

oultrox says ...
Dec 14, 2016 @ 2:49am

Couldn't understand how to progress, but it's innovative as hell, loved the concept.

radmars says ...
Dec 14, 2016 @ 3:25am

Wow! This concept is awesome. The controls were a bit difficult to grasp at first, but once I got the hang of it it was really fun! The puzzle/level design is really clever, especially how the environment seamlessly changes. The graphics & music set the tone really well too. I think the only things to improve upon would be to add some sort of tutorial/explanation of the controls, and make the fire-lines a bit more obvious (it took a few deaths for me to figure out what was happening). Also I beat the game without really realizing what I did on the last room. Still, this game was awesome to play. Would love to see more of this, great work! :D

psychomonster says ...
Dec 14, 2016 @ 3:57pm

There is so much potential in this concept. I think there should be some kind of guide who gives some hints what to :) But I like the idea very mch

ferranduran says ...
Dec 15, 2016 @ 1:56pm

Hey!! Molt bon joc nanus!! La idea és boníssima i molt ben portada a la ptràctica. haha Bona feina tot l'equip!
Si voleu probar la meva entrada o comentar:

indrkl says ...
Dec 19, 2016 @ 11:02am

In the second room the box ended up inside my room, so I couldn't place it on one of the buttons.

SandBloom says ...
Dec 19, 2016 @ 11:07am

If you get traped, push "R" to respawn! Sorry for the bug and thanks for play! ^^

raconteurnick says ...
Dec 19, 2016 @ 1:39pm

Really impressive concept and execution! I'd like for it to be a little clearer how to decrease the size of the room - it seemed like I could only expand it. Excellent work on the graphics and gameplay idea!

jelch says ...
Dec 19, 2016 @ 6:24pm

Solid entry, I really liked the room mechanics.

kamranwali says ...
Dec 21, 2016 @ 1:58am

This was a wonderful game to play. Very creative! I enjoyed playing it a lot. Keep it up!

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